Morgian Posted August 14, 2012 Share Posted August 14, 2012 During a quick mission I encountered a small problem inside a house: I could not move further after climbing the stairs, because a shelf blocked the way. After I destroyed it with three shots I could move away from the stairs, thereby checking that it was indeed the shelf which blocked the way. There should probably no interior items spawn around stairs to avoid that problem. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted August 14, 2012 Share Posted August 14, 2012 It's up to whomever designed the submap. But yeah, that particular submap needs to be fixed. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted August 14, 2012 Share Posted August 14, 2012 You can set them items so that they don't block pathing. I am assuming that was the problem here. Could you put up a screenshot of the problem tile? It might help the level designer if he can see which ones have problems. Quote Link to comment Share on other sites More sharing options...
gnarly Posted August 14, 2012 Share Posted August 14, 2012 I'm guessing its the same as this? Couple of quick bugs, occurred in Terror Mission in Quick Battle 1/. 3 story building in NE of terror mission; path-finding is screwed on second floor. Unit gets to top of stairs, then cannot path at all around second floor, but you can hover over NW doorway (out to balcony) and get door open icon. The movement cursor looks to be half in the floor. If you try and force movement around second floor, unit seems to get stuck and wander around in level 1.5 or similar.... http://www.goldhawkinteractive.com/forums/showthread.php/2656-v13-31-July-2nd-floor-pathfinding-and-Soldier-Development-custom-names-issues Quote Link to comment Share on other sites More sharing options...
Matthew Posted August 18, 2012 Share Posted August 18, 2012 I've just reported this issue. Thanks for the report. Quote Link to comment Share on other sites More sharing options...
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