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Gavinrad

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Everything posted by Gavinrad

  1. Yeah it's frequently amazing what people who don't have time and budget constraints can do :-p
  2. Well TFTD wasn't done by Mythos, it was done by Microprose while the original team worked on Apocalypse. Most of the problems with Apocalypse can be traced back to the incompetence of the people at Microprose at the time, since Microprose insisted on providing the graphics for Apocalypse, and the collaboration ended up being a 'disaster' according to Gollop.
  3. Xenonauts really is not a spiritual successor, it's more of a homage. The latest firaxis game is a spiritual successor.
  4. http://www.ufopaedia.org/index.php?title=Cultural_Influences_on_X-COM
  5. Apparently setting the video to a specific start time doesn't work with embedding so I just linked it instead. It's a basic rookie mistake that people either new or rusty to the originals due when disembarking from the transport, instead of gradually disembarking a few at a time, they clump everyone up right outside. It's just an alien grenade, but they're called sonic somethings in TFTD.
  6. Meh. The more I dig into it, the more I prefer the crazy seesaw balance of the original and tftd. Like watching IvanDogovich's current let's play TFTD youtube series reminds me how wild and zany the original games could be. He loses 13 out of 14 Aquanauts on his very first deployment to an enemy grenade. A couple missions later he only has 4 troopers available for a night terror mission, so he deploys, gets a couple kills, and manages to carry a deep one corpse back to his triton, enabling him to research Ion Armor. So with that daring move he is pretty much able to cruise a bit on the back of Ion Armor and Sonic Pistols. Xenonauts is still a worthy addition to the XCom family, and I'm happy to support the devs by buying the game. I hope if they decide to do another XCom homage in the future, they get a bit more ambitious with it. I've heard that there were a lot of artificially imposed limitations due to the engine this one is built with, so maybe with a more robust engine a few years down the road we could get a remake of Apocalypse without all the originally planned complexity stripped out.
  7. I guess I meant the LoS system, not the cover system.
  8. The cover system is ok but it's not intuitive at all. Still a pretty awesome game.
  9. In the Long War mod for Enemy Within, they tied enemy base assaults to recapturing lost countries (you automatically lose one country in the first month to serve as the mandatory base assault target needed to advance the plot). I wonder if it might be possible to mod something similar for Xenonauts, where a special base assault mission could bring a country back into the fold.
  10. you in and before you know it the quick couple missions you were gonna run turned into a helluva long play session. Definitely fun playing old school XCom without suffering through the horribly dated and clunky interface of the original, this is the first game I've paid full price for in a long ass time.
  11. If you want to give Long War a try, I'd recommend waiting til Beta 10 rolls out to sink any serious time into a playthrough, which should be relatively soon.
  12. Well mistakes do happen, but I find it amazing that either none of them thought to ask you about the typo, or none of them caught it.
  13. You still might want to make the group who did the trailer fix the typo. Looks unprofessional as hell. Otherwise the trailer is pretty neat.
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