wulf 21 Posted December 3, 2018 Share Posted December 3, 2018 Hi, I randomly found following way to crash the game: Exact way I did produce the crash (probably can be done with fewer steps): Start the game clean new game make a new savegame in menu (I called it test) exit and start the game again Hit continue-Button--> Game goes to GeoScape Hit F9 Result: Game displays loading screen for some seconds, then crashes. I immediately assumed the game does not check if the savefile actually exists before attempting to load it, which is confirmed by the output.log: 2018-12-03 19:40:56,328 [FATAL] (D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:511) [INITIAL CRASH] Common.Content.Managers.ContentRuntimeException: Failed to load. The following assets are missing: FileSystem::C:/Users/Student/Documents/My Games/Xenonauts 2/Saves/quick/quick_save.json at Common.Screens.DataStructures.LoadScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].AssertAssetsExists (IEnumerable`1 descriptors) [0x0009e] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\DataStructures\LoadScreen.cs:272 at Common.Screens.DataStructures.LoadScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].CheckLoading () [0x000c3] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\DataStructures\LoadScreen.cs:209 at Common.Screens.DataStructures.LoadScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00003] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\DataStructures\LoadScreen.cs:83 at Xenonauts.XenonautsLoadingScreen.Update (Single deltaTime) [0x00003] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\Loading\XenonautsLoadingScreen.cs:28 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\ScreenManager.cs:149 at Xenonauts.XenonautsMain.Update () [0x00066] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:436 Attached complete content of the Documents\My Games\Xenonauts 2 dir after that (countains the log and the savegame. Xenonauts 2.rar Quote Link to comment Share on other sites More sharing options...
Chris Posted December 4, 2018 Share Posted December 4, 2018 Thanks. Yeah, I need to investigate whether Quickload was ever properly implemented then - seems like F9 just crashes the game by itself! Quote Link to comment Share on other sites More sharing options...
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