Charon Posted December 5, 2016 Share Posted December 5, 2016 (edited) xceextramaps gives this error for a map: Quote Mon Dec 05 01:57:34 2016: MOD ERROR: There are multiple elements to update: Map Mon Dec 05 01:57:34 2016: MOD ERROR: Merging XML for maps/forest/mapinfo.xml from mod mods/xceextramaps/ failed. Heres the supposed fix: <?xml version="1.0" ?> <MapInfo> <Maps MODMERGE="update"> <Map MODMERGEATTRIBUTE="name" MODMERGE="insert" name="forest_large_cabins_llunak" random="1"/> <Map MODMERGEATTRIBUTE="name" MODMERGE="insert" name="forest_large_random_sparse_line_llunak" random="1"/> <Map MODMERGEATTRIBUTE="name" MODMERGE="insert" name="forest_medium_cabins_llunak" random="1"/> <Map MODMERGEATTRIBUTE="name" MODMERGE="insert" name="forest_medium_random_sparse_line_llunak" random="1"/> <Map MODMERGEATTRIBUTE="name" MODMERGE="insert" name="forest_small_cabin_llunak1_lightscout" random="1"/> <Map MODMERGEATTRIBUTE="name" MODMERGE="insert" name="forest_small_cabin_llunak2_lightscout" random="1"/> <Map MODMERGEATTRIBUTE="name" MODMERGE="insert" name="forest_small_cabins_llunak" random="1"/> <Map MODMERGEATTRIBUTE="name" MODMERGE="insert" name="forest_small_random_sparse_line_llunak_lightscout" random="1"/> <Map MODMERGEATTRIBUTE="name" MODMERGE="insert" name="forest_small_random_sparse_line_llunak" random="1"/> </Maps> </MapInfo> As far as i know XCE is the first to add forest tiles to the game, right ? And these maps should get added, right ? If so, this fix should be correct. Secondly, if you add a forest tileset with XCE it needs appropriate civs and local unit folders. Those appear to be missing. Civs: units>civilian>forest>none,civilian1 (or equal ), etc ... Locals units>friendlyaitroops>forest>none,(Weapon) You can copy and modify spectre xml from the other files. This ofcourse needs a missiontypeprops_gc.xml to define the friendlyaitroops and what weapons they are supposed to carry. Heres a functional example: <Tileset name="forest"> <MissionType name="Common" civilianCount="3" friendlyAICount="1"> <FriendlyAI> <Ticker value="inf"> <Weapon percent="100" name="weapon.farmershotgun" /> </Ticker> </FriendlyAI> </MissionType> </Tileset> Change the farmershotgun to a weapon of choice. All in all well done with XCE, this makes a lot possible ! Edited December 5, 2016 by Charon Quote Link to comment Share on other sites More sharing options...
Solver Posted December 5, 2016 Share Posted December 5, 2016 Do you want to post a small set of the changed files? Quote Link to comment Share on other sites More sharing options...
Charon Posted December 5, 2016 Author Share Posted December 5, 2016 3 minutes ago, Solver said: Do you want to post a small set of the changed files? I didnt change anything. Quote Link to comment Share on other sites More sharing options...
Solver Posted December 5, 2016 Share Posted December 5, 2016 The mapinfo fix you posted above? Quote Link to comment Share on other sites More sharing options...
Charon Posted December 5, 2016 Author Share Posted December 5, 2016 2 minutes ago, Solver said: The mapinfo fix you posted above? Thats the whole file, from the beginning to end. Quote Link to comment Share on other sites More sharing options...
Solver Posted December 5, 2016 Share Posted December 5, 2016 ... as it is in xceextra maps now, or as it should be? Quote Link to comment Share on other sites More sharing options...
Charon Posted December 5, 2016 Author Share Posted December 5, 2016 25 minutes ago, Solver said: ... as it is in xceextra maps now, or as it should be? As it should be, otherwise it wouldnt be a fix. Heres the file: mapinfo.xml Quote Link to comment Share on other sites More sharing options...
Solver Posted December 5, 2016 Share Posted December 5, 2016 That's what I was after, thank you Quote Link to comment Share on other sites More sharing options...
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