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flef

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Everything posted by flef

  1. Yes, but not much actually. It is only a damage reduction not a proper armor mechanic. It is just like playing (again) a d&d -like game.
  2. Just saw a civilian entering a crashed UFO. Civilians are a lot bravier than my soldiers;)
  3. Sometimes they just run in the middle of the soldiers, or turn back. sometimes they hit somedody (soldier or "civilian") and create a Zombie.
  4. I noticed that when one of my men is hit by the blast of one of my rockets, he dies irremediably after the mission is completed (if he managed to survive the blast). I know... I shouldn't use rocket launcher inside a UFO, but it is so fun!
  5. There is the Saiga12 for the "Red" shotgun For assault rifle/semi Automatic carbine and SMG there are the MPI KmS72, AMD65, WASR10 GP, PM65, AKMS (AKM derivatives all of 'em) After there is the AK10x. They appeared in the mid 90s but basically they are AK74 in synthetic material. I forgot the funny stuff of the Warsaw pact: the RPO Rys. A Rocket launcher with thermobaric rockets. Ideal to clean the confined space of a space ship.
  6. I agree bases must not be an easy stuff. And losing is part of the fun IMO But wouldn't it be a bit better to put the prices on the maintenance cost or the price of the (some?) extensions. Meaning your bases must be profitable on a "not so long" run if you want to keep your workshops runnings.
  7. What you can add in advance ballistics is a MG3 (fast RoF high accuracy but terrible ammo consumption); Eventually you can design a Wiesel 1A1 with a Rh202 (Wiesel 1Mk20) or a BMD1 to replace the Ferret. for Assault rifles there is a lot of ideas. AK-74, FAMAS, HK-G3A3 (20round magazine-> idea), SteyrAUG, FN FAL SMG can replace shotguns: AKS-74, MP5, G3K, MAT49 LMG: L7, M240, MG3, FN Minimi, Ksp58, RPK, PKM, Stoner63 Precision rfile: Dragunov SVD, G3A3ZF, etc... Rocket launchers: LRAC F1 (long range , powerfull, Heavy), SARPAC, M72, RR gun. What can be an idea for the advanced ballistics would be to mix a bit the roles of the weapons. As an example, the Germans developed the Leichte MG3 for urban fighting. A lighter version of the MG3, a bit less powerfull but able to be fired from the hip without making the bearer flying backward. These kind of "light" LMG could replace shotguns, the SMG could fill a place between shotguns and Assault rifles (or pistols), Most evolved assault rifles are enough accurate to be comparable to a precision rifle at 700m. I think a good idea would be to fulfill dual-roles with advanced ballistics.
  8. I want to say that I find it a bit excessive at 1 000 000$ Am I alone to feel they are too expensive?
  9. I did a typo Is a way existing to change a xenonaut base name?
  10. Could be a nice feature though. May be it could be implemented through the relationships with region. I man if you regularly shot down UFOs over a lost region, the region might eventually appreciate it.
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