Magnum Force
Click here to download.
What is Magnum Force?
Magnum Force is a ballistic weapons mod for v21 stable. All the vanilla infantry weapons have been replaced (stats and images) with ballistic weapons of the period, and they have been incorporated into the tech-tree (the updated Xenopedia contains the lore behind these changes). I like hard games, and this mod is no exception. The early game guns are actually more powerful (max 50 damage, to vanilla's 35), but the later weapons lack the raw power of the MAGS (90 compared to 120). There are some new weapon types (revolvers, hence the mod name, sub-machine guns, automatic grenade launchers) and adjustments to existing weapons. An example of this is the assault rifles - they can burst twice per turn. I feel that in vanilla they aren't effective enough, and this change reflects their dominance over other weapons without overpowering them.
Ground combat retains the same balance in the respect of TU% for actions, movement, etc. - I like that balance in vanilla, it works. The geoscape features only a couple of changes - starting money is down a bit, and the later dropships have lower capacity...the vanilla mid to end game gets a bit tedious for me, too many soldiers knocking around reduces the difficulty.
Here's a picture of the omnipresent Ryan Quinn modelling our new stock weapon range (Josh Eales was not available at the time):
He's packing the Browning Auto-5, an AK-47, the pig, a S&W Model 629 , and a shiny block of c4.
Installation
Download link is at the top of the page (the file is 3.53mb). Make a clean copy of v21, and move the assets folder from the download into the clean copy, replacing the vanilla files. There's also two excel files in the download (vanilla weps and mod), which makes it easy to see the changes which have been made to the weapons.
Any questions, feel free to ask.
Changelog: