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Theon Greyjoy

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Everything posted by Theon Greyjoy

  1. It is I've already tried this some time ago. Wasn't happy with the results. The rate of of repeating faces was even higher than when simply unlocking cust.
  2. Yep, and ufo's have been buffed They are fragile but ...you'll notice that they are much faster and have an interesting weapon system. Though manuvrability was decreased. Think of them like of real aircrafts and not flying dots that could turn whilst almost staying in place. ------------------------------------ Request: Guys, give me some feedback about the current aircraft system when you have played for a couple of hours/days. I want to know: - which aircrafts you use - are you losing your aircrafts in battle? (even if you win) - any comments about specific aircrafts vs specific ufos are welcome too. Bonus Edit: 100th post. Where's my cake?
  3. the 100 cust portaits are used. Just not very often. They are used when you get a predefined-kickstarter soldier (e.g. Josh Eales). The problem is that (I might be wrong here) but I think that the predefined soldiers are connected to certain countries (hardcoded) So normally you would get lots of predefined soldiers cos you have lots of e.g. Americans in your soldier pool. With Extended mod you only have 4% of American soldiers. Now a predefined soldier won't appear among the Chinese, Filipino, Rhodesians etc.... cos they are not even hardcoded. So you will have much more soldiers using the pool of only 36 portaits. The only problem with unlocking all 100 is that, in some circumstances you might actually increase the chance that you will get two people with the same face (because you will have luck enough to spawn Josh Eales (hardcoded) AND you were unlocky enough to spawn a soldier who took a portrait from the unlocked "cust" pool...which happend to be the coded face of Josh Eales Of course it's deffinitly worth the risk if you have only 36 portraits..because portaits will repeat themselves during a long game. Another issue is that "Cust" portaits are only suitable for multi-culti nations (because they cover all ehtnic groups). It would be historically weird to e.g. get dark skinned Soviet Block soldiers.
  4. guto Ok, I will have some questions, best if we could chat in real time, I'll send you a priv. Resolved. If anyone is interested: fixed by reapplying XNT files.
  5. And the award for longest post in the history of XNT goes to... lol this is too much to address for one person (hopefully Sentelin and TD will follow) Bases: Till a few days there was no hope to modify them, lots of things were hardcoded, and only recently one of the players (Solver) got permission to access the code. I think that sb already requested that types of starting buildings should be made moddable....so some changes might be seen in the future. Morale system: Don't expect heroics from privates (they never saw an alien before). Remember that moving together and sticking to high-ranked soldiers grants a morale bonus in XNT (it was removed in vanilla)...so don't send your soldiers rambo - like. Graphics: That is the engine. Not much can be done here. A.I.: Look at my avatar, now back to the post, now to my avatar again ALIENS! (they use cameras) Bugs Mostly engine based, vanilla ones Aircrafts: are you playing manually or with auto-resolve? (Manual is prefered, as balancing auto-resolve is a nightmare with the current engine code), even though t1 aircrafts with t1 weapons should be balanced. Su provides more than twice the damage of a Condor (and costs much less than having 2 Condors, it also serves well as a defensive craft when a landingship comes near...if you have only Condors...tough luck prepare to be boarded ), Apollo is a rapid response aircraft with lots of radar range so you won't lose those targets... Apollo is mostly useful early when you don't yet have multiple bases to cover geospace. Thanks for the feedback
  6. Yep, you can exchange portaits and uniforms. As long as you don't include any xml. files. Just open xenonauts/assets/soldierimages and overwrite the armours (and faces) you want. Remember that there is an extra armour in XNT - coyote. You should insert the faces (from any other Marines armour folder) there as well. Otherwise your soldier will change his face when he equips a coyote :] * Side note: You will get Russians dressed as US Marines...awkwaaaaaard.
  7. Disabeling auto-updates + running the game through the exe file (instead of steam). Otherwise it will update anyway. Because who cares about logic . Or you could copy the game to a new folder and use that folder for your XNT game.
  8. So are you sure you followed the intallation instructions? The most obvious answer would be steam overwriting your files.
  9. Well if you want to research the aliens/corpses you will have to add them in researches.xml. (othewise what would the xenopedia use?)..at that point you can also add an entry in xenopedia.xml... But I think Sentinel forgot to mention Strings.xml which would also be needed. Otherwise your alien would be named ##### (this is not censorship. ##### would be his actual name) Lol, finally someone who actually reads the lore ^^
  10. I haven't seen anything bigger around There is a list of incorporated mods on the mods main page.
  11. Devs have stopped putting in new content a long time ago. Vanilla xenonauts is a finished product, Chris and team are keeping an eye for bugs, not on enhancing the game with new features. Your idea is more suited for a sequel than a mod . Theoretically, since the code is/will be open it might be possible. Though adding different transports, titles, armors and weapons (aliens too? ), water animations (?) would take a year or two for a very ambitious and dedicated team. And the end result would probably have to weigh more than 2GB. So theoretically: yes. Realistically: no. And as Sentelin says: In the end...is it really worth it?
  12. from version 5.0 (or was it 5.1?) You are able to use 40 characters when renaming your soldiers (though this means very long names will be cut in other menus). Still every one of my soldiers gets a codename. Lol, you wish. Coyote files are something around 290 MB (sic!). If the percentage of file size was taken into account this mod would have to be called Coyote Armor and some other XNT stuff. This should be made clear to anyone who wants moddifed soldier animations (even a recolor). Clean is prefered. Otherwise there is always a small chance that you will encounter errors SoonTmI wouldn't count on minutes if I was you Name your xenonauts after us and post about our horrific deaths in return Btw, are you supposed to be Jintho or Lafiel?
  13. Sorry for the wait, but we are now going into quality rather than quantity, we could release it right now and then make minor updates/bugfixes every day (and you would have to start a new game each time ) but we think it's better to polish it out and have a bit longer testing session. It's for your own good
  14. Idk, use dropbox or any other uploading portal But, as TD says... this is most likely something at your end, Would be best if you would try to re-apply XNT files into your game folder.
  15. Hard_Sarge are you using any other mods? You can upload the save and give me a link and I'll check if there is something wrong with the mod or whether some files on your end are corrupted.
  16. Since 0.2 isn't yet posted I'll make a late request: 1) Could you make an option to have aircrafts destructible? Also I agree with: - Mikhail Ragulin as he says: anything regarding unit ranks would be most appreciated (limitations but also the possibility of creating new ranks etc.) - And I agree with Skitso and Max_Caine (and others). Everything that could give us more options to mod in the stats of our soldiers ( KIA reports, cos of death, walk distance, bromance relationships , number and types of alliens killed) would be most appreciated in terms of immersion and building an emotional connection with your team. and Big Thanks for making Xenonauts a better game
  17. Nah, it was a standard strategy in the old x-com. Is it really cost-efficient in vanilla though? I haven't played for a while, no idea. 16 (and that's the UI limit) Nope. Just those 16.
  18. Now it's just a matter of time before sb starts a 1939 mod. Spitfires vs Ufo dogfights Thanks Solver.
  19. @ Radw Well, it is fully playable atm but new content and balance changes will be added. I think that's the case with most (if not all) big mod packs atm (its 2 days after the game was officialy released after all ). As for the things you have encountered, they might be balanced out a bit, but think of them as features instead of bugs - the point is to have random encounteres ...not always in your favour. When you step out of your Charlie you should feel the imminent danger and uncertainty...and not the "KILL'em ALL" attitude. Aborting a mission is offten a good idea (both early and late game). You might have fortgotten or not even known about that option as it isn't used much in Vanilla. Actually I think it was a part of the interface in the original X-com. Here it's hidden in the pop-up menu, so a new player might be less likely to consider it. And btw - remember that enemy armor is destructible... with every hit it's getting less protective.
  20. You're welcome And thanks for the comment. If you have any questions / balance opinnions please let us know.
  21. jupilerke1967 Steam is annoying, to make it less so: 1) you could just copy your Xenonauts folder and rename it (then to receive Steam patches you just rename it back as it was) 2)Alternatively, you can turn off auto-updating for Xenonauts in your Steam library. But be warned (as this is counterintuitive) Steam will still update your game the moment you hit the play button In both cases you launch the game by going into Steam/Steamapss/common/Xenonauts and opening Xenonauts.exe (thus not using Steam itself)
  22. Did you update XNT after 1.06 came out? Also there is a hotfix on page 14 of this thread (If you don't use it and you have an Intel your game will crash).
  23. Alternatively, change your processing unit to AMD ;P Yeah...the link is probably the more budget-friendly solution.
  24. Pypok, can you send me a priv with your system/pc specifications? graphical card/ processor type
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