NuclearStudent Posted December 30, 2014 Share Posted December 30, 2014 (edited) There is no decent tutorial on how to add new buildings in Xenonauts, as opposed to simply modifying buildings already in the game. My only options are help from you guys or tedious trial and error through various game files, and a half hour on trial and error has told me I shouldn't do it without help. EDIT: I should be clear that I want to add new base buildings, and not new submaps. I do understand that new submaps will need to be created for any new base buildings added for Base Attack GC. Edited December 31, 2014 by NuclearStudent Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted December 30, 2014 Share Posted December 30, 2014 Do you know how to make submaps in the submap editor? All buildings are sophistcated submaps. There is some advice on making submaps in this thread. Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted December 31, 2014 Author Share Posted December 31, 2014 I meant base buildings, as in Workshops, Missile Batteries, and so on. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 31, 2014 Share Posted December 31, 2014 I meant base buildings, as in Workshops, Missile Batteries, and so on. Buildings.xml file is what you need. Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted December 31, 2014 Author Share Posted December 31, 2014 If I directly add a new entry (eg. "Ultraworkshop" with an engineer capacity of 15), will it automatically give the building the properties I want? If you don't know I'll just run some tests. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 31, 2014 Share Posted December 31, 2014 If I directly add a new entry (eg. "Ultraworkshop" with an engineer capacity of 15), will it automatically give the building the properties I want? If you don't know I'll just run some tests. Yes, but you will have to make the string for it manually. If you want to do a test with it without having to change other files you can just tell the game it's a Starting Tech. Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted December 31, 2014 Author Share Posted December 31, 2014 Thanks. I have no real programming experience, but I'm finding this surprisingly intuitive. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 1, 2015 Share Posted January 1, 2015 Thanks. I have no real programming experience, but I'm finding this surprisingly intuitive. That's pseudocode for ya! Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted January 1, 2015 Author Share Posted January 1, 2015 That's pseudocode for ya! I guess I'm not doing hard programming, just changing and adding variables in an engine and game somebody else invented. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 1, 2015 Share Posted January 1, 2015 I guess I'm not doing hard programming, just changing and adding variables in an engine and game somebody else invented. Can still do some pretty crazy stuff with it. Quote Link to comment Share on other sites More sharing options...
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