theothersider Posted June 3, 2014 Share Posted June 3, 2014 hi guys! i just playing the new stable(perhaps?)final version and i have found some well know problems repaired in the old versions.. first,i have played for three months(veteran dif) and behalf a chronical lack of founds(and a constant lowering of money from about all nations,the few with a "+" is of ridiculous amounts)i have lost a province at the end of 2nd month and another 2 at the end of the 3rd..well..let continue play..is a my experimental session..the cost of building bases are too high for this setting!a million $ is too..it would be better 750k..so it would be possible to create a rag of air defense to mitigate the alien activity and recover some more cash or at least hold the money hemorrhage..damn!during an alien invasion the governements of the earth are so coward to put down the pants after a couple of months and some minor attacks?little more than probe incursions?(however always,when possible,counterattacked and with many shooted down)this is a problem seen many exp version ago.. this is my main problem for now 2)psionics were nerfed?in the last version they were simply too powerful!i have seen the first psions after the first month and used unnerving to my soldiers even out of sight of any alien and into the dropship..if they begin to control soldiers in the same way as the old version the game is only frustrating and broken. 3)smoke granades are quite useless now..i used the widely and every time the aliens successfully hit the soldiers..will work or is just me that I have a damn bad luck? thanks for the responses and be happy if someone have found same problems or is just a my impression.. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted June 3, 2014 Share Posted June 3, 2014 3) Sebillians (lizardmen) are immune to the effects of smoke, it's their "special ability" (aside from regeneration) so maybe you've been running into many of those. Or maybe it's bad luck. Quote Link to comment Share on other sites More sharing options...
thixotrop Posted June 4, 2014 Share Posted June 4, 2014 Androns are also immune to smoke effects, aren't they? And smoke is not "you-cannot-see-through" but "reduction-of-hit-percentage". Sorry I just miss the correct words right now. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 4, 2014 Share Posted June 4, 2014 No, Androns are effected by smoke as usual. And yes, smoke is to-hit penalty only. Quote Link to comment Share on other sites More sharing options...
thixotrop Posted June 4, 2014 Share Posted June 4, 2014 Ok, I though that Androns could see through smoke too due to IR-vision, technically based, not naturally like Sebillians. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 4, 2014 Share Posted June 4, 2014 I think it was mooted at one point before the feature was implemented. But Androns are already immune to suppression; making them immune to smoke as well would be horrendous. Quote Link to comment Share on other sites More sharing options...
theothersider Posted June 5, 2014 Author Share Posted June 5, 2014 thanks,but i have seen very little differences between ceasan and sebillian fire..bad luck i suppose.. the main problem is economical..i have played with all exp version in the last year and this is one of the worst!the old stable version were much more balanced! Quote Link to comment Share on other sites More sharing options...
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