Jump to content
podbelski

[X:CE 0.31 HF1] Alien base GC freeze while loading

Recommended Posts

1. When a dropship engages an alien base the game is freezed on a loading screen. This was tested just for an Outpost.

The logfile:

ALIENBASE_GC_LOADING_FREEZE.zip

, and here is the critical excerpt:
00000058	31.16046333	[5404] {GCLoading}: AddToScene (ufo submap) took 0.043104sec	00000059	31.16049767	[5404] Loading dropship submap: "alienbase/SpawnMaps/NW/spawn.xml".	00000060	31.16060257	[5404] Failed to load the dropship submap.	00000061	31.16062737	[5404] Cannot build the map for AlienBase tileset! Exiting...	

2. Workaround/solution: creating a subfolder "assets/maps/alienbase/SpawnMaps/NW/" and putting there a copy of default spawn.xml fixes the bug (from "alienbase/SpawnMaps/spawn.xml").

3. The list of used mods, but seems none of them is changing anything for the alienbase maps and tilesets:

[ATTACH]6062[/ATTACH]

4. I'm not giving a savegame as it will crash w/o the mod of my own (XNTTweaks). Can share upon a request.

XENO_USED_MODS_LIST.jpg

ALIENBASE_GC_LOADING_FREEZE.zip

XENO_USED_MODS_LIST.thumb.jpg.3bf65b8d10

ALIENBASE_GC_LOADING_FREEZE.zip

Share this post


Link to post
Share on other sites

yep it never occured before I moved to new XCE...

also, it happens not always, sometimes I even could not reproduce it...

Share this post


Link to post
Share on other sites

Might be wrong, but I suspect that it's random because it's only some maps which are trying to use a submap which doesn't exist (so the problem is only manifesting when those maps try to load). At least there's a fairly simple solution which can be easily integrated into future versions of XCE.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×