Spectarz Posted March 16, 2012 Share Posted March 16, 2012 (edited) The machine gunner won't fire again just like it was in V9.0 except not wearing armor isn't fixing it, gonna try to armor up and see if it will fire. Edit: With Jackal combat armor the MG fires normally from standing position. Edited March 16, 2012 by Spectarz Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 16, 2012 Share Posted March 16, 2012 (edited) The basicarmour machine gun spectre doesn't have an entry for burstfire animations. Have a look in your assets/units/xenonaut/basicarmour/weapon.machinegun folder. Open the spectre file and scroll down (or search for) burstshot animations. You will see the singleshoot sections are duplicated with the animations listed as burstshot. Try replacing the duplicated and incorrect singleshoot sections with these. That should allow you to fire the machine gun again using basic armour. It may work just by adding these to the bottom of the file, above </state>, but I haven't tried that. <anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_w" anim="crouchburstshot_NY"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_e" anim="crouchburstshot_K"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_n" anim="crouchburstshot_E"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_s" anim="crouchburstshot_D"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_nw" anim="crouchburstshot_ENY"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_ne" anim="crouchburstshot_EK"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_sw" anim="crouchburstshot_DNY"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/crouchburstshoot_se" anim="crouchburstshot_DK"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_w" anim="burstshot_NY"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_e" anim="burstshot_K"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_n" anim="burstshot_E"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_s" anim="burstshot_D"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_nw" anim="burstshot_ENY"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_ne" anim="burstshot_EK"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_sw" anim="burstshot_DNY"/> <anim src="units/xenonaut/basicarmour/weapon.machinegun/burstshoot_se" anim="burstshot_DK"/> Edited March 16, 2012 by Gauddlike Quote Link to comment Share on other sites More sharing options...
Spectarz Posted March 17, 2012 Author Share Posted March 17, 2012 (edited) Ahhh thank you very much sir, I did notice the duplicates and assumed that was the problem but stopped playing before I was able to experiment with it. Going to change it up now and test it out! Edit: It works..though the animations are really rough, at least the gun fires now, thanks again! Edited March 17, 2012 by Spectarz Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 17, 2012 Share Posted March 17, 2012 Well the basic armour spectre files say wolf armour at the top. I am assuming that's why the animations don't line up properly. It isn't really a bug it just needs the correct files adding to the next build. Hopefully Chris will see this in time to sort it. Quote Link to comment Share on other sites More sharing options...
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