trueman11 Posted June 17, 2018 Posted June 17, 2018 Is it possible at all to mod first base layout? I kinda remember it being different in different mods, so I have this as possible somewhere in the back of my mind. Searched the forum for this, but all I have found is old topics from the time of game development with no fresh information on this. Grateful for any help.
trueman11 Posted June 17, 2018 Author Posted June 17, 2018 5 minutes ago, Charon said: gameconfig.xml I am obviously missing something, because I can't find anything in gameconfig.xml that deals with the first base layout.
Charon Posted June 17, 2018 Posted June 17, 2018 3 minutes ago, trueman11 said: I am obviously missing something, because I can't find anything in gameconfig.xml that deals with the first base layout. <!-- STARTING BUILDINGS --> <!--"Type" must match the name of the building in buildings.xml. "xposition" and "ypoisition" indicate the position of the top-left corner of the building along the x and y axis, with 0 used for the first row/column. Orientation indicates whether the building is placed vertically or horizontally; use 0 for vertical and 90 for horizontal--> <baseBuilding0 type="Hangar" xposition="1" yposition="0" orientation="0"/> <baseBuilding1 type="Hangar" xposition="2" yposition="0" orientation="0"/> <baseBuilding2 type="Hangar" xposition="3" yposition="0" orientation="0"/> <baseBuilding3 type="Hangar" xposition="4" yposition="0" orientation="0"/> <baseBuilding4 type="LivingQuarters" xposition="2" yposition="4" orientation="90"/> <baseBuilding5 type="Radar" xposition="1" yposition="4" orientation="0"/> <baseBuilding6 type="Storeroom" xposition="4" yposition="4" orientation="0"/> <baseBuilding7 type="Laboratory" xposition="1" yposition="2" orientation="0"/> <baseBuilding8 type="Workshop" xposition="4" yposition="2" orientation="0"/> <baseBuilding9 type="" xposition="" yposition="" orientation="0"/>
trueman11 Posted June 17, 2018 Author Posted June 17, 2018 3 minutes ago, Charon said: <!-- STARTING BUILDINGS --> <!--"Type" must match the name of the building in buildings.xml. "xposition" and "ypoisition" indicate the position of the top-left corner of the building along the x and y axis, with 0 used for the first row/column. Orientation indicates whether the building is placed vertically or horizontally; use 0 for vertical and 90 for horizontal--> <baseBuilding0 type="Hangar" xposition="1" yposition="0" orientation="0"/> <baseBuilding1 type="Hangar" xposition="2" yposition="0" orientation="0"/> <baseBuilding2 type="Hangar" xposition="3" yposition="0" orientation="0"/> <baseBuilding3 type="Hangar" xposition="4" yposition="0" orientation="0"/> <baseBuilding4 type="LivingQuarters" xposition="2" yposition="4" orientation="90"/> <baseBuilding5 type="Radar" xposition="1" yposition="4" orientation="0"/> <baseBuilding6 type="Storeroom" xposition="4" yposition="4" orientation="0"/> <baseBuilding7 type="Laboratory" xposition="1" yposition="2" orientation="0"/> <baseBuilding8 type="Workshop" xposition="4" yposition="2" orientation="0"/> <baseBuilding9 type="" xposition="" yposition="" orientation="0"/> Well, I was just looking into the vanilla gameconfig.xml and the one from XNT. This is in the X:CE gameconfig.xml. Not thorough enough. Thanks a lot.
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