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  1. I've added some extra events to the ones given in the game. These are below for you to copy and paste into the strings file. Remember to copy both the long and the short names to their respective areas in the strings file. I've done little testing on this so far. Just enough to make sure the game didn't roll over and die in a 2 month flying check. The events have a minor and major element in their names. It would be nice to know what triggers which is used. Is it the ticker? If so, it would be even nicer to have another few levels added beyond major and minor. This would allow for a sense of escalation across a number of areas in the game world. Fluffy, yes. But it easy enough to do and does add a bit of depth to the Geoscape. The events I've added include a few items of Civil Unrest, UFOlogy, Geopolitics and Fortean Events. I'll no doubt be adding more, assuming there are no terrible flaws in what I've just done. Any suggestions, feedback or spotting fatal flaws are welcome long names Events.Abduction.Land1 Local farmers in %1%, %2% report circles of unknown origin in their fields. Events.Abduction.Land2 Widespread electrical interference reported in %1%,%2%, source unknown. Events.Abduction.Land3 Local communications in %1%,%2% suffering unexplained heavy disruption. Authorities fear alien activity responsible. Events.Abduction.Land4 UFO spotted on civilian radar near %1%, %2%. Events.Abduction.Land5 Local farmers near %1%, %2% report numerous livestock missing. Events.Abduction.Land6 Strange light formations reported in the sky near %1%, %2%. Widespread panic reported across region. Events.Abduction.Land7 %4% locals vanish in %1%, %2%, feared abducted by aliens. Events.Abduction.Land8 Local authorities and media warn parents against Bogus Social Workers after %4% incidents of attempted abduction. Events.Abduction.Land9 Mysterious Men in Black are encountered following numerous UFO incidents in %1%, %2% Events.Abduction.Land10 Local farmers near %1%, %2% report the mutilation of livestock and the presence of Black Helicopters. Events.Abduction.Land11 UFO sighted hovering near %1%, %2%. Widespread panic reported across region. Events.Abduction.Land12 Crazed returned abductee goes on a killing rampage in %1%, %2% resulting in %4% deaths. Events.Abduction.Land13 Government employee in %1%, %2% found to have been implanted with a small control device. National screening implemented. Events.Abduction.Land14 Local forces in %1%, %2% raid a research laboratory conducting hybrid splicing experiments. %4% Scientists are killed. Events.Abduction.Land15 Government employee in %2% found to have been implanted with a small control device. National screening implemented. Events.Abduction.Land16 Government of %2% admits to genetic experimentation to produce hybrid children, following whistle blowing. Events.Abduction.Land17 Alien activity reported near %1%, %2%. Local forces report %3% killed and %4% presumed abducted. Events.Abduction.Land18 Rumours of an alien accord seized upon by opposition parties in %2%. Political unrest escalates. Events.Abduction.Land19 An explosion kills %3% in a %1%,%2% laboratory, as a result of an advanced anti alien weaponry experiment. Events.Airliner.Land1 Spherical lights intercept Airliner %1%-%2%. Ball Lightning blamed. Events.Airliner.Land2 UFO observed by military patrol aircraft. Local forces awaiting Xenonaut intervention. Events.Airliner.Land3 Military scout craft disappear from radar following confused final communications. Events.Airliner.Land4 Military fighter reprted to have been "absorbed" by formation of lights. %3% personnel lost. Events.Airliner.Land5 Airliner %1%-%2% shot down; %3% fatalities. Alien Invaders blamed for attack. Events.Airliner.Land6 Local fighter squadron engaged and destroyed by alien craft, %3% airmen KIA. Events.Airliner.Land7 Military transport aircraft intercepted and destroyed by alien vessel, %3% personnel lost. Events.CivAtkMin.Land1 Local religious leaders in %1%,%2% blame lapsed morality, and rival religions, for the arrival of alien invasion. Events.CivAtkMin.Land2 Local authorities report numerous unexplained forest fires. Events.CivAtkMin.Land3 Black rain over %1%,%2. Volcanic ash blamed but fears of devastation unsettle population Events.CivAtkMin.Land4 Disturbances beneath leakes near %1%,%2% result in panicked nearby towns. Events.CivAtkMin.Land5 Cryptozoological sightings increase. Locals in %1%,%2% terrified by strange creatures. Events.CivAtkMin.Land6 Outbreak of Spontaneous Human Combustion kills %4%. Events.CivAtkMin.Land7 Local highway strafed by alien craft; emergency services report %3% killed. Events.CivAtkMin.Land8 Poltergeist activity forces locals into hiding in %1%,%2%. Events.CivAtkMin.Land9 Red organic substance falls from the sky over %1%,%2%. Scientists baffled, but locals fear it is abduction remains. Events.CivAtkMin.Land10 Archaeologists make tentative links between ancient art and other worldly civilisations. Events.CivAtkMin.Land11 Public park attacked by alien vessel; %3% estimated killed. Events.CivAtkMin.Land12 Local shopping mall strafed by alien craft; %3% killed and %4% missing. Events.CivAtkMin.Land13 Residential area attacked by alien vessel; %3% confirmed dead and %4% missing. Events.CivAtkMin.Land14 School strafed by alien craft; %4% children confirmed dead and %3% injured. Events.CivAtkMin.Land15 Passenger train derailed by alien fire; local emergency services report %3% fatalities. Events.CivAtkMin.Land16 Regional airport strafed by alien craft; estimated %3% dead. Events.CivAtkMin.Land17 Mirages and otherworldly images are seen in the skies above %1%,%2%. Events.CivAtkMin.Land18 Outbreak of nightmares and unsettling premonitions sweeps %1%, %2% Events.CivAtkMin.Land19 Reticulan cult suppressed following siege in %1%,%2%. %3% cultists killed and %4% local forces injured in raid. Events.CivAtkMaj.Land1 Industry suffers slowdown in%2% due to apocalyptic fears. Events.CivAtkMaj.Land2 Police headquarters near %1%, %2% destroyed by alien bombing. %3% killed; local law enforcement in disarray. Events.CivAtkMaj.Land3 Riots result in the deaths of %3% in %1%, %2% Events.CivAtkMaj.Land4 Major political leader assassinated in %1%, %2%. Numerous groups are blamed and take credit for the attack. Events.CivAtkMaj.Land5 Alien bombing run reported near %1%, %2%, government sources report local hospital destroyed and %3% killed. Events.CivAtkMaj.Land6 Major road bridge near %1%, %2% destroyed by alien bombing; %3% presumed dead. Events.CivAtkMaj.Land7 Abnormal storms destroy homes and crops across widespread areas in %2% Events.CivAtkMaj.Land8 Blaming alien sympathies, a coup is launched and promptly crushed in %2%. Events.CivAtkMaj.Land9 Natural gas terminal near %1%, %2% destroyed by alien bombing. Deaths estimated at %3%. Events.CivAtkMin.Land10 Local authorities report raging forest fire; %3% feared dead. Events.CivAtkMaj.Land11 Alien bombing run on crude oil refinery near %1%, %2%. Large secondary fires / explosions reported; %3% estimated killed. Events.CivAtkMaj.Land12 Flash floods reported after hydroelectric dam near %1%, %2% breached by alien bombing. Death toll estimated at %3%. Events.CivAtkMaj.Land13 Pandemic declared in %1%, %2%. Numerous towns quarantined to prevent further spread following %3% deaths. Events.CivAtkMaj.Land14 Government sources report %4% power station near %1%, %2% destroyed. %3% fatalities confirmed. Events.CivAtkMaj.Land15 Power station meltdown narrowly averted in %1%, %2% . %4% fatalities confirmed in halting reactor. Events.MilAtkMaj.Land1 Major world religious leaders blame lapsed morality, and rival religions, for the arrival of alien invasion. Events.MilAtkMaj.Land2 Radar station near %1%, %2% destroyed. %3% serviceman reported dead. Events.MilAtkMaj.Land3 Satellite Uplink lost in %1%, %2%; Alien interference probable. Events.MilAtkMaj.Land4 Local militia movement in open conflict with authorities in %1%, %2%. %3% dead in clashes. Civil war feared. Events.MilAtkMaj.Land5 Military airbase near %1%, %2% bombed; %4% aircraft lost and %3% casualties. Events.MilAtkMaj.Land6 Munitions depot near %1%, %2% bombed by alien vessel; %3% fatalities. Events.MilAtkMaj.Land7 Troop movements increase on the border of %2%. War feared. Events.MilAtkMaj.Land8 %2% blamed for faked alien attack by neighbouring country. Events.MilAtkMaj.Land9 Military base near %1%, %2% bombed; %4% armoured vehicles and %3% servicemen lost. Events.MilAtkMaj.Land10 War declared between %2% and neighbouring country. Many dead and many more refugees flee area. Events.MilAtkMaj.Land11 Disaster hardened Command centre near %1%, %2% destroyed by alien bombing; %3% servicemen KIA. Events.MilAtkMaj.Land12 Nuclear device destroys %1%, %2%. Many killed and cause of detonation is as yet unknown. Events.MilAtkMaj.Land13 Unexplained lights sighted around missile base in %1%,%2% Events.Abduction.Sea1 Unexplained lights spotted by merchant vessels. Sailors reluctant to take to sea. Events.Abduction.Sea2 Abandoned %1% discovered. Crew of %2% suspected abducted. Events.Abduction.Sea3 Widespread electrical interference producing unprecedented auroras, report sailors. Events.Abduction.Sea4 Naval communications suffering unexplained heavy disruption. Authorities fear alien activity responsible. Events.Abduction.Sea5 UFO activity spotted on sonar. Local naval forces are alerted. Events.Abduction.Sea6 UFO sighted by fishermen. Local communities reporting safety fears. Events.Abduction.Sea7 Local tidal systems completely shut down. Cause unknown, oceanographers baffled. Events.Abduction.Sea8 Crazed sailor found adrift in %1%. Tells of terrible abduction experience. Events.Abduction.Sea9 Category five storm forming in clear skies. Meteorologists perplexed, alien activity presumed. Events.CivAtkMin.Sea1 Fishermen report marine dead zone. Thousands of dead sea creatures observed. Events.CivAtkMin.Sea2 Sunken coastal cities discovered due to abnormal sea levels. Events.CivAtkMin.Sea3 Unconfirmed reports of massive marine creatures destroying shipping. Signals from %1% ships lost. Events.CivAtkMin.Sea4 Merchant vessel %3% returns to port with it's hull inexplicably holed. Events.CivAtkMin.Sea5 Fishing fleet attacked by alien craft. %1% trawlers sunk, %2% men reported lost at sea. Events.CivAtkMin.Sea6 Offshore rig %3% strafed by alien craft. Severe damage reported, %2% workers lost. Events.CivAtkMin.Sea7 Military vessel %3% reports attack by alien craft; %2% casualties. Events.CivAtkMin.Sea8 Reticulan cultist vessel sunk attempting to reach uncharted "alien island". %2% cultists killed in raid. Events.CivAtkMin.Sea9 Strange organic matter covering several nautical miles discovered; shipping impeded. Events.CivAtkMin.Sea10 Distorted mirages and otherworldly images are seen in the skies. Events.Airliner.Sea1 Spherical lights intercept Airliner %1%-%2%. Ball Lightning blamed. Events.Airliner.Sea2 Unexplained lights sighted around aircraft carrier. Scambled fighters unable to close for combat. Events.Airliner.Sea3 Midair collision narrowly averted by airliner %1%-%2% Events.Airliner.Sea4 Airliner %1%-%2% shot down; %3% fatalities. Events.Airliner.Sea5 Marine patrol aircraft destroyed by alien activity, %3% serviceman reported lost. Events.Airliner.Sea6 Coastguard helicopter shot down by alien forces, %3% personnel killed. Events.CivAtkMaj.Sea1 Coastal town converts to a new sea based religion, citing lapsed morality for the alien attacks. Marines restore order. Events.CivAtkMaj.Sea2 Merchant Vessel SS %2% sunk by alien bombing; %1% lost at sea. Events.CivAtkMaj.Sea3 Passenger ferry SS %2% sunk by alien bombing; %1% reported drowned. Events.CivAtkMaj.Sea4 Cruise liner SS %2% sunk by alien bombing; %1% lost at sea. Events.CivAtkMaj.Sea5 Increased underwater alien activity leads many to suspect submarine alien operations may exist. Events.CivAtkMaj.Sea6 Oil tanker SS %2% sunk by alien bombing; %1% dead. Events.CivAtkMaj.Sea7 Offshore rig %2% destroyed by alien bombing run; %1% killed. Events.MilAtkMaj.Sea1 Frigate %1% sunk during advanced anti alien weapons testing. Events.MilAtkMaj.Sea2 Warship %1% sunk with all hands by alien bombing; %2% servicemen lost. Events.MilAtkMaj.Sea3 Aircraft carrier %1% and escorts bombed by alien craft; %2% personnel killed. Events.MilAtkMaj.Sea4 Nuclear submarine %1% lost in alien attack. All %2% hands lost. Short Event names Events.Short.Abduction.Land1 %1%.%2% - Crop Circles Events.Short.Abduction.Land2 %1%.%2% - Electrical Interference Events.Short.Abduction.Land3 %1%.%2% - Communications Disruption Events.Short.Abduction.Land4 %1%.%2% - Radar Sighting Events.Short.Abduction.Land5 %1%.%2% - Missing Livestock Events.Short.Abduction.Land6 %1%.%2% - Strange Lights Events.Short.Abduction.Land7 %1%.%2% - Abduction Events.Short.Abduction.Land8 %1%.%2% - BSWs Events.Short.Abduction.Land9 %1%.%2% - MIBs Events.Short.Abduction.Land10 %1%.%2% - Livestock Mutilation Events.Short.Abduction.Land11 %1%.%2% - UFO Sighting Events.Short.Abduction.Land12 %1%.%2% - Abductee Events.Short.Abduction.Land13 %1%.%2% - Alien Implants Events.Short.Abduction.Land14 %1%.%2% - Hybrid Experiments Events.Short.Abduction.Land15 %1%.%2% - UFO Sighting Events.Short.Abduction.Land16 %1%.%2% - Hybrid Experiments Events.Short.Abduction.Land17 %1%.%2% - Alien Conflict Events.Short.Abduction.Land18 %1%.%2% - Alien Accord Events.Short.Abduction.Land19 %1%.%2% - Lab Explosion Events.Short.Airliner.Land1 %1%.%2% - Foo Fighters Events.Short.Airliner.Land2 %1%.%2% - UFO Sighting Events.Short.Airliner.Land3 %1%.%2% - Military Aircraft Disappear Events.Short.Airliner.Land4 %1%.%2% - Military Aircraft Destroyed Events.Short.Airliner.Land5 %1%.%2% - Airliner Destroyed Events.Short.Airliner.Land6 %1%.%2% - Military Aircraft Destroyed Events.Short.Airliner.Land7 %1%.%2% - Military Aircraft Destroyed Events.Short.CivAtkMin.Land1 %1%.%2% - Morality questioned Events.Short.CivAtkMin.Land2 %1%.%2% - Forest Fire Events.Short.CivAtkMin.Land3 %1%.%2% - Black Rain Events.Short.CivAtkMin.Land4 %1%.%2% - Lake Sightings Events.Short.CivAtkMin.Land5 %1%.%2% - Cryptoids Events.Short.CivAtkMin.Land6 %1%.%2% - SHC Events.Short.CivAtkMin.Land7 %1%.%2% - Highway Strafed Events.Short.CivAtkMin.Land8 %1%.%2% - Poltergeist Events.Short.CivAtkMin.Land9 %1%.%2% - Red Rain Events.Short.CivAtkMin.Land10 %1%.%2% - Ancient Astronauts Events.Short.CivAtkMin.Land11 %1%.%2% - Park Strafed Events.Short.CivAtkMin.Land12 %1%.%2% - Mall Strafed Events.Short.CivAtkMin.Land13 %1%.%2% - Town Strafed Events.Short.CivAtkMin.Land14 %1%.%2% - School Strafed Events.Short.CivAtkMin.Land15 %1%.%2% - Train Strafed Events.Short.CivAtkMin.Land16 %1%.%2% - Airport Strafed Events.Short.CivAtkMin.Land17 %1%.%2% - Strange Skies Events.Short.CivAtkMin.Land18 %1%.%2% - Dreams Events.Short.CivAtkMin.Land19 %1%.%2% - Cult Siege Events.Short.CivAtkMaj.Land1 %1%.%2% - Labour Crisis Events.Short.CivAtkMaj.Land2 %1%.%2% - Police Station Bombed Events.Short.CivAtkMaj.Land3 %1%.%2% - Riots Events.Short.CivAtkMaj.Land4 %1%.%2% - Assassination Events.Short.CivAtkMaj.Land5 %1%.%2% - Hospital Bombed Events.Short.CivAtkMaj.Land6 %1%.%2% - Bridge Destroyed Events.Short.CivAtkMaj.Land7 %1%.%2% - Storm Damage Events.Short.CivAtkMaj.Land8 %1%.%2% - Coup Attempt Events.Short.CivAtkMaj.Land9 %1%.%2% - Gas Terminal Bombed Events.Short.CivAtkMin.Land10 %1%.%2% - Forest Fire Events.Short.CivAtkMaj.Land11 %1%.%2% - Oil Refinery Bombed Events.Short.CivAtkMaj.Land12 %1%.%2% - Dam Destroyed Events.Short.CivAtkMaj.Land13 %1%.%2% - Dam Destroyed Events.Short.CivAtkMaj.Land14 %1%.%2% - Power Station Destroyed Events.Short.CivAtkMaj.Land15 %1%.%2% - Meltdown Averted Events.Short.MilAtkMaj.Land1 %1%.%2% - Religious Leader Speaks Events.Short.MilAtkMaj.Land2 %1%.%2% - Radar Station Destroyed Events.Short.MilAtkMaj.Land3 %1%.%2% - Satellite Comms lost Events.Short.MilAtkMaj.Land4 %1%.%2% - Civil War fears Events.Short.MilAtkMaj.Land5 %1%.%2% - Military Airbase Bombed Events.Short.MilAtkMaj.Land6 %1%.%2% - Munitions Depot Bombed Events.Short.MilAtkMaj.Land7 %1%.%2% - Border escalation Events.Short.MilAtkMaj.Land8 %1%.%2% - False Flag Events.Short.MilAtkMaj.Land9 %1%.%2% - Military Base Bombed Events.Short.MilAtkMaj.Land10 %1%.%2% - War Declared Events.Short.MilAtkMaj.Land11 %1%.%2% - Command Centre Bombed Events.Short.MilAtkMaj.Land12 %1%.%2% - Nuclear exchange Events.Short.MilAtkMaj.Land13 %1%.%2% - Foo Fighters Events.Short.Abduction.Sea1 %1%.%2% - UFO Sighting Events.Short.Abduction.Sea2 %1%.%2% - Abduction Events.Short.Abduction.Sea3 %1%.%2% - Aurora Events.Short.Abduction.Sea4 %1%.%2% - Communications Disruption Events.Short.Abduction.Sea5 %1%.%2% - Sonar Sighting Events.Short.Abduction.Sea6 %1%.%2% - UFO Sighting Events.Short.Abduction.Sea7 %1%.%2% - Tidal Disruption Events.Short.Abduction.Sea8 %1%.%2% - Abductee Events.Short.Abduction.Sea9 %1%.%2% - Freak Storm Events.Short.CivAtkMin.Sea1 %1%.%2% - Dead Zone Events.Short.CivAtkMin.Sea2 %1%.%2% - Ancient Cities Events.Short.CivAtkMin.Sea3 %1%.%2% - Monsters of the Deep Events.Short.CivAtkMin.Sea4 %1%.%2% - Ship crippled Events.Short.CivAtkMin.Sea5 %1%.%2% - Fishing Fleet Strafed Events.Short.CivAtkMin.Sea6 %1%.%2% - Oil Rig Strafed Events.Short.CivAtkMin.Sea7 %1%.%2% - Warship Strafed Events.Short.CivAtkMin.Sea8 %1%.%2% - Cultists Sunk Events.Short.CivAtkMin.Sea9 %1%.%2% - Marine Blob Events.Short.CivAtkMin.Sea10 %1%.%2% - Strange Skies Events.Short.Airliner.Sea1 %1%.%2% - Foo Fighters Events.Short.Airliner.Sea2 %1%.%2% - Strange Lights Events.Short.Airliner.Sea3 %1%.%2% - Near Miss Events.Short.Airliner.Sea4 %1%.%2% - Airliner Destroyed Events.Short.Airliner.Sea5 %1%.%2% - Military Aircraft Destroyed Events.Short.Airliner.Sea6 %1%.%2% - Military Aircraft Destroyed Events.Short.CivAtkMaj.Sea1 %1%.%2% - Esoteric Cult Quashed Events.Short.CivAtkMaj.Sea2 %1%.%2% - Merchant Vessel Sunk Events.Short.CivAtkMaj.Sea3 %1%.%2% - Ferry Sunk Events.Short.CivAtkMaj.Sea4 %1%.%2% - Cruise Liner Sunk Events.Short.CivAtkMaj.Sea4 %1%.%2% - Cruise Liner Sunk Events.Short.CivAtkMaj.Sea5 %1%.%2% - Oil Tanker Sunk Events.Short.CivAtkMaj.Sea6 %1%.%2% - Oil Rig Destroyed Events.Short.MilAtkMaj.Sea1 %1%.%2% - Naval Experiments Events.Short.MilAtkMaj.Sea2 %1%.%2% - Warship Sunk Events.Short.MilAtkMaj.Sea3 %1%.%2% - Carrier Group Bombed Events.Short.MilAtkMaj.Sea4 %1%.%2% - Submarine Sunk
  2. How many fatalities do you guys experience happening from most events? I Just noticed 3 heavy fighters down an airliner killing 130 people... since when did 130 people fly in commercial airliners in 79? Kinda was significant since it was in a nation I had been keeping the casualties low on suddenly jumped to 165... O_o Pesky fighters instantly causing such major events when they land. Do the fatalities vary depending on the unit(s) causing the event? Do some events cause worse results?
  3. So the little alien activity that pops up on the map is nice, but crop circles? On the glacier sheets of Greenland? What were they farming, ice?
  4. As it stands it is very hard to see if a events happens on the world map. If a fishing ship or something like that is attacked its so hard to see due to the text being so small. I would therefore suggest an actual event/message box with actual visual text. Its a small and very realistic improvement and i am sure goldhawk can do it.
  5. Dear towhomthismayconcern, So Chris (hopefully) if you improve the ticker that would open up the possibility of super mods granting things... I am not a modder but there are people on the forums that are and if you could take their suggestions bundle them up in a care package they would be able to worry about smaller(?) things that your team can't. We understand if you guys can't get around to some things and you don't want to hire new workers. Small thing if you guys need to. Push the beta date forward I want a perfect game and you are a small team of awesome people. If you are a modder say so and I'll add you to a list so that Chris knows who to listen too. Thanks for reading. Maybe show qualifications if not I'm afraid I won't be able to put you on my awsome list. Qualifications suck as you've modded this game in alpha or you modded the other games. Any ways to improve my post would be helpfull :-) LIST
  6. I was re-familiarising myself with the alpha yesterday and I have a suggestion for enriching the feel of the game. Obviously, we didn't get invaded by aliens in 1979 (tin foil hat on just in case), but if we had, our culture and history would have been fundamentally impacted. As the game stands at the moment, there are 'spooky' events that happen as a result of the alien influence - for example I noticed one that said something like 'fishermen report miles of dead marine life', which is great, and really adds to the feel of a world reeling from alien contact. What I thought would be even better would be to expand that feature to include the world events that might have changed if humanity was in a losing battle with aliens. So I did some digging and came up with some examples. 1979 examples: Real history: USSR Invades Afghanistan Game event: USSR pulls out of Afghanistan, troops fortify Moscow Real history: Margaret Thatcher elected as first female Prime minister in UK Game event: Incumbent James Callaghan retains leadership of the UK. "In times like these, we just cant have a woman in charge" - Member of parliament (please note, sexism added for illustration only) Real history: Salt II arms limitation Talks signed by US and USSR Game event: US and USSR sign joint weapons development program to target alien threat Real history: Three Mile island Nuclear Accident after fire at reactor in Pennsylvania US Game event: Evidence of alien interference at three mile island disaster, claims GPU spokesman Real history: The Dictator Idi Amin is deposed in Uganda Game event: Idi Amin expands militia forces in the name of 'Protecting our people'. Real history: The Sahara Desert experiences snow for 30 minutes. Game event: The Sahara Desert experiences snow for 30 minutes. (seems weird enough!) Real history: Lord Mountbatten and three others assassinated by the I.R.A. on August 27th Game event: I.R.A leaders and British forces sign ceasefire Real history: Kramer vs Kramer top grossing film of the year Game event: Alien opens to packed cinemas, becomes top grossing film of all time Anyhow, you get the idea. I just thought it might be something simple enough that it could still be added, yet interesting enough to be of value. Historical examples taken from http://www.thepeoplehistory.com/1979.html and http://en.wikipedia.org
  7. I'm sure you guys have noticed, but events can happen in some pretty wacky places at the moment. A fighter can strafe a shopping mall in the Sahara, or a public park on the northern edge of Greenland. Ideally, the map would have some (invisible) defined areas where certain events are not valid, to prevent this. Does anyone agree?
  8. Hello! I have noticed some news popups appearing at the bottom left corner of the screen, but when the game is on fast forward they dissapear too quickly. I think that they should stay longer, and be more noticeable. I missed them completely on my first game Also, I would like to know if there is some way to display a log of recent news, just in case you miss one of them.
  9. Hi! I was playing the demo til now, having a great time, I'm really enjoying this game. Maybe this was covered on another topic, but I couldn't find anything related to my question. I noticed that events start to happen randomly, like "heavy radio disruption due to alien activity" or "oil rig attacked by aliens", stuff like that, but when I click on them, nothing happens. Those are "side mission" ? Or we are just supposed to send aircraft to patrol the area??
  10. This is kind of nit picky, but check this one out: I am pretty sure there are no highways in central greenland. Perhaps the newsreel needs more info than just over water or over land?
  11. Is it possible to automatic slow down game to 1 speed when chased UFO land on ground? Its hard to notice it.
  12. EDITED Chris, Interested in hearing your opinion on the possibility of occasional events/missions. I can't remember if somewhere in the recess of the forum this has already been discussed and decided on so I will lay it down anyway! These would be pop ups (like the UFO intercept screen) which would have a world government make a request or demand of you. These would be very occasional (one a month or less - probably ticker based) and be things like; North America requests 200 laser rifles. Completion of this mission will enable the North American's to automatically deal with all future fighter/scout crash-sites. Time Limit: None. (Obviously these missions would only occur after the correct tech had been unlocked but might be a nice alternative to clicking away lower value missions in the mid-late game). Europe requests increased XCOM patrols above their territory due to increased alien activity. Completion of this mission will lead to +10 approval rating - Time Limit: 1 Month Africa demands immediate XCOM assistance with a terror site in Cape Town (I believe this is already in the game anyway!) Asia demands 3 alien power sources to alleviate severe power shortages across the continent. Completion of this mission will lead to increased funding from Asia; 100,000 p.m. Time Limit: 2 Months. I understand that this suggestion may be unworkable but I thought it might open an interesting discussion as to how you could make manufacturing useful (while not wholly profitable) and also alleviate some issues with the monotony of clearing small crash sites in the mid-late game. It would also give people a reason to send out Aircraft on patrols other than to try and find enemy bases.
  13. Some way to represent all the hazzards of dealing with alien and prototype technology. Lab incidents should kill some people and force the lab to shut down for some time. Some of the research projects should get a random set back. It can also destroy one of the items being researched forcing you to hunt that one once again Workshop incidents should be the same. It can also destroy some of the materials used in production. On the other hand - those quite nasty events could be balanced by adding some breakthroughs (geting a fixed amount of research points or some bonus to research speed). With workshop a good event can result in saving some of the materials, increasing speed of production for a while or just getting some fixed bonus to currently produced item. To further expand this idea other 'screens' can also get some events: Hangars/garrages can sustain some damage from badly placed missile or fire or any other related bad thingy. Vehicles could just get malfunctioning. Planes getting unscheduled maintainance works etc. As a good event you can get a faster repair/reload/refuel speed of currently attended vehicle/plane or getting an instant repair. Soldier\personel screen could have some medical/training related moments. For example a soldier suddenly getting thick and being transfered to medcenter for a day or two. Or some of the soldiers losing points due to not participating in missions (those who sit at base doing nothing). Good event could give us some minor random skill improvement, getting healed faster or even promotions. This is a huge thing to do and will probably fit Cris`s idea of 'thermometer' rather than a simple suggestion. I thing that having a random event directly touching you and your forces might be interesting. Your thoughs?
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