The Watcher
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Xenonauts: Community Edition 0.32 HF2
The Watcher replied to llunak's topic in X:CE Release Announcements
My game is CTD when I move my soldier number 3 in one movement to the first black square to the north. Sorry no pic. This are my mods: x:ce Base mod 0.32 HF2; x:ce settings; x:ce balance; lore+; extended weapon description for fighters attached you will find my autosave. [ATTACH]6302[/ATTACH] Aut.sav Aut.sav -
[v1.09/X:CE v0.30] X - Division - In Earth We Fight Ver: 0.9
The Watcher replied to drages's topic in Completed Game Mods
i didn't know that this mod had micromanagement, downloading now. -
[v1.09+X:CE v0.28] Rebalance Mod of Xenophobia 1.50a
The Watcher replied to bigone's topic in Completed Game Mods
you sir are awesome, downloading and try it now. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
Download the version of And_Great's xenophobia, it's much more balanced. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
ehi slayer, how have you been? it's good to see you again. -
buildings.xml
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[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
AND_GREAT in your video i see your sniper doing a bunch of damage against the alien, is an antimaterial rifle? And you are using the xcom music now. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
the mod is a work in progress so it' not exactly balanced. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
the more the merrier. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
the first thing i have thought when i saw the jungle was: we need this alien in xenonauts. http://www.sideshowtoy.com/wp-content/uploads/2013/06/902001-product-thumb.jpg -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
the sniper rifle one shot one kill. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
i saw some of your video, nice selection of DXHR soundtrack. -
Why I can't see the cover information? http://www.xenonauts.com/modbuilds/images/cover.png
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[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
you've read my mind. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
But shouldn't a communities mod work like a community? I mean sharing the work with other modders to make the game better? so from what i understand you don't want xenophobia on your mod? I see the mod of slayer like a compability patch to put all the mod work together (the more the merrier) but My thoughts may be wrong and i'm not happy that you quit on xnt it's a waste of a valuable modder. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
i think these are just silliness, i mean you are not stealing anything. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
better download now before it start a war. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
found some bugs -i can't use the toxic ammo(not the multi-toxic ammo). -i can't use the dermal regenator. -when i build a new base, if i want cancel the project the base remain but i can't build anithing. -the laboratory, the workshop and the living quarters of 3LV occupy only 2 tiles and not 4(don't know if it is a bug or is intentional). - the shock rocket fire toxic gas. and more ammo on the autocar would be nice. another thing what am i supposed to do with scout datacore, light scout datacore and power generator? -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
i found a bug, the armored car don't clear the fog of war. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
still the same thing on 1.4.3. EDIT. you are not gonna to believe this, i reinstalled (third time) everything and now is working. EDIT2. I think i have found a bug, i can't see the armored car in the garage and if i put the armored car in charlie 1 the game crash -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
Already try it, it doesen't work. In any case thanks for this mod, it's awesome. Edit. the problem is not the maps for sure(i just put the basic maps and i still got the bug), maybe it's something related to the ground combat. -
[X1.09 + X:CE 0.26HF] XENOPHOBIA- Ultimate Compilation Mod
The Watcher replied to Slayerjerman's topic in Completed Game Mods
upgrade to 1.4.2 and i still have the same problem, interesting thing is i don't see the screen of the loading map, it's like the game don't load the map. edit. i just tried the vanilla game and xnt and they working without problem, the loading screen appear, so i don't know what cousing that bug.