Solver Posted October 12, 2022 Posted October 12, 2022 Another turn on the alien turn in a terror mission, but I think this one is different from what was just reported in the other thread, my crash seems to do with a melee attack attempt. Crash: 2022-10-12 23:19:49,530 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.74.0\Assets\Code\Screens\XenonautsMain.cs:626) Exception in Unity lifecycle, marked as handled: Exception: [INITIAL CRASH] - A fatal error occurred during Update[] - Conflict wasn't properly setup: , AttackerAddress is not valid, TargetAddress is not valid -- ConflictType: MeleeConflict, Ability: Ability: Melee - Melee, Attacker: GlobalEntity 7608 - Combatant - Species:sebillian, RoleGroup:default, Ethnicity:default, Gender:default :: LifeStatus:Conscious, Target: GlobalEntity 7355 - Soldier [Name:Lisa Hoffman - Rank:corporal] LifeStatus:Conscious, AbilityKey: Melee, AbilitySource: GlobalEntity 7622 Item - Name:Sebillian Claws, AttackerVisionAngle: 360, AttackerVisionRange: 26, AttackerVisionVector: [0.0, 0.0, 1.0], AttackerAddress: [F:-1, I:109, J:93] / [X:54, Y:-1, Z:46 - tID: -586], ID:-2467 Type:Centre, TargetAddress: [F:0, I:91, J:35] / [X:45, Y:0, Z:17 - tID: 1405], ID:5726 Type:Centre, ChanceToHit: -1, RoundedChanceToHit: -1, TargetIsVisibleForAttacker: False, TargetWithinAbilityRange: False, AttackerDirection: West Context: - Process:global::Artitas.Events.DeltaTimeEvent - DeltaTime Event[dT: 0.0222917] - Log:string - Exception in Unity lifecycle, marked as handled: IndexOutOfRangeException: Array index is out of range. Common.Boards.Board.GetSlot [Int32 addressID] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:287] Common.Boards.Board.GetSlot [Address address] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:277] Xenonauts.GroundCombat.Scripts.AActorDataB - Log:string - Exception in Unity lifecycle, marked as handled: IndexOutOfRangeException: Array index is out of range. Common.Boards.Board.GetSlot [Int32 addressID] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:287] Common.Boards.Board.GetSlot [Address address] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:277] Xenonauts.GroundCombat.Scripts.AActorDataB - Conflict wasn't properly setup: , AttackerAddress is not valid, TargetAddress is not valid -- ConflictType: MeleeConflict, Ability: Ability: Melee - Melee, Attacker: GlobalEntity 7608 - Combatant - Species:sebillian, RoleGroup:default, Ethnicity:default, Gender:default :: LifeStatus:Conscious, Target: GlobalEntity 7355 - Soldier [Name:Lisa Hoffman - Rank:corporal] LifeStatus:Conscious, AbilityKey: Melee, AbilitySource: GlobalEntity 7622 Item - Name:Sebillian Claws, AttackerVisionAngle: 360, AttackerVisionRange: 26, AttackerVisionVector: (0.0, 0.0, 1.0), AttackerAddress: [F:-1, I:109, J:93] / [X:54, Y:-1, Z:46 - tID: -586], ID:-2467 Type:Centre, TargetAddress: [F:0, I:91, J:35] / [X:45, Y:0, Z:17 - tID: 1405], ID:5726 Type:Centre, ChanceToHit: -1, RoundedChanceToHit: -1, TargetIsVisibleForAttacker: False, TargetWithinAbilityRange: False, AttackerDirection: West Xenonauts.GroundCombat.BaseConflict.Compute () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Logic/Conflict.cs:444) Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext+<FindAllAttacks>c__AnonStorey0+<FindAllAttacks>c__AnonStorey1.<>m__0 (Artitas.Entity enm) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/GroundCombatAISystem.cs:81) System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Entity,Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[Xenonauts.GroundCombat.BaseConflict,Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateDefaultIfEmptyIterator>c__Iterator2`1[Xenonauts.GroundCombat.BaseConflict].MoveNext () Common.Util.EnumerableExtensions.MaxBy[BaseConflict,Single] (IEnumerable`1 source, System.Func`2 selector, IComparer`1 comparer) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Utilities/Extensions/Datastructures/EnumerableExtensions.cs:141) Common.Util.EnumerableExtensions.MaxBy[BaseConflict,Single] (IEnumerable`1 source, System.Func`2 selector) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Utilities/Extensions/Datastructures/EnumerableExtensions.cs:113) Xenonauts.Combat.Data.AI.Behaviors.CombatantAttackAIBehavior.TryToAttack (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/Behavior/CombatantAttackAIBehavior.cs:167) Common.AI.BehaviorTrees.DelegateBehavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].OnStart (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DelegateBehavior.cs:87) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Start (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:113) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Update (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:72) Common.AI.BehaviorTrees.DecisionBehavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].OnTick (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Tick (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Update (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Common.AI.BehaviorTrees.DecisionBehavior`1[TContext].OnTick (Artitas.Utils.Bag`1 path, .TContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[TContext].Tick (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[TContext].Update (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Common.AI.BehaviorTrees.DecisionBehavior`1[TContext].OnTick (Artitas.Utils.Bag`1 path, .TContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[TContext].Tick (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[TContext].Update (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Xenonauts.GroundCombat.Systems.AI.GCAISystem.Handle (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/GroundCombatAISystem.cs:510) Artitas.DefaultProcessStrategy.ProcessEvent (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:929) Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:863) Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:677) Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/DataStructures/WorldManagedScreen.cs:49) Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/ScreenManager.cs:165) Xenonauts.XenonautsMain.Update () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/XenonautsMain.cs:682) UnityEngine.Debug:LogException(Exception) Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Debug/Logging/UnityLogAppender.cs:46) log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Appender/AppenderSkeleton.cs:317) log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Util/AppenderAttachedImpl.cs:92) log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:576) log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:688) log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:428) log4net.Core.LogImpl:Fatal(Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Core/LogImpl.cs:983) Xenonauts.XenonautsMain:OnApplicationQuit() (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/XenonautsMain.cs:826) Save: user_melee-3.json Quote
Chris Posted October 12, 2022 Posted October 12, 2022 1 hour ago, Solver said: Another turn on the alien turn in a terror mission, but I think this one is different from what was just reported in the other thread, my crash seems to do with a melee attack attempt. Crash: 2022-10-12 23:19:49,530 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.74.0\Assets\Code\Screens\XenonautsMain.cs:626) Exception in Unity lifecycle, marked as handled: Exception: [INITIAL CRASH] - A fatal error occurred during Update[] - Conflict wasn't properly setup: , AttackerAddress is not valid, TargetAddress is not valid -- ConflictType: MeleeConflict, Ability: Ability: Melee - Melee, Attacker: GlobalEntity 7608 - Combatant - Species:sebillian, RoleGroup:default, Ethnicity:default, Gender:default :: LifeStatus:Conscious, Target: GlobalEntity 7355 - Soldier [Name:Lisa Hoffman - Rank:corporal] LifeStatus:Conscious, AbilityKey: Melee, AbilitySource: GlobalEntity 7622 Item - Name:Sebillian Claws, AttackerVisionAngle: 360, AttackerVisionRange: 26, AttackerVisionVector: [0.0, 0.0, 1.0], AttackerAddress: [F:-1, I:109, J:93] / [X:54, Y:-1, Z:46 - tID: -586], ID:-2467 Type:Centre, TargetAddress: [F:0, I:91, J:35] / [X:45, Y:0, Z:17 - tID: 1405], ID:5726 Type:Centre, ChanceToHit: -1, RoundedChanceToHit: -1, TargetIsVisibleForAttacker: False, TargetWithinAbilityRange: False, AttackerDirection: West Context: - Process:global::Artitas.Events.DeltaTimeEvent - DeltaTime Event[dT: 0.0222917] - Log:string - Exception in Unity lifecycle, marked as handled: IndexOutOfRangeException: Array index is out of range. Common.Boards.Board.GetSlot [Int32 addressID] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:287] Common.Boards.Board.GetSlot [Address address] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:277] Xenonauts.GroundCombat.Scripts.AActorDataB - Log:string - Exception in Unity lifecycle, marked as handled: IndexOutOfRangeException: Array index is out of range. Common.Boards.Board.GetSlot [Int32 addressID] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:287] Common.Boards.Board.GetSlot [Address address] [at F:/Jenkins/workspace/X2 [Build]/release-0.74.0/Assets/Code/Libraries/Common/Code/Concepts/Boards/DataStructures/Board.cs:277] Xenonauts.GroundCombat.Scripts.AActorDataB - Conflict wasn't properly setup: , AttackerAddress is not valid, TargetAddress is not valid -- ConflictType: MeleeConflict, Ability: Ability: Melee - Melee, Attacker: GlobalEntity 7608 - Combatant - Species:sebillian, RoleGroup:default, Ethnicity:default, Gender:default :: LifeStatus:Conscious, Target: GlobalEntity 7355 - Soldier [Name:Lisa Hoffman - Rank:corporal] LifeStatus:Conscious, AbilityKey: Melee, AbilitySource: GlobalEntity 7622 Item - Name:Sebillian Claws, AttackerVisionAngle: 360, AttackerVisionRange: 26, AttackerVisionVector: (0.0, 0.0, 1.0), AttackerAddress: [F:-1, I:109, J:93] / [X:54, Y:-1, Z:46 - tID: -586], ID:-2467 Type:Centre, TargetAddress: [F:0, I:91, J:35] / [X:45, Y:0, Z:17 - tID: 1405], ID:5726 Type:Centre, ChanceToHit: -1, RoundedChanceToHit: -1, TargetIsVisibleForAttacker: False, TargetWithinAbilityRange: False, AttackerDirection: West Xenonauts.GroundCombat.BaseConflict.Compute () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Logic/Conflict.cs:444) Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext+<FindAllAttacks>c__AnonStorey0+<FindAllAttacks>c__AnonStorey1.<>m__0 (Artitas.Entity enm) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/GroundCombatAISystem.cs:81) System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Entity,Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[Xenonauts.GroundCombat.BaseConflict,Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Xenonauts.GroundCombat.BaseConflict].MoveNext () System.Linq.Enumerable+<CreateDefaultIfEmptyIterator>c__Iterator2`1[Xenonauts.GroundCombat.BaseConflict].MoveNext () Common.Util.EnumerableExtensions.MaxBy[BaseConflict,Single] (IEnumerable`1 source, System.Func`2 selector, IComparer`1 comparer) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Utilities/Extensions/Datastructures/EnumerableExtensions.cs:141) Common.Util.EnumerableExtensions.MaxBy[BaseConflict,Single] (IEnumerable`1 source, System.Func`2 selector) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Utilities/Extensions/Datastructures/EnumerableExtensions.cs:113) Xenonauts.Combat.Data.AI.Behaviors.CombatantAttackAIBehavior.TryToAttack (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/Behavior/CombatantAttackAIBehavior.cs:167) Common.AI.BehaviorTrees.DelegateBehavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].OnStart (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DelegateBehavior.cs:87) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Start (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:113) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Update (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:72) Common.AI.BehaviorTrees.DecisionBehavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].OnTick (Artitas.Utils.Bag`1 path, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Tick (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext].Update (Artitas.Utils.Bag`1 p, Xenonauts.GroundCombat.Systems.AI.GroundCombatBehaviorContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Common.AI.BehaviorTrees.DecisionBehavior`1[TContext].OnTick (Artitas.Utils.Bag`1 path, .TContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[TContext].Tick (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[TContext].Update (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Common.AI.BehaviorTrees.DecisionBehavior`1[TContext].OnTick (Artitas.Utils.Bag`1 path, .TContext context) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/DecisionBehavior.cs:204) Common.AI.BehaviorTrees.Behavior`1[TContext].Tick (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:127) Common.AI.BehaviorTrees.Behavior`1[TContext].Update (Artitas.Utils.Bag`1 p, .TContext c) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/AI/BehaviorTrees/Behavior.cs:83) Xenonauts.GroundCombat.Systems.AI.GCAISystem.Handle (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/GroundCombat/Systems/AI/GroundCombatAISystem.cs:510) Artitas.DefaultProcessStrategy.ProcessEvent (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:929) Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:863) Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:677) Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/DataStructures/WorldManagedScreen.cs:49) Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/ScreenManager.cs:165) Xenonauts.XenonautsMain.Update () (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/XenonautsMain.cs:682) UnityEngine.Debug:LogException(Exception) Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Libraries/Common/Code/Debug/Logging/UnityLogAppender.cs:46) log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Appender/AppenderSkeleton.cs:317) log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Util/AppenderAttachedImpl.cs:92) log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:576) log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:688) log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Repository/Hierarchy/Logger.cs:428) log4net.Core.LogImpl:Fatal(Object, Exception) (at c:/log4net/tags/1.2.15RC1/src/Core/LogImpl.cs:983) Xenonauts.XenonautsMain:OnApplicationQuit() (at F:/Jenkins/workspace/X2 (Build)/release-0.74.0/Assets/Code/Screens/XenonautsMain.cs:826) Save: user_melee-3.json 1.74 MB · 0 downloads Thanks. We'll take a look! Quote
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