Jump to content

Ideas that were missing from Xenonauts

Recommended Posts

Since release date was postponed I decided to install Xenonauts again and since I forgot what was missing for me I thought to put it here in case its still something that can be added or has already been added: 


1) Unless you have a flying suit, lot of building/rooftops are not accessible (suggestion to add ladders and/or steps as much as possible for multi-level combat

2) When standing and shooting around the corner it doesn't feel (suggesting to have animation where soldier steps out or something similar)

3) Weapons like m60 with tripod that needs to be setup and is mainly used to suppress area (while back one game had this, cant remember the name though)

4) Animations in general especially on battlefield (one cool thing about original was soldier jumping over a wall, would be good to see breaking a window or something along those lines like hiding behind the wall etc

Thanks :)

Share this post

Link to post
Share on other sites

Ladders are on the shipping containers in demo

Shooting around corners is always wacky, think they ment for you to physically step out, shoot, and then come back. Messes with heavy weapons though, which can make sense or not.

Heavy weapons get a accuracy penalty if you move, so they kinda have to set up

No comment on animations 

Share this post

Link to post
Share on other sites

Well a LOT are missing from Xpiratez/XCOMFiles including bipods, can confirm devs are 100% aware of what exists in those now though.

#2 and 4 are more modern and cosmetic, Xenonauts prob won't have them.

Edited by Bobit

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now