Moonfire Posted November 19, 2020 Share Posted November 19, 2020 A soldier I was moving got stuck on a tile for no apparent reason. They are able to shoot but not move. This also happened in V14.x but like the fog of war that fails to clear, it is difficult to reproduce and seems to be cured by a save and reload. I am including the end and start of turn saves prior to the incident as well as the save that I made after it happened. I continued playing out the mission after that, so I have no idea if the attached log will have anything useful. Soldier #3 is the relevant unit and the position they are found in the 3rd save file is where they had been stuck. auto_groundcombat_turn_5_end-23.json auto_groundcombat_turn_6_start-24.json user_stuck-6.json output.log Quote Link to comment Share on other sites More sharing options...
Moonfire Posted November 19, 2020 Author Share Posted November 19, 2020 Having taken a quick glance at the log timestamps, I think this one may have the relevant time frame for this event. output.log_2.f4be88c8078812815482433dc1176aaf Quote Link to comment Share on other sites More sharing options...
Chris Posted November 20, 2020 Share Posted November 20, 2020 21 hours ago, Moonfire said: A soldier I was moving got stuck on a tile for no apparent reason. They are able to shoot but not move. This also happened in V14.x but like the fog of war that fails to clear, it is difficult to reproduce and seems to be cured by a save and reload. I am including the end and start of turn saves prior to the incident as well as the save that I made after it happened. I continued playing out the mission after that, so I have no idea if the attached log will have anything useful. Soldier #3 is the relevant unit and the position they are found in the 3rd save file is where they had been stuck. auto_groundcombat_turn_5_end-23.json auto_groundcombat_turn_6_start-24.json user_stuck-6.json output.log Thanks for the report. I can't reproduce this, but we'll keep an eye on it and what you've posted up will be helpful if we do get a lead on it in the future. If it does happen again then it'd be super useful if you could grab the logs immediately; I'd rather not spend developer time poring over the logs if you're not completely sure which part of the logs related to the issue. Quote Link to comment Share on other sites More sharing options...
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