Jump to content

Alewalek

Members
  • Posts

    298
  • Joined

  • Last visited

Everything posted by Alewalek

  1. I think you cant heal up as well. Checked this for Wolf armor in mod that gives +10 HP, and only stats goes up but Hp stays the same in GC mision. Anyway i pm ed Solver 2 days ago about that, hope he can fix this.
  2. I think you have removed posibility to triger c4 with shock grenade, actualy i never tryed it after the change, but if it is fixed then now electroshock grenades can triger c4 - just in case u wana change it ass well in the future.
  3. check soldiernames and soldiernames female folders in assets they should be impjackalarmour foldier in both , in one of them they should be armour picture, copy it from one to another.
  4. Its "impjackal" in files, how its not appear in game did u reserched it? @Sentelin or any of devs I was thinking that with pistol its vanila stuff- but realize it later after posting. About Wolf Battle Armour- It is incrasing 3 stats Tu, Hp and Acc- but HP is incrased only in the value of "total" not "curent". So when you equip soldier with 68 HP total his total HP goes to 78 - but not curent - and game will show that his Hp is now 87% out of 100%. It happens to full HP soldier or the one that are not full HP and its confirmd on GC missions that value for HP is the same with or without this armour- in stats it is changed of course but red bar and value stays unchanged (not counting 2HP more that every soldier has anyway with any game armour) If posible please pm me how to fix it if its easy to fix, thanks. Not sure is it easy to fix if actualy posible to do this, becasue values can be changed in armours xml and if u change ACC or Tu its working fine but not HP.
  5. It seems laser pistol has some kind of bug. 2 times I had odds to hit over 60% and first 4 shots was mised( I was thinking odd- but posible) 5th hit the target. Then i reached target in another GC and had 91% and same 4th mises 5th hit. If somone can check whats the ptoblem (if any) there. Thanks.
  6. Ad 1. I think somone ask before about that and answear was that it is imposible. Ad2. Press his corespoding nuber 1-0 and lokk there is any Hp left if yes he is alaive.
  7. I know for sure that downed soldier can survive any type of explosion from rockets and c4, even if he is splatered to pices- the only condition is that he has at least 1 HP left when downed.
  8. What means gibbed? I cant find this in dictionary can u explain so I can answear u.
  9. I stuned viper and get somthing for that , but when i stuned 2 leg walking viper, nothing appeard for reaserch, but never i tryed to stun delta one, I can bearly start kiling them now with my new tech- lasers. @Cortlendt Mostly all living one you can stun. Garghols, vipers included- yea garghols are alive if anyone is in doubt
  10. I wrote the way u caled him to remind u about sitiation not to pis u off. Is there a reason to try to catch delta viper? When i have catched normal viper i know I tryed to catch the biger-walking on 2 legs- and it gives nothing.
  11. Air combat report 5th of January 1980 Lt. Max Kerick. Norther Africa Region At 3.40 of local time we get alarm about alien craft entering our air space - scaners was indicating that there is 2 small crafts acompaning the main one. Me and 2 other pilots Jim Carter and Andrew Shinsky was asigned for that mision to shoot them down. I took our new beuaty Saracen and guys took Foxtrot for maximum firepower and SU - T10 to cover me. We catched up enemy ships at 5.12 near Tripoly and entered fight. In air combat u never know how things will go, but we had quite good sucess and experience fighting those escorts before and majority of time we was shooting them down without loses. I took aim of first escort craft and I have ordered to Lt. Jim Carter in SU- T10 to cover me and focus fire on it, in the same time Andrew Shinksy get order to focus on capital ship avoiding if posible fire from the fighters. Tension was broken by radio com from Andrew that he locked the target and his first 2 pair of misles fly away, 2 second later I saw 2 enemy fighters shooting at him with super fast canons - they bolts looks like misles - but was much faster, and they was able shoot constantly- it looks like super canon or something. The only think I heard from Andrew was "Torpedos locked, iam out............" and his plane burst in flames. We engaged those figters trying to lock the misles, but they was able to avoid my pair of them same for Su, they took a turn and focus fire on me - it was rain of death i saw those bolts comiing towards me with super fast speed i roled out of them and they pass by my left side. Alien craft changed target from me to Su and now Jim was in danger I saw him shoting 1 misle and second one just after enemy fighter avoided the first and it was briliant idea, becasue misle was able reach the target. Unfortunately alien figter survive the hit and rain of flaming bolts from both figters drop down to SU, he roled once so most of them mised him, but in mater of seconds fighters directed they canons at him drooping another dosens of bolts on Jim and he wasynt able to roll out of them and get hit by first new series coming at him fortunately ejecting just before plane was hited. I knew already that those new fighters are difrent and alone I cant stand a chance but becasue I was aproching one of the aliens fighters from 6th i took my chance and sended 2 misles one after another, one was able to hit him at it was enough to send him to hell. Another fighter and capital ship already focused fire on me i make 1 turn, then seond one but before I was able to roll out 3rd time and escape the fight I was hit by bolts from fighter and my engine get burned, I decided to eject before seond pair of that bolts hited the plane and destroyed it. It seems that aliens develop super weapon we cant deal with ATM, i am just courious why they didnt implemented this weapon to capital ships, we woudnt stand a chance if they did it - maby this weapon is still in development - we can only gues. Definitly this weapon is far way superior to any misle weapons, this canons are wery powerfull (1 max 2 shots is enough to deal with any of our planes), very fast shoting (you can roll out but before you can roll out 2nd time u will be hited and probably destroyed by another series of bolts), and very fast flying. I recomend avoiding heavy figters untill we develop beter fighter signed Lt. Max Kerick @Sentelin About vanila bug with multiple plasma batterys: Playing XNT. 5.2 i never experience that bug, then when 5.3 came out I got that bug from first misions not every one but quite often. Then one of the guys (u caled him bossy) said that changing phaser amo from 500/50 fix the problem. So i have changed that, and for 2months in game play never again has problem with multiple of them. Yesterday i have instaled the fix, and forgot to change value in weapon xml for phazer amo from 500 to 50 and in second mission bug appeared again. So rly rly I dont wana sound bossy, but they guy seems to have right with that. So whatewer u do, u do just let u know that i have tested this deeply for few weeks and this bug never reapered when amo value was changed.
  12. IS flamer supresion was edites Sentelin.? Had rly stupid situation when i shoted alien 5 tiles away from me - let say he was on north, and west of me I had my soldier 5 tiles away, and becasue of my shot to alien with flamer my sodier - beeing totaly in difrent place where I was shoting - becomes supresed- so that why iam asking. Anything such werid never hapen before fix so just asking.
  13. Anyone fought the HFighters with Su-T10s, Saracens and Foxtrots- and won? Any tips how to deal with them if yes.
  14. yea i like this mod and author for puting things simple - do this and dis-voila , gj and thanks.
  15. Can u write what files was touched by this hotfix if posible. I did some tweakings and merge some mods myself manualy to game files and dosent want to do it again for files that wasynt touched. ok I think I know what files casue hotfix probably only contains those changed, but becasue previous one was much wider and u mentioned tha u dont need previous one if u instal last I was thinkink it is containing same amount of files.
  16. Point is that I have transfered soldier and hired new then i have cheked stock and nothing was missing, after arival the armors and weapon was asigned to clases and when I unequiped everything then some things was missing. I notice this whit Zephir long time ago. I build couple of them and realize later that I was missing few, but was thinking that maby they get destroyed or I lost them in battle, and becasue they cheap and can be build fast I dint bother to check. But now it was few coyote armours, sulphur, few zephyrys. When i equiped soldiers with coyote to prevent disapearing then I was missing zephyrs. So Iam thinking maby its some mod isue, becasue it never hapens with jackal armour and mostly with weapons and armours from mod, what do you think?
  17. sometimes its goes to 7/3/4 depends do u unequip soldiers before speeding up time.
  18. Can somone check whats happening with my coyote armours after transfer of soldiers to another base is finished? Before transfer ends i had 10/3/6 quantitys of coyote in each bases. After they reach base of destination they becomes equiped in coyote acording to they funtion. After I unequip them I am always missing armours difrent amount each time, and I cant find them- maby Iam blind but more likly its some kind of bug. Save just in case somone wants to check it and tell me iam blind. U have to speed time 24 H to transfer finish, check stock before doing that. Thanks freeaking anoying bug it is probably vanila, soner or later I will not handle that, bug bugs bugs evrywhere ufo3.sav ufo3.sav
  19. Yea another reason to not play on ironmen. I woudnt accept such a losess by not my fault. @Zelius For me from time to time game crashes when c4 explodes in your case drop it somwhere else or do turn a bit difrent then bug may be gone.
  20. Have from time to time the same 3x misses for acc over 80%. Maby its just bad luck 3 times in a row, or vanila stuff like with spending 30TU to heal soldier by 1 HP.
  21. I decided to dont look on that and what games bring game brings, up to this i have reduced range od charlie to 30k so it gives u less chancess to avoid night misions especialy when u have 2-3 crassites at the same time. I transfer them but they not dot to dot equal so Iam not troubled to much about tranfers. Whats mid game - I mostly fight corvetes and landingships now, first 2 crusers appeared and never had GCTerror site(2x aerial one) no alien base yet. No turning points yet. Maby exept loosing half of relation with soviets and budget at end of the month beeing negative. This month I am close to losing Australia and South America but maby not so I have a chance to build base there- if I have money. I dont fight crusiers on GC, I tryed first and run away after first few turns I wasynt technologicly prepared- no lasers yet so I have second just now and I will just bombard it when shoted down. Soldier pool reset every month so if u hire good before end of the month u have a chance to get good few next month. Never I hired soldiers to fire them straigt away. I was testing that and maby 1-2 good one u can get on 10 bought this way. What i did on start I was using bad soldiers exacly to the rules of "Clausule 1B to GC missions" so they died more easly- Would you like to know more? Look on page 56 Unfortunately there is small incident that happens and we had to remove this clasusule- details in my next feedback. ARL -yea it is- didnt wana to spoil and Iam such a noob that dont know how to put SPOILER tags. About C4 - I dont have it for him but dont wana spoil to much, but if somone dosent like landship gallery and BUG of LOS(which prevents me from playing iron mode) then C4 is solution definitly 4 of them is
  22. ANy chances to get balance fixed without shifting? Or at least some information what has to be changed so I could avoid starting new game?
×
×
  • Create New...