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[V9.1] Machine Gun bug BACK!


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The machine gunner won't fire again just like it was in V9.0 except not wearing armor isn't fixing it, gonna try to armor up and see if it will fire.

Edit: With Jackal combat armor the MG fires normally from standing position.

Edited by Spectarz
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The basicarmour machine gun spectre doesn't have an entry for burstfire animations.

Have a look in your assets/units/xenonaut/basicarmour/weapon.machinegun folder.

Open the spectre file and scroll down (or search for) burstshot animations.

You will see the singleshoot sections are duplicated with the animations listed as burstshot.

Try replacing the duplicated and incorrect singleshoot sections with these.

That should allow you to fire the machine gun again using basic armour.

It may work just by adding these to the bottom of the file, above </state>, but I haven't tried that.

<anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_w" anim="crouchburstshot_NY"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_e" anim="crouchburstshot_K"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_n" anim="crouchburstshot_E"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_s" anim="crouchburstshot_D"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_nw" anim="crouchburstshot_ENY"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_ne" anim="crouchburstshot_EK"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_sw" anim="crouchburstshot_DNY"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_se" anim="crouchburstshot_DK"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_w" anim="burstshot_NY"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_e" anim="burstshot_K"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_n" anim="burstshot_E"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_s" anim="burstshot_D"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_nw" anim="burstshot_ENY"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_ne" anim="burstshot_EK"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_sw" anim="burstshot_DNY"/>

<anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_se" anim="burstshot_DK"/>

Edited by Gauddlike
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Ahhh thank you very much sir, I did notice the duplicates and assumed that was the problem but stopped playing before I was able to experiment with it. Going to change it up now and test it out!

Edit: It works..though the animations are really rough, at least the gun fires now, thanks again!

Edited by Spectarz
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