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trueman11

First base layout modding

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Is it possible at all to mod first base layout? I kinda remember it being different in different mods, so I have this as possible somewhere in the back of my mind.

Searched the forum for this, but all I have found is old topics from the time of game development with no fresh information on this.

Grateful for any help.

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5 minutes ago, Charon said:

gameconfig.xml

I am obviously missing something, because I can't find anything in gameconfig.xml that deals with the first base layout.

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3 minutes ago, trueman11 said:

I am obviously missing something, because I can't find anything in gameconfig.xml that deals with the first base layout.

<!-- STARTING BUILDINGS -->
<!--"Type" must match the name of the building in buildings.xml.  "xposition" and "ypoisition" indicate the position
    of the top-left corner of the building along the x and y axis, with 0 used for the first row/column.  Orientation
    indicates whether the building is placed vertically or horizontally; use 0 for vertical and 90 for horizontal-->
  <baseBuilding0 type="Hangar" xposition="1" yposition="0" orientation="0"/>
  <baseBuilding1 type="Hangar" xposition="2" yposition="0" orientation="0"/>
  <baseBuilding2 type="Hangar" xposition="3" yposition="0" orientation="0"/>
  <baseBuilding3 type="Hangar" xposition="4" yposition="0" orientation="0"/>
  <baseBuilding4 type="LivingQuarters" xposition="2" yposition="4" orientation="90"/>
  <baseBuilding5 type="Radar" xposition="1" yposition="4" orientation="0"/>
  <baseBuilding6 type="Storeroom" xposition="4" yposition="4" orientation="0"/>
  <baseBuilding7 type="Laboratory" xposition="1" yposition="2" orientation="0"/>
  <baseBuilding8 type="Workshop" xposition="4" yposition="2" orientation="0"/>
  <baseBuilding9 type="" xposition="" yposition="" orientation="0"/>

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3 minutes ago, Charon said:

<!-- STARTING BUILDINGS -->
<!--"Type" must match the name of the building in buildings.xml.  "xposition" and "ypoisition" indicate the position
    of the top-left corner of the building along the x and y axis, with 0 used for the first row/column.  Orientation
    indicates whether the building is placed vertically or horizontally; use 0 for vertical and 90 for horizontal-->
  <baseBuilding0 type="Hangar" xposition="1" yposition="0" orientation="0"/>
  <baseBuilding1 type="Hangar" xposition="2" yposition="0" orientation="0"/>
  <baseBuilding2 type="Hangar" xposition="3" yposition="0" orientation="0"/>
  <baseBuilding3 type="Hangar" xposition="4" yposition="0" orientation="0"/>
  <baseBuilding4 type="LivingQuarters" xposition="2" yposition="4" orientation="90"/>
  <baseBuilding5 type="Radar" xposition="1" yposition="4" orientation="0"/>
  <baseBuilding6 type="Storeroom" xposition="4" yposition="4" orientation="0"/>
  <baseBuilding7 type="Laboratory" xposition="1" yposition="2" orientation="0"/>
  <baseBuilding8 type="Workshop" xposition="4" yposition="2" orientation="0"/>
  <baseBuilding9 type="" xposition="" yposition="" orientation="0"/>

Well, I was just looking into the vanilla gameconfig.xml and the one from XNT. This is in the X:CE gameconfig.xml. Not thorough enough.

Thanks a lot.

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