asdfcyber Posted December 16, 2022 Share Posted December 16, 2022 (edited) The game didn't used to ask this, but when creating a new manual save it asks to overwrite the 'current save file' (which I'm assuming means the one listed at the top). Selecting 'yes' deletes the previous file and creates a new one with a different name. In my case, 'user_day_45_crash_site_manual_save-7.json' was deleted and a new save called 'user_day_45_crash_site_manual_save-8.json' was created. Because these are different names, it doesn't make sense to me that the older one should get deleted/overwritten. Also, the 'save game' button has the tooltip for 'load game'. output.log Edited December 16, 2022 by asdfcyber Quote Link to comment Share on other sites More sharing options...
Chris Posted December 16, 2022 Share Posted December 16, 2022 2 hours ago, asdfcyber said: The game didn't used to ask this, but when creating a new manual save it asks to overwrite the 'current save file' (which I'm assuming means the one listed at the top). Selecting 'yes' deletes the previous file and creates a new one with a different name. In my case, 'user_day_45_crash_site_manual_save-7.json' was deleted and a new save called 'user_day_45_crash_site_manual_save-8.json' was created. Because these are different names, it doesn't make sense to me that the older one should get deleted/overwritten. Also, the 'save game' button has the tooltip for 'load game'. output.log 6.92 MB · 0 downloads Thanks. I suspect it's colliding on the in-game name, which is "Day 45: Crash Site Manual Save" and if you make any change to that name then it won't overwrite. I guess the behaviour is a little silly at the moment but I'd class this as a relatively unimportant fix, given the issue is easy to avoid. The save game naming is not something I want to reopen right now; it's deceptively complex to get something that works well. I'll get the tooltip fixed up though. Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted December 16, 2022 Author Share Posted December 16, 2022 1 hour ago, Chris said: I'd class this as a relatively unimportant fix, given the issue is easy to avoid I agree, but can't the method that generates the actual filename be reused to generate the input field text / default save name relatively easily? The behaviour of the actual save system does not necessarily have to change I think, the UI just needs to reflect what is actually happening. I can't find said method quickly in the code though. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted December 16, 2022 Share Posted December 16, 2022 That´s with the manualy save is no Bug, it´s an Feature like in all old Games, where no Autosave were existent. Easy to fix from yourself: Use your Brain, Rename it and Done. The Description-Bug was mentioned in an other Bugfixpost some time ago. There I agree, had thought it´s already done. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 16, 2022 Share Posted December 16, 2022 4 hours ago, asdfcyber said: I agree, but can't the method that generates the actual filename be reused to generate the input field text / default save name relatively easily? The behaviour of the actual save system does not necessarily have to change I think, the UI just needs to reflect what is actually happening. I can't find said method quickly in the code though. No, there's several reasons why the file name and the actual save name are detatched from one another. I won't go into too much detail but it's things like cross compatibility on different OSes, support for different languages and special characters not permitted in file names etc. We could probably just do checking based on the filename rather than in-game name, but then people might not understand why a particular save was going to overwrite another one because two visually different names can end up collapsing down into the same file name once you take into account things like capitalisation and spaces vs underscores etc. Not a can of worms I want to reopen. Quote Link to comment Share on other sites More sharing options...
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