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Gengis Dhen

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Everything posted by Gengis Dhen

  1. Hi guys Reinstalling your mod, yet again... It looks like CWE for XNT ID messed something up!?! One question, is the new hotfix in the core 5.2 download? I don't need to install the hotfix over core 5.2, right?
  2. Wow! I didn't know this was about!!! I'll def give it a go! Thanks I'll post after a test...
  3. Cool, can you reduce the chance of females in the next hotfix please. So we are not sure if long grass acts as cover? I'll test it... Question. Shame you left out the AK47 again - I put in in manually from items.xml. Could you please add its ammo in the next hotfix? I've tried but am not capable to add it myself. PLEASE
  4. Hi guys Question 1. In the Barracks, Hire Soldiers screen I'm left with only women to recruit. Is it possible for you to re-program and have the Hire Soldiers re-set randomly, say once a week (PLEASE ). Question 2. On the 'Farm' maps there is long grass (destructible), does it ask as cover? What is the % of cover? i.e. light/medium. Question 3. Shame you left out the AK47 again - I put in in manually from items.xml. Could you please add its ammo in the next hotfix? I've tried but am not capable to add it myself. PLEASE
  5. Bug Report After Alt/Tab and back again, the 'Bases' bar along the top/centre of screen is empty. I have three bases but none of them showing. All the contents of the bases are there so it's only a visual thing. I've seen this before, not sure if vanilla problem or within the mod though.
  6. Thanks TD, I added a question 3 to my last post... Cool, well that opens up a new strategy for me - stun the civilians and keep them safe!!! Nice1 guys!
  7. Hi guys Question 1. If you stun a civilian (for their own good ), does it go against you in monetary terms at the end of a mission? Question 2. Is it possible for you to program a civilian to: a. join a team in GC. b. follow a team member to safety (I've seen this sort of thing in other games). Question 3. In the Barracks, Hire Soldiers screen I'm left with only women to recruit. Is it possible for you to re-program and have the Hire Soldiers re-set randomly, say once a week (PLEASE ). Thanks GD
  8. Hi Piakio With this mod you DONT put it in the 'assets' folder. It goes in the 'root' main folder...
  9. Wow Td - Dont you sleep! OK, I got it then. "Stun Weapons" is new to me and I have to research that separately. Got it and thanks again! Good night...
  10. Hi the team I have a game breaking bug - I'm at "Capture a live Officer" in the campaign, I have researched the relevant projects but I do not have stun batons or grenades. I have a clean install and no other mods. My only option is to make them Unlimited in items.xml for now...
  11. Abducted Human Remanent alien - The big headed, purple, melee only alien. When this alien is shot and hit, it moves to an adjacent tile. If shot and hit from a different angle, it moves again. Hope this is clearer, surprised if you or anyone else hasn't encountered this before as it was happening in the previous version.
  12. Done that TD and it looks great! One last thing on the subject though, it has standard assault rifle ammo... Guess I'll have to do some messing around to get it right...
  13. Hi TD Quick question though... You say to search and replace ak47.png image in weapons and gui/weapons folders... Does this mean that this mod (XNT ID) has the ak47 later in research? If so, I'll wait till I research it... Hope so...
  14. Question I asked on relevant Post. "Hi catmorbid With your permission, can I add your AK47 start-up rifle to XNT ID mod? I love your work and want to give my Soviet and Eastern troops the AK for that aesthetic feel... Is it possible? What files would I need to extract from your mod? Will I need to start a New Game (Can't see why but thought I'd ask)? Can I use other (more advanced) weapons if put in the relevant folders? Same type of files I presume." Any chance of an answer here?
  15. Hey Sentelin Next bug - It was in the previous version. When shooting and hitting the 'Abducted Human Remanent' it 'jumps/moves squares/tiles. Again, not game breaking but thought I'd make you aware of it...
  16. Hey Sentelin It happens during GC (Ground Combat?) mission. Two soldiers both equipped with pistol and medpac - Check backpack and out again and the sprite changes. I just tested and removed medpac on one soldier and the sprite reverts back to pistol wielding sprite. Hope this makes sense...
  17. Hi catmorbid With your permission, can I add your AK47 start-up rifle to XNT ID mod? I love your work and want to give my Soviet and Eastern troops the AK for that aesthetic feel... Is it possible? What files would I need to extract from your mod? Will I need to start a New Game (Can't see why but thought I'd ask)? Can I use other (more advanced) weapons if put in the relevant folders? Same type of files I presume. Thanks in advance GD
  18. Hey Modders GREAT Mod already! I'm not sure if this is where you want 'Bug' reporting but I'll start here... Soldier armed with pistol - After viewing backpack the pistol stance/sprite is gone and a bare hands stance/sprite is used instead. I'll keep playing/testing and post any other bugs...
  19. Do we know if the devs are working on underwater maps? It would be cool to fight on land and underwater - Armour, weapon and equipment changes, different transports, etc... If not, how diff would it be for you guys to start working on the concept?
  20. Wow thanks again with me and all my questions... Keep up the good work in providing us with top quality free content - You Modders are the BEST!
  21. Wow cool - I didn't realise you were part of the XNT team. Thanks in advance if you can integrate it. Whilst we are on the subject, is it possible to also add Jsleezy's work? I'm currently trying to add his portrait pack. I'll try the armour pack too... Will the gameconfig.XML file clash and mess things up? Thanks for a GREAT mod!
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