wulf 21 Posted December 3, 2018 Posted December 3, 2018 Hi, I randomly found following way to crash the game: Exact way I did produce the crash (probably can be done with fewer steps): Start the game clean new game make a new savegame in menu (I called it test) exit and start the game again Hit continue-Button--> Game goes to GeoScape Hit F9 Result: Game displays loading screen for some seconds, then crashes. I immediately assumed the game does not check if the savefile actually exists before attempting to load it, which is confirmed by the output.log: 2018-12-03 19:40:56,328 [FATAL] (D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:511) [INITIAL CRASH] Common.Content.Managers.ContentRuntimeException: Failed to load. The following assets are missing: FileSystem::C:/Users/Student/Documents/My Games/Xenonauts 2/Saves/quick/quick_save.json at Common.Screens.DataStructures.LoadScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].AssertAssetsExists (IEnumerable`1 descriptors) [0x0009e] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\DataStructures\LoadScreen.cs:272 at Common.Screens.DataStructures.LoadScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].CheckLoading () [0x000c3] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\DataStructures\LoadScreen.cs:209 at Common.Screens.DataStructures.LoadScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00003] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\DataStructures\LoadScreen.cs:83 at Xenonauts.XenonautsLoadingScreen.Update (Single deltaTime) [0x00003] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\Loading\XenonautsLoadingScreen.cs:28 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\ScreenManager.cs:149 at Xenonauts.XenonautsMain.Update () [0x00066] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:436 Attached complete content of the Documents\My Games\Xenonauts 2 dir after that (countains the log and the savegame. Xenonauts 2.rar Quote
Chris Posted December 4, 2018 Posted December 4, 2018 Thanks. Yeah, I need to investigate whether Quickload was ever properly implemented then - seems like F9 just crashes the game by itself! Quote
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