Puciek Posted November 1, 2020 Share Posted November 1, 2020 (edited) I have in xenonauts sound settings set to be of reasonable level of noise (30% master and then 50% sfx, music off), but so far I've noticed that: 1. Rocket hits from MARS rover 2. Rocket hits from the walking machine aliens Seems to be ignoring the settings and instead just blast at full volume, to shaky results of my house. I assume that's not intentional? Edited November 1, 2020 by Puciek Quote Link to comment Share on other sites More sharing options...
Chris Posted November 1, 2020 Share Posted November 1, 2020 Yeah, that's not intentional. I guess those sounds are just not being categorised correctly somewhere in the code - I'll speak to the coders tomorrow and see if we can see what the issue is. Quote Link to comment Share on other sites More sharing options...
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