Raptor1210 Posted July 23, 2014 Share Posted July 23, 2014 Question in the title... I want to increase the in-mission heal cap from 50% of damage dealt to 100%. I've been looking all over for it but I can't seem to find it anywhere. Anyone know where I might find it? Quote Link to comment Share on other sites More sharing options...
kabill Posted July 23, 2014 Share Posted July 23, 2014 Don't think that's possible outside of source code at the moment. Quote Link to comment Share on other sites More sharing options...
Raptor1210 Posted July 23, 2014 Author Share Posted July 23, 2014 Do we know which file controls the regeneration on the Sebs then? It feels like it there must be an override somewhere that allows them to heal above the 50% limit. I might be able to figure out a workaround using them as a template. Or would that be part of the source code. :-/ Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 23, 2014 Share Posted July 23, 2014 aiprops. That won't help with the healing limit though, but maybe one could use the regeneration tag in human armours (no guarantees it will work). Quote Link to comment Share on other sites More sharing options...
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