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  1. Hey! Having some problems with electroshock nades going off as smoke. Happened to me today at least 3 times, and once an alenium nade went off as smoke as well. I was trying to pinpoint the behavior behind this, and it seems that if you switch the nade selection in belt right after you throw something else, it might affect the detonation. So, in a nutshell: Smoke going off in enemy feet after ending the turn, even tho Im 100% certain that I've only thrown electroshock nades there Playing in Ottawa terror mission, using huge amount of smoke and electroshock grenades. I hope this bug is known already, and is being fixed
  2. I recently picked up Xenonauts on steam and when I try playing the game it lags severely, but that's not the main problem. For some reason the Title screen is flashing with between it and the geoscape before I have even selected new game(lag making it unplayable). Keep in mind my PC is within the system specifications. Help would be really appreciated.
  3. - Following a successful mission, the little alien head icon will remain on the Geoscape. A save and reload clears it. - An interception is successful. Little alien head appears. Upon zooming into the location, a second alien head appears. It's as if one is at one zoom level and one is available at the highest zoom. Upon selecting intercept, boit alien icons have mission options. - UFO crashed at sea, but is available for a mission (had a few of these now in 19.5) Save Game :- http://www.sendspace.com/file/kxevvc
  4. It's the end of October. The first corvette has been destroyed. The interception mission said it had crashed at sea. There's a mission icon on the geoscape. I click on one of the icons to equip my soldiers. CTD
  5. Check out this save - my guys are going to a landed medium ufo mission right next to an alien terror attack, the thing is that after i successfully finish this mission i get several messages that there is a terror attack (i click on "center on event and set time to 5-seconds" button), one immediately after another, and then i get a message that terror attack is successfully thwarted. I reproduced this bug three times already with different terror (or is it "panic"?) missions and landed medium ufos. Is there a reason they all land next to a terror missions or is it just me being lucky? This is the save from ground combat just finish couple of aliens in the ufo and then check out those messages on Geoscape.
  6. i'm trying to throw a grenade inside medium ufo through a door that has no "open" tooltip (the door that separates furthest section of this ufo). I'm throwing it by cpt. JONATHAN VESSEY to closest alien. See savegames - this one for throwing grenade and this one for door with no tooltip. Grenade just flies out of the ufo and explodes at top left map corner
  7. I'm suffering extended delay when I successfully end the mission (before the Mission End screen appears). In V18 Steam stable, it happened only occasionally and the delay lasted for about 10 seconds after my final move and the screen appearing. Now in Experimental, it happened to me each time, and the delay was between about 30 and 60 seconds. It's nothing major, but it's a real nuisance. Also, after I ended my move and after the NPCs have moved (the Hidden Movement screens are all gone and there's nothing going on movement- and sound-wise anymore), there's a delay of a couple of seconds before I'm able to move. The screen is already scrolled to center my activated soldier, but the AP are still visibly reduced in all the mini-stat-displays from the last move. After 1 to 3 seconds or so, the AP visibly fill up and then I'm able to act. This wasn't the case with the stable build, either. I can't say if the 2 delays are related, tho.
  8. When in a terror mission in Cairo the last alien left was a reaper minion, but when I killed it (and saw the Reaper spawn animation) the mission ended in success. Essentially, I won despite a reaper being left on the map. Don't know if this has been mentioned before, or if it is a general problem or specific to my play through. Was ironman, no saves. Nothing else out of the ordinary at the time.
  9. Whenever i complete a mission either by killing all xenos or holding a UFO the game freezes (either looking at the last thing i looked at, or on the hidden movement screen if i have held a ufo for 5 turns) strangely if i exit and re start from the auto save the missionwill play through and end normaly, this isnt a huge deal but having to play 3 in every 4 missions twice. gets boring and irritating...
  10. Hi, if I pick the crashsite or charlie over the crashsite and then choose the crashsite, the game shut down with error. http://www.file-upload.net/download-7585672/2013-05-11_21.46.53.zip.html
  11. I have the V18H2 dmg: + Wineskin 2.5.9 + Engine: WS9Wine1.5.29 Macbook Pro 15" Late 2011 model with 16GB RAM / 256 SSD Drive. MacOSX 10.8.3. Unzipped the V18.4 standalone in the installation directory. Launched the application, selected new game. Selected a base near Sarajevo and proceded to customise the soldier load out. I clicked on the button and it crashed. I've also been looking at the config files and I found possible issue. There's a weapon named DHVRL that is classified as a Rocket and has Rocket ammunition. Is this a multi-stage rocket to load into rockets?! That would be cool, but I think the type would be Ballistic perhaps. It's on weapons.xml.
  12. *FOR VERSION 18 hotfix 2* Hey, one bug ive found (or at least I think its a bug) is when im on UFO crashsite missions. In the end statistics, getting points for 'ufo secured' seems to happen at random. In some cases I have not gotten it, even with several troops both in and around the ufo. Other times, ive gotten it when i completed the mission without even seeing the ufo on the map! Not sure if the score after missions affects relations and monthly income increase, but if thats the case, then this is a bit of an issue. Just thought id let you guys know . Keep up the good work!
  13. On the traintrack map, I had a soldier behind a single level crate crouched down and went to shoot an alien and it shot the crate in front of him. I have to stand up and then move 2 tiles to the left or right to get a line of fire, from behind a single crate. Then I have to run back behind and crouch again to avoid getting hit myself. I also posted this in the guruofreason post in Suggestions & Features and told to repost it here as maybe a bug. http://www.goldhawkinteractive.com/forums/showthread.php/4540-Cover-blocks-the-person-in-cover-s-fire-%28fix%29
  14. In September of 18.1 I only had three UFO encounters. One escaped and two were "Local Forces Down UFO" When engaging in either of those, I got the old End of Mission after a single turn. Should Add: Light Scouts downed in the normal fashion in October created missions through to the end.
  15. played via Desura. W7 64bit no compatibility settings applied Easily reproduced. Let me know if you want a savegame: 3 Crashsites active. Cleared the first one and suffered one dead xnt (friendly fire incident) and two injured. Instead of returning to base, moved directly on to the next crash site. Dead xnt resurrected with no gear except armor; injured xnts fully healed but with the amount of ammo they had at the end of the previous mission. Deliberately killed both the same and a second xnt in the second mission AND had someone else pick up their dropped gear. Instead of returning to base went to the third crash site. Dead xnts resurrected. Those who had picked up the gear still had it. Dropped it. Resurrected guys picked it up. NOTICED that if you check the personnel screen when returning from a near-disastrous mission, xnts listed on the mission report screen as KIA are listed as WOUNDED 17 DAYS until the Chinook gets home. Related?
  16. This is the 4th time I've come across this minor glitch. Got 2 screenshots. It happens very rarely. I will try to select a Xenonaut and instead of selecting him, my previous Xenonaut will keep moving, sometimes directly into the same tile of the Xenonaut I could not select. Now the only way I can select the unselectable Xenonaut is to find him using the mouse scrolling/number tabs. I have before and after pictures. Before: http://windpower4homes.net/images/No-Select-Soldier-1.bmp After: http://windpower4homes.net/images/No-Select-Soldier-2.bmp I left the screenshots big as possible to show the 2 Xenonauts standing in the same tile. EDIT: In the before picture, I was trying to click on the Xenonaut with the circle around his feet, but instead it moved the guy next to him with the arrow above his head, and it moved him right into the same tile as the Xenonaut I was trying to click on.
  17. I get a black screen before it reaches the briefing screen. I have previously saved the game and reloaded, so it may be connected to that. I haven;t renamed any of the troops, so I posted this apart form the other similar bug. It's happened with Scout and Corvette missions.
  18. The beginning of the game allows the following research:- Plasma Pistol Plasma Rifle Alien Alloys Alien Power Core Additionally, Laser pistol is available for manufacture.
  19. Desert Map Aliens - Caesians 2 aliens come out of UFO on their turn. Reaction fire from machine gun takes out the first one. Second alien runs out. Reaction fire starts and then CTD (it was li'l John thothkins making the kills ) On reload, fired the machine gun at a few gas cannisters - more CTD's resulted.
  20. Landed UFO Desert map Aliens Unknown Second Xenonaut turn. Two alien icons appear (possibly inside UFO, although there's no direct sight) Machine gun fires directly at UFO door. CTD
  21. Even though I had Plasma researched and alloys and power source, and the text stated Stun, Toxic grenades and Lasers were available for research I was never given an option to select them.
  22. I know we mentioned this in 15 or 16.. could not find it. But, Research results are getting snipped again
  23. I like this... shooting the ice tiles in the Tundra creates grass!
  24. This minor one was on previous builds, but since my search didn't find it I thought I'd bump it up. On selecting your starting base, going to close to a city (in my case Cairo) brings up an allocate aircraft screen, rather than an option to build a base there. Now it's possibly due to the use of cities for terror missions, but a mention of it could be made in any manual or FAQ as it's still a bit disconcerting when trying to place your first base.
  25. Hi, I found another bug, wich duplicates weapons but not amos. Bug Select a soldier with a manufactured weapon in your base (precision laser for instance) right click the weapon to unequip it. The total number of this weapon is incremented. right click again on the weapon to equip it the total number of this weapon is NOT decremented ergo : everytime you procede, you duplicate the weapon.
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