Larry Burstyn Posted March 20, 2017 Share Posted March 20, 2017 I've been unable to complete one game as the game crashes after a few rounds (it seems related to the number of enemy killed but not sure). No log so no information on what caused the crash. Game crashes to desktop. This started with version 5.1. No save game either. Quote Link to comment Share on other sites More sharing options...
Chris Posted March 20, 2017 Share Posted March 20, 2017 Do you have the automated crash reports enabled? If so then we should be automatically receiving information on what's causing the crash. Quote Link to comment Share on other sites More sharing options...
Larry Burstyn Posted March 21, 2017 Author Share Posted March 21, 2017 (edited) OK? Automated crash reports? Where do I find on to enable? The report box is checked under options but not sure if any report was sent to you. Just finished a game...the only thing different was that I checked auto resolve opportunity fire. I also ran across the enemy one shot kills and firing thru the spaceships walls. In fact the enemy fired thru the wall to one shot kill one of my men while another was standing INSIDE the ship right next to him. Edited March 21, 2017 by Larry Burstyn Just finished a game. Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted March 28, 2017 Share Posted March 28, 2017 On 3/21/2017 at 3:00 PM, Larry Burstyn said: In fact the enemy fired thru the wall to one shot kill one of my men while another was standing INSIDE the ship right next to him. This should be fixed in 0.6.0 (the build released today). As for the crashes, would you mind sharing which CPU & GPU you've got? We don't get any identifiable information in the bug reports, but I would be able to narrow it down a bit. Most crash reports we get, do get fixed in the build following them. (So within 2-4 weeks tops) Quote Link to comment Share on other sites More sharing options...
Chris Posted March 28, 2017 Share Posted March 28, 2017 On 3/21/2017 at 2:00 PM, Larry Burstyn said: Just finished a game...the only thing different was that I checked auto resolve opportunity fire. It's most likely to be caused by this option, as we haven't done any testing with that mode enabled for quite a while now. Quote Link to comment Share on other sites More sharing options...
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