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JoshT

XDivision technology tree

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Technology tree for XDivision 0.99.5x

Technology tree for XDivision 0.99.4x

First of all, you will be need yEd Graph Editor.

How to use:
1. Run yEd
2. Windows > Structure View
3. Windows > Context Views > Neighborhood

Example how to use

 

1.gif

How to read:
1. Same color & style - condition "AND"
2. Different color & style - condition "OR"
3. 2.png

Example how to read:

3.png

Edited by JoshT

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Nice, the predecessor window is very useful if you want to know what you need in order to get a certain technology, while the successor window allows you to see what a research/item/weapon may potentially lead into.

I dont think you will be able to accurately display the % for each research

Unbenannt.png

but can you mark the as a chance for people to understand that each optional datahack has a chance to unlock the successing research ? Like SebillianDataHack1 | 20 | % ?

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Could you add the "%" sign at the end of the number ? Like "35 %". Looks better that way :).

It looks really good.

Edited by Charon

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Perfect, thank you :).

 

I also think the % makes it clear how many possible combinations there are to unlock a research. If you see 4 different % numbers you instantly realise that there are 4 possible combinations to unlock a research + the numbers correspond with each other normally. Thats easier than to connect colored lines in your head.

Unbenannt.png

Edited by Charon

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@JoshT There is no update for .45 version. The whole .4X versions use the same tech tree to keep savegame compability. I am talking about the next .5 version, which you can already admire on twitch: https://www.twitch.tv/charon117

Here is the one used for it: researches.xml

It is basically all fixes and revisions which accumulated during the .4X period.

  • Like 1

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Hey @JoshT are you still there ?

There were some suggestions about the tech tree, and specifically the question that the tree actually does not contain what a research actually does. So something like a collapsible descritpion of what research X is doing would be interesting. Thats the "When finished" column.

Cheers.

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I downloaded the tech tree, but I am not sure I understand how to use it in any depth. My current issue is whether the quantum cryptology centre unlock is bugged or not. According to the tech tree, the one and only requirement is "Alienbasedatacore" which in turn requires "Items.alienbasecore". I have raided two alien outposts, which has given me one "Alien Base Core" and more than one week has passed. But I do not have the research option for the cryptology centre. I know there is an element of chance in the tech tree, so maybe that didn't trigger? Have I missed the chance to ever get a cryptology centre?

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