Jump to content

KOKON

Members
  • Posts

    161
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by KOKON

  1. That squads were implemented to: 1. make realtime possible to play 2. make tactical missions more quick in case of last alien lurked somewhere and game turned into realtime until this alien is close to you Any other ideas to make squads are useless 1. You don't have to place all the scintists on the map if that is the problem 2. They can be selfcontrolled
  2. I guess allien can break it's cell or wake up during autopsy or some box can suck someone inside lol. I've watched my father playing xcom when i was 7-8 y.o. and we have played lego reenacting alien containment module incident with me and my friend as a chief scintists inside with all scintist die except us. Just wanted to say that was pretty interresting p.s.: do not bring too advanced aliens inside your base alive
  3. Well i don't want to start about extraterristrials that game is a shit and it doesn't metter if it has some sci-fi or not. Well i need to play beta.
  4. Yes i understand this and indeed that is reasanoble. But when you see an alien autopsy movie this guys are not using ordinary clinic suit but special sci-fi uniform. Suit for demonstration oppression is not really good idea (i will buy premium beta though )
  5. This is a sci-fi game as we simply have ufos and alien thecnlolgies Different appearence would make a better flavour. This guys have a special purpose to fight unknown force and they use some costumes to do it in a more fashionable way. It would also make the game more scary. Like if you was ufologist and met some armed guys in a semispacesuits near your home
  6. Sergey Vasiliev explained this in his x-com influenced book by special shield aliens initiate after landing. Only the player's landing aircraft has a very expencive device to penetrate it. In all ufo remakes was one more dangerous thing like chrysalid that was fun and can be implemented in Xenonauts. Brainsuckers from x-com appocalypse. But i gues you do remember them anyways
  7. I think operatives should look more like ghostbusters/scintists/pilots but not like soldiers. It is a special high tech organisation not a stupid army. Current operatives we can see on the screenshots can be used for auxilary forces. Smth like if aliens fought x-com and megapol in x-com 3 apocalypse. This soldiers act independently but on the side of player's operatives and die more or less quickly if they meet serious aliens. I will give a little better explanation: you can meet this auxilary troops when aliens are attacking military base or during some terror missions etc. thy are not a part of your drop team
  8. I suggest some ufos to be treated by the army without serious player interaction in the late game. I mean when you are fighting battleships you don't need to shot down and capture small scouts. Seing military airforces flying around would add a lot of flavour and remove the headache of boring supereasy battles. But if you let army to treat some ufo and they would take serious casualties you would recieve a penalty. This idea was in the Vladimir Vasilyev's Enemy Unknown sci-fi book
×
×
  • Create New...