BelgarionNL Posted March 8, 2015 Share Posted March 8, 2015 is there some document that has some guidelines on how to get certain techs? still at advanced balistics with hunter and I saw some corvette's in the above post it looks like a need laser tech but cant research them. Quote Link to comment Share on other sites More sharing options...
drages Posted March 8, 2015 Author Share Posted March 8, 2015 is there some document that has some guidelines on how to get certain techs? still at advanced balistics with hunter and I saw some corvette's in the above post it looks like a need laser tech but cant research them. If you dont lave laser weapons, you didnt capture a caesan weapon sergeant yet... you can open researches.xml file and see what you need for next research.. HOTFIX 8 is UP Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted March 8, 2015 Share Posted March 8, 2015 I can say what you need for Lasers: a) Ceasan / Sebillian Weapon Sergeant (donĀ“t kill the Special Aliens at the Beginning; Stun them and Research them) b) Alien Plasma Weapons (Reasearch) c) Result: Laser Weapons Research!!!!! Quote Link to comment Share on other sites More sharing options...
jedgold Posted March 8, 2015 Share Posted March 8, 2015 should i put this mod higher in the priority list than xce itself? Quote Link to comment Share on other sites More sharing options...
drages Posted March 8, 2015 Author Share Posted March 8, 2015 should i put this mod higher in the priority list than xce itself? This mod, is higher then everything.. higher then the game itself.. xenopedia entry writing finally burned my brain. Yes it will be at top. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted March 8, 2015 Share Posted March 8, 2015 Looks interesting.. then do it! X-division already uses kabills dynamic fully, and i dont have any idea about ticker modding.. I can't do it because of following reasons: -First and foremost I am out of practice,I had forgotten half of stuff I knew and I need to revisit them before attempting to mod Xenonauts. -Second,lack of time and I am often away from home this days. -Third I need first to play mod few times and explore every concept before I attempt to contribute it in anyway -Fourth If ignore three previous reasons above,this one is going to be enough.I am not in mood to mod Xenonauts anymore. Quote Link to comment Share on other sites More sharing options...
drages Posted March 8, 2015 Author Share Posted March 8, 2015 I can't do it because of following reasons:-First and foremost I am out of practice,I had forgotten half of stuff I knew and I need to revisit them before attempting to mod Xenonauts. -Second,lack of time and I am often away from home this days. -Third I need first to play mod few times and explore every concept before I attempt to contribute it in anyway -Fourth If ignore three previous reasons above,this one is going to be enough.I am not in mood to mod Xenonauts anymore. we fight for the modding mood to the end!!!! i was losing it too but kabill became codder so hyped again.. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted March 8, 2015 Share Posted March 8, 2015 (edited) Nah it's simply not enough for me.Although I may join Coder Community Program and to help him achieve his goals,after all unlike him I have programming experience (though my C++ knowledge is little rough around edges, I am sure I will overcome that after some practice). Edited March 8, 2015 by Sentelin Quote Link to comment Share on other sites More sharing options...
drages Posted March 8, 2015 Author Share Posted March 8, 2015 Nah it's simply not enough for me.Although I may join Coder Community Program and help him achieve his goals,after all unlike him I have programming experience (though my C++ knowledge is little rough around edges but I am sure I will overcome that after some practice). Yeah you could make the progress much faster. I hope x division get more attention of programmers and animators.. Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted March 8, 2015 Share Posted March 8, 2015 Looks interesting.. then do it! X-division already uses kabills dynamic fully, and i dont have any idea about ticker modding.. Ticker modding is a simple change of the game config giles. Quote Link to comment Share on other sites More sharing options...
Woz2 Posted March 8, 2015 Share Posted March 8, 2015 The blood rifle is very glitched, allowing me to dupe them endlessly. Plus, they disappear from my soldiers' hands often, making them impossible to use. Instead of having a "shadow rifle" in my second hand, it makes an actual rifle appear, and I can move them separately. Then pick up the other rifle, exit inventory, re-enter and have 3 rifles (one on the ground, two in my hands). Quote Link to comment Share on other sites More sharing options...
drages Posted March 8, 2015 Author Share Posted March 8, 2015 The blood rifle is very glitched, allowing me to dupe them endlessly. Plus, they disappear from my soldiers' hands often, making them impossible to use. Instead of having a "shadow rifle" in my second hand, it makes an actual rifle appear, and I can move them separately. Then pick up the other rifle, exit inventory, re-enter and have 3 rifles (one on the ground, two in my hands). Lol.. because they are living weapons which multiply by itself.. dont u know that? To be honest, only blood rifle is doing this? Did you try any other weapon? Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted March 8, 2015 Share Posted March 8, 2015 By other Weapons I had no effect like this. Tried Alien Flammer, Alien Ballistic and Alien Plasma atm. Like I said: No doubling or a similar effect like Woz2 is saying with the Blood Rifle. Quote Link to comment Share on other sites More sharing options...
Woz2 Posted March 8, 2015 Share Posted March 8, 2015 The other two-handed ones have the proper "shadow gun." The only other blood weapon I came across was the blood pistol, which is a one-handed weapon. As a side note, are the alien stun shotguns supposed to be one-handed? If they are then keep them that way, they make my shields amazing. If not, then you might want to change that. Quote Link to comment Share on other sites More sharing options...
drages Posted March 8, 2015 Author Share Posted March 8, 2015 Normally all the alien weapons should be one handed. I did this when i was testing to give all the aliens shields and when i saw some strange bugs i try to make all weapons 1 handed for aliens.. BUT even so only pistol carrying aliens could use shields and weapons same time.. So that was a strange moment.. i will retest alien shields.. i will try to figure out.. so for reason i made every alien weapon one handed.. but probably its broken at some of them.. maybe i forgot something.. i will recheck again.. Dont bother with this for now Quote Link to comment Share on other sites More sharing options...
drages Posted March 8, 2015 Author Share Posted March 8, 2015 I finished Xenopedia but when i fired it, many bugs came with it.. some bugs are spellings but some bugs are different.. For example, i research something and it goes only blacks, even its xenopedia file.. then i am cuting that researchs entry and paste as the first entry at xenopedia.xml.. then i test and it works.. i hope its not about a limit because i added more then 300 entry.. i will look at it later.. i will sleep now.. got duty tomorrow.. good testing! Quote Link to comment Share on other sites More sharing options...
Sentelin Posted March 9, 2015 Share Posted March 9, 2015 Clicking and getting blank pages has to do with strings.xml if I recall correctly (this happens if entry of xenopedia is missing,although I may be entirely wrong since I am not sure) . Do you edit strings.xml with Excel or text editor? Quote Link to comment Share on other sites More sharing options...
drages Posted March 9, 2015 Author Share Posted March 9, 2015 Clicking and getting blank pages has to do with strings.xml if I recall correctly (this happens if entry of xenopedia is missing,although I may be entirely wrong since I am not sure) . Do you edit strings.xml with Excel or text editor? No its not about string. Xenopedia is about research not string.. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted March 9, 2015 Share Posted March 9, 2015 (edited) And research is related to strings.xml so we are back to square one...... strings.xml.Check if you did everything properly in strings.xml.See if you have written properly unlock tag for xenopedia article in researches.xml and than check if you had included that research in strings.xml (etc. Researches.AlienCruiserDatacoreDesc ). Edited March 9, 2015 by Sentelin Quote Link to comment Share on other sites More sharing options...
BelgarionNL Posted March 9, 2015 Share Posted March 9, 2015 just dont get burned out! I played the other big mod (XTE?) months ago and I loved it. But I have to say even though I dont really know how good the weapons are etc, or the xenopedia entries constantly open up a black page I still love it! I know I should have a look at the code because I am moderately adept to coding in multiple languages. But right now I prefer to play the game over looking at the code (my working theory: more expensive = better weapon ) Quote Link to comment Share on other sites More sharing options...
drages Posted March 9, 2015 Author Share Posted March 9, 2015 just dont get burned out! I played the other big mod (XTE?) months ago and I loved it. But I have to say even though I dont really know how good the weapons are etc, or the xenopedia entries constantly open up a black page I still love it!I know I should have a look at the code because I am moderately adept to coding in multiple languages. But right now I prefer to play the game over looking at the code (my working theory: more expensive = better weapon ) You can look to weapon stats 098 file at mod directory. I made it for ppl who wants to see the stats he gets. It's not code. It's just a temporary solution. Sentelin I can't explain myself.. research and strings don't have any problem. Imagine an entry about a research at xenopedia. You research it and get back screen. Then you take the entry cut paste on top ƶf the all entries. U research it again fƶr test and it works.. so the code is working for that entry. It's like xenopedia is not accepting entries after a limit.. or something wrong with the order.. I will do some more tests. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted March 9, 2015 Share Posted March 9, 2015 @ BelgarionNL: The other Mod you mean is XNT. I played it too, loved it but it was never ended. Btw. Podbelski makes a little Expansion for XNT which is called Out of the Sun [geoscape overhaul for XNT]. If someone playes XNT again, this should be installed too. But I donĀ“t play it anymore, because I played it since Drages had his Mod ready. And now I play X-Devision. ItĀ“s still in work progress and will be fully developed at the end. ItĀ“s now a good playable Mod, which need still tested but it will be great at the End (with more new things coming). @Drages and Team: I noticed something in yesterday testing, which comes at late evening/night: - 1 Fighter Datacore left. Shoot down more fighters but no more Cores. Bug? - 1 Andron Hub Part. Shoot down more Specialised Androns, but didnĀ“t get more Hub Parts. Gives it more at time? So I will test more today evening from the time when IĀ“m home. Maybe I notice more. Quote Link to comment Share on other sites More sharing options...
Woz2 Posted March 9, 2015 Share Posted March 9, 2015 (edited) I finished Xenopedia but when i fired it, many bugs came with it.. some bugs are spellings but some bugs are different..For example, i research something and it goes only blacks, even its xenopedia file.. then i am cuting that researchs entry and paste as the first entry at xenopedia.xml.. then i test and it works.. i hope its not about a limit because i added more then 300 entry.. i will look at it later.. i will sleep now.. got duty tomorrow.. good testing! Wait wait wait... You mean to say we can have armored sebs with blood rifles and force shields... O_o oh god... Plz no. Or Xenos with shields... that'd be hilarious. Might I suggest leaving the rifles all as two-handed? For balance? And give the shield units SMGs? And NO 'NADES Edited March 9, 2015 by Woz2 Grenade + sheild Andron = death Quote Link to comment Share on other sites More sharing options...
drages Posted March 9, 2015 Author Share Posted March 9, 2015 Fighters only drop 1 core. But drops a fallen fighter to disassembling. Are u sure that u don't destroy the Andron body? I will check it Yep shielded aliens. Sebs will have less shield. Mostly for caesans. Xenos with shield be nice too.. Quote Link to comment Share on other sites More sharing options...
Woz2 Posted March 9, 2015 Share Posted March 9, 2015 Fighters only drop 1 core. But drops a fallen fighter to disassembling.Are u sure that u don't destroy the Andron body? I will check it Yep shielded aliens. Sebs will have less shield. Mostly for caesans. Xenos with shield be nice too.. The creatures wouldn't actually use shields though, it'd weigh them down. Plus, they'd be a claw short. Now, if they had alloy armor, that's another thing... (Although I still don't think they'd like it.) Quote Link to comment Share on other sites More sharing options...
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