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Everything posted by winterwolves
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I think the problem with alenium and alloys is perception. I don't really know what they are used in myself. I have not directly seen the amounts required when you make things. I have not gotten past wolf armour and laser weapons though, so I guess other stuff starts to cost alenium and alloys? I am usually too worried about where the cash will come from for manufacture, compared with any other resource.
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Hiya I understand not being able to change what missiles are fitted while the aircraft is out, and I can live with not changing what you have told the armourers to do already, and not changing weapons while arming. I cannot see why you can't change out your missiles while the aircraft is in mid repair.
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V20 Experimental Build 8 Hotfix 1 Available!
winterwolves replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
@ Doctoxic The developers have decided that nation funding boosts come from air victories. Not a bug, except that it bugs me. You get more loot money from missions, and your soldiers get better (if they don't get dead). You also need some salvage to progress in the tech tree. The new mission result screen is under construction, as I understand it. -
V20 Experimental Build 8 Hotfix 1 Available!
winterwolves replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
@bigbearboy144 That is being changed around at the moment. The thing nations like you for is air victories at the moment. Hopefully just the moment. -
V20 Experimental Build 8 Hotfix 1 Available!
winterwolves replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Actually, the health bar in the equip screen does not match with the end of mission report or the soldier screen. I have a heap of people on 98% in the equip screen, but the soldier screen says they are fine. -
V20 Experimental Build 8 Hotfix 1 Available!
winterwolves replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
That health bar is a bit jarring. Informative, and there is no way you will miss it, true. Maybe a tad more subtlety? -
Yep, but I take my spawn in props statement back. They walk into them, I just saw this guy do it: The tree was out of his LOS, right at the start of the level. The first thing he did was move into it and get stuck. I think this is related to the bug where you can walk through a wall if you have not seen it when selecting a path to follow.
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The hidden movement is still not disappearing quite fast enough. The sebillian at the bottom left of the screen has just walked though the wall (separate bug) and about three of my guys are reaction firing at him. The hidden movement screen does not go away until he starts an action within view. So, if he takes one more step, I will see it fine.
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In the begining....................
winterwolves replied to Msvknight's topic in Xenonauts General Discussion
Ah yes... the evil alien shed and the dreaded hidden movement screen freeze. It was equal parts tension of getting shot by an alien, or will the screen just stay there. -
Ground Combat Balance Discussion V20 Experimental 7
winterwolves replied to Aaron's topic in Xenonauts General Discussion
I thought that was why they were given infinite ammo in the first place. -
Implementing Particle Cannon and DHVRL
winterwolves replied to Khall's topic in Xenonauts General Discussion
Very cool. -
Ground Combat Balance Discussion V20 Experimental 7
winterwolves replied to Aaron's topic in Xenonauts General Discussion
There used to be a hidden movement bug associated with this, wasn't there? I think they would try to reload with no spare ammo and get stuck giving the same command over and over again. And playing the sound.