Rusty Shackleford Posted March 28, 2015 Posted March 28, 2015 I've been playing the GOG version of Xenonauts for a while, and I've been having this problem of massive lag hitting as soon as I click the "end turn" button. As soon as I did so, it would take anywhere between 15 seconds to a full minute for the game to unfreeze and start the alien turn, and then another minute for my turn to start again. On larger maps, this becomes up to five minutes of waiting if there are still a lot of enemies left. The problem sorta fixed itself while I was still playing version 1.09 and downloaded the community edition mod, but now that I've used the 1.54 update (vanilla, no mods besides the skitso's map pack), the problem is back with a vengeance. Help please? Quote
Rusty Shackleford Posted March 28, 2015 Author Posted March 28, 2015 Also, the lag occurs whenever I kill an alien or one of my own units gets killed, and ranges between 10 to 30 seconds. I love this game, but this bug is extending what should be 20-30 minute ground missions into hour long ordeals composed of staring at the motionless sprites on my screen. Quote
EvilEagles Posted March 28, 2015 Posted March 28, 2015 Sounds like you're playing on Ironman mode? Usually it's the autosaving process that takes quite a bit everytime something major happens. Quote
llunak Posted March 28, 2015 Posted March 28, 2015 You can switch back to the Community Edition again, saving there is much faster. Quote
Rusty Shackleford Posted March 28, 2015 Author Posted March 28, 2015 Really? You're right, I am on Ironman mode, but I had no idea it did that... I'll try a new campaign when I get back from work today, I guess. See if it helps. Quote
Rusty Shackleford Posted March 28, 2015 Author Posted March 28, 2015 I started a new game with X:CE and with Ironman off, and the lagging is gone. Thanks, guys. Quote
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