Solver Posted October 12, 2022 Share Posted October 12, 2022 Another turn on the alien turn in a terror mission, but I think this one is different from what was just reported in the other thread, my crash seems to do with a melee attack attempt. Crash: 2022-10-12 23:19:49,530 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.74.0\Assets\Code\Screens\XenonautsMain.cs:626) Exception in Unity lifecycle, marked as handled: Exception: [INITIAL CRASH] - A fatal error occurred during Update[] - Conflict wasn't properly setup: , AttackerAddress is not valid, TargetAddress is not valid -- ConflictType: MeleeConflict, Ability: Ability: Melee - Melee, Attacker: GlobalEntity 7608 - Combatant - Species:sebillian, RoleGroup:default, Ethnicity:default, Gender:default :: LifeStatus:Conscious, Target: GlobalEntity 7355 - Soldier [Name:Lisa Hoffman - Rank:corporal] LifeStatus:Conscious, AbilityKey: Melee, AbilitySource: GlobalEntity 7622 Item - Name:Sebillian Claws, AttackerVisionAngle: 360, AttackerVisionRange: 26, AttackerVisionVector: [0.0, 0.0, 1.0], AttackerAddress: [F:-1, I:109, J:93] / [X:54, Y:-1, Z:46 - tID: -586], ID:-2467 Type:Centre, TargetAddress: [F:0, I:91, J:35] / [X:45, Y:0, Z:17 - tID: 1405], ID:5726 Type:Centre, ChanceToHit: -1, RoundedChanceToHit: -1, TargetIsVisibleForAttacker: False, TargetWithinAbilityRange: False, AttackerDirection: West Context: - Process:global::Artitas.Events.DeltaTimeEvent - DeltaTime Event[dT: 0.0222917] - Log:string - Exception in Unity lifecycle, marked as handled: IndexOutOfRangeException: Array index is out of range. Common.Boards.Board.GetSlot [Int32 addressID] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:287] Common.Boards.Board.GetSlot [Address address] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:277] Xenonauts.GroundCombat.Scripts.AActorDataB - Log:string - Exception in Unity lifecycle, marked as handled: IndexOutOfRangeException: Array index is out of range. Common.Boards.Board.GetSlot [Int32 addressID] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:287] Common.Boards.Board.GetSlot [Address address] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:277] Xenonauts.GroundCombat.Scripts.AActorDataB - Conflict wasn't properly setup: , AttackerAddress is not valid, TargetAddress is not valid -- ConflictType: MeleeConflict, Ability: Ability: Melee - Melee, Attacker: GlobalEntity 7608 - Combatant - Species:sebillian, RoleGroup:default, Ethnicity:default, Gender:default :: LifeStatus:Conscious, Target: GlobalEntity 7355 - Soldier [Name:Lisa Hoffman - Rank:corporal] LifeStatus:Conscious, AbilityKey: Melee, AbilitySource: GlobalEntity 7622 Item - Name:Sebillian Claws, AttackerVisionAngle: 360, AttackerVisionRange: 26, AttackerVisionVector: (0.0, 0.0, 1.0), AttackerAddress: [F:-1, I:109, J:93] / [X:54, Y:-1, Z:46 - tID: -586], ID:-2467 Type:Centre, TargetAddress: [F:0, I:91, J:35] / [X:45, Y:0, Z:17 - tID: 1405], ID:5726 Type:Centre, ChanceToHit: -1, RoundedChanceToHit: -1, TargetIsVisibleForAttacker: False, TargetWithinAbilityRange: False, AttackerDirection: West Xenonauts.GroundCombat.BaseConflict.Compute () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Logic/Conflict.cs:444) Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext+<FindAllAttacks>c__AnonStorey0+<FindAllAttacks>c__AnonStorey1.<>m__0 (Artitas.Entity enm) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/GroundCombatAISystem.cs:81) System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Entity,Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[Xenonauts.GroundCombat.BaseConflict,Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateDefaultIfEmptyIterator>c__Iterator2`1[Xenonauts.GroundCombat.BaseConflict].MoveNext () Common.Util.EnumerableExtensions.MaxBy[BaseConflict,Single] (IEnumerable`1 source, System.Func`2 selector, IComparer`1 comparer) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Utilities/Extensions/Datastructures/EnumerableExtensions.cs:141) Common.Util.EnumerableExtensions.MaxBy[BaseConflict,Single] (IEnumerable`1 source, System.Func`2 selector) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Utilities/Extensions/Datastructures/EnumerableExtensions.cs:113) Xenonauts.Combat.Data.AI.Behaviors.CombatantAttackAIBehavior.TryToAttack (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/Behavior/CombatantAttackAIBehavior.cs:167) Common.AI.BehaviorTrees.DelegateBehavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].OnStart (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DelegateBehavior.cs:87) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Start (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:113) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Update (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:72) Common.AI.BehaviorTrees.DecisionBehavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].OnTick (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Tick (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Update (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Common.AI.BehaviorTrees.DecisionBehavior`1[TContext].OnTick (Artitas.Utils.Bag`1 path, .TContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[TContext].Tick (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[TContext].Update (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Common.AI.BehaviorTrees.DecisionBehavior`1[TContext].OnTick (Artitas.Utils.Bag`1 path, .TContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[TContext].Tick (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[TContext].Update (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Xenonauts.GroundCombat.Systems.AI.GCAISystem.Handle (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/GroundCombatAISystem.cs:510) Artitas.DefaultProcessStrategy.ProcessEvent (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:929) Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:863) Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:677) Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/DataStructures/WorldManagedScreen.cs:49) Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/ScreenManager.cs:165) Xenonauts.XenonautsMain.Update () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/XenonautsMain.cs:682) UnityEngine.Debug:LogException(Exception) Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Debug/Logging/UnityLogAppender.cs:46) log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Appender/AppenderSkeleton.cs:317) log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Util/AppenderAttachedImpl.cs:92) log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:576) log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:688) log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:428) log4net.Core.LogImpl:Fatal(Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Core/LogImpl.cs:983) Xenonauts.XenonautsMain:OnApplicationQuit() (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/XenonautsMain.cs:826) Save: user_melee-3.json Quote Link to comment Share on other sites More sharing options...
Chris Posted October 12, 2022 Share Posted October 12, 2022 1 hour ago, Solver said: Another turn on the alien turn in a terror mission, but I think this one is different from what was just reported in the other thread, my crash seems to do with a melee attack attempt. Crash: 2022-10-12 23:19:49,530 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.74.0\Assets\Code\Screens\XenonautsMain.cs:626) Exception in Unity lifecycle, marked as handled: Exception: [INITIAL CRASH] - A fatal error occurred during Update[] - Conflict wasn't properly setup: , AttackerAddress is not valid, TargetAddress is not valid -- ConflictType: MeleeConflict, Ability: Ability: Melee - Melee, Attacker: GlobalEntity 7608 - Combatant - Species:sebillian, RoleGroup:default, Ethnicity:default, Gender:default :: LifeStatus:Conscious, Target: GlobalEntity 7355 - Soldier [Name:Lisa Hoffman - Rank:corporal] LifeStatus:Conscious, AbilityKey: Melee, AbilitySource: GlobalEntity 7622 Item - Name:Sebillian Claws, AttackerVisionAngle: 360, AttackerVisionRange: 26, AttackerVisionVector: [0.0, 0.0, 1.0], AttackerAddress: [F:-1, I:109, J:93] / [X:54, Y:-1, Z:46 - tID: -586], ID:-2467 Type:Centre, TargetAddress: [F:0, I:91, J:35] / [X:45, Y:0, Z:17 - tID: 1405], ID:5726 Type:Centre, ChanceToHit: -1, RoundedChanceToHit: -1, TargetIsVisibleForAttacker: False, TargetWithinAbilityRange: False, AttackerDirection: West Context: - Process:global::Artitas.Events.DeltaTimeEvent - DeltaTime Event[dT: 0.0222917] - Log:string - Exception in Unity lifecycle, marked as handled: IndexOutOfRangeException: Array index is out of range. Common.Boards.Board.GetSlot [Int32 addressID] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:287] Common.Boards.Board.GetSlot [Address address] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:277] Xenonauts.GroundCombat.Scripts.AActorDataB - Log:string - Exception in Unity lifecycle, marked as handled: IndexOutOfRangeException: Array index is out of range. Common.Boards.Board.GetSlot [Int32 addressID] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:287] Common.Boards.Board.GetSlot [Address address] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:277] Xenonauts.GroundCombat.Scripts.AActorDataB - Conflict wasn't properly setup: , AttackerAddress is not valid, TargetAddress is not valid -- ConflictType: MeleeConflict, Ability: Ability: Melee - Melee, Attacker: GlobalEntity 7608 - Combatant - Species:sebillian, RoleGroup:default, Ethnicity:default, Gender:default :: LifeStatus:Conscious, Target: GlobalEntity 7355 - Soldier [Name:Lisa Hoffman - Rank:corporal] LifeStatus:Conscious, AbilityKey: Melee, AbilitySource: GlobalEntity 7622 Item - Name:Sebillian Claws, AttackerVisionAngle: 360, AttackerVisionRange: 26, AttackerVisionVector: (0.0, 0.0, 1.0), AttackerAddress: [F:-1, I:109, J:93] / [X:54, Y:-1, Z:46 - tID: -586], ID:-2467 Type:Centre, TargetAddress: [F:0, I:91, J:35] / [X:45, Y:0, Z:17 - tID: 1405], ID:5726 Type:Centre, ChanceToHit: -1, RoundedChanceToHit: -1, TargetIsVisibleForAttacker: False, TargetWithinAbilityRange: False, AttackerDirection: West Xenonauts.GroundCombat.BaseConflict.Compute () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Logic/Conflict.cs:444) Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext+<FindAllAttacks>c__AnonStorey0+<FindAllAttacks>c__AnonStorey1.<>m__0 (Artitas.Entity enm) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/GroundCombatAISystem.cs:81) System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Entity,Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[Xenonauts.GroundCombat.BaseConflict,Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateDefaultIfEmptyIterator>c__Iterator2`1[Xenonauts.GroundCombat.BaseConflict].MoveNext () Common.Util.EnumerableExtensions.MaxBy[BaseConflict,Single] (IEnumerable`1 source, System.Func`2 selector, IComparer`1 comparer) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Utilities/Extensions/Datastructures/EnumerableExtensions.cs:141) Common.Util.EnumerableExtensions.MaxBy[BaseConflict,Single] (IEnumerable`1 source, System.Func`2 selector) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Utilities/Extensions/Datastructures/EnumerableExtensions.cs:113) Xenonauts.Combat.Data.AI.Behaviors.CombatantAttackAIBehavior.TryToAttack (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/Behavior/CombatantAttackAIBehavior.cs:167) Common.AI.BehaviorTrees.DelegateBehavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].OnStart (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DelegateBehavior.cs:87) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Start (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:113) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Update (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:72) Common.AI.BehaviorTrees.DecisionBehavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].OnTick (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Tick (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Update (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Common.AI.BehaviorTrees.DecisionBehavior`1[TContext].OnTick (Artitas.Utils.Bag`1 path, .TContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[TContext].Tick (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[TContext].Update (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Common.AI.BehaviorTrees.DecisionBehavior`1[TContext].OnTick (Artitas.Utils.Bag`1 path, .TContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[TContext].Tick (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[TContext].Update (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Xenonauts.GroundCombat.Systems.AI.GCAISystem.Handle (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/GroundCombatAISystem.cs:510) Artitas.DefaultProcessStrategy.ProcessEvent (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:929) Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:863) Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:677) Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/DataStructures/WorldManagedScreen.cs:49) Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/ScreenManager.cs:165) Xenonauts.XenonautsMain.Update () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/XenonautsMain.cs:682) UnityEngine.Debug:LogException(Exception) Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Debug/Logging/UnityLogAppender.cs:46) log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Appender/AppenderSkeleton.cs:317) log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Util/AppenderAttachedImpl.cs:92) log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:576) log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:688) log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:428) log4net.Core.LogImpl:Fatal(Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Core/LogImpl.cs:983) Xenonauts.XenonautsMain:OnApplicationQuit() (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/XenonautsMain.cs:826) Save: user_melee-3.json 1.74 MB · 0 downloads Thanks. We'll take a look! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.