silencer Posted September 3, 2014 Share Posted September 3, 2014 (edited) 1. Unrevealed terrain but I think it should be. 2. Can you fix this targeting issues? There is also Andron on the left doors which I need to fire using CTRL. Attaching save for test puropses. But you'll be needing FitH and Lore+ [ATTACH]5455[/ATTACH] 3. Up above on the 3rd floor is a Harridan. He can safely shoot on this soldier. I think, that it should not be possible like that to shoot. At least from my experience in X-COM, XCOM, JA2, you can't spot something directly below. Also the shots that are fired so close are not visible through Hidden Movement. 4. Night missions are extremely choppy on the first few turns / minutes with the new LoS system. The camera movement and units movement is "jumpy". It's because of the LoS updating in the night. Creating a new light source for example blowing stuff with rockets also creates some lag spikes. It all stabilizes after a while. 5. Can't move up the stairs if props are under the first tile after stairs. gold.sav gold.sav Edited September 3, 2014 by silencer Quote Link to comment Share on other sites More sharing options...
silencer Posted September 4, 2014 Author Share Posted September 4, 2014 A little Update - that lagging in night missions is only visible in industrial tile set with lots of light sources coming from street lights. Quote Link to comment Share on other sites More sharing options...
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