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Sunspot

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  1. Black boxes in missions Whenever I reload a save from mid mission I get 'black boxes'. These black boxes usually the size of 4x5 units block line of sight and simply cover over whatever they appear. They do not hinder movement but cannot be removed. makes reloading in a mission impossible. PS: playing version 1.0 on imac.
  2. I like both those ideas! But I suspect the second one would be harder to implement. But at the very least stopping someones critical and bleeding wound should be way more then 5 TU's. Even the equivalent of shoving a tampon into someones bleeding hole, should be around 10-15TU's. And I highly doubt, that is simply what entails the healing process.
  3. Maybe creatures that require significantly less oxygen would be more likely to manage their senses within heavy smoke? And if their vision is simply blocked by the heavy smoke, maybe the Sebillians have, as per the wiki article: "The ability to sense infrared thermal radiation ... allows these animals to "see"[1] radiant heat at wavelengths between 5 and 30 μm to a degree of accuracy such that a blind rattlesnake can target vulnerable body parts of the prey at which it strikes. " Or Chris said so, also works.
  4. Your probably right about it not being feasible. But what if turning 45 degrees was reduced to 0.4 TU's? That way 45 degrees would round down to 0TU's and 90 degrees costing 0.8TU's would round up to 1TU. Personally I feel as though turning your head to observe fogged out terrain is something that would technically be part of a soldiers standard movement. I understand that in this case, the soldier is rotating his entire body; but 45 degree movement, through the eyes of a dynamic action seems like something that should be almost instantaneous. Simply, I feel as though a significant amount of TU's are being used by soldiers who simply want a quick arch view of the environment. to ensure nothing has creep-ed up on their blind side. Also, I might be Compulsive about making my soldiers rotate at the beginning of their turns.
  5. This is a wishlist of things which I believe could help verisimilitude and balance. - Healing should cost a lot more TU's. ie: removing bleeding with 5 TU's, just seems significantly disproportionate to firing a weapon in 20 TU's. - Removing items from your backpack should cost significantly more TU's ie: The current cost is significantly disproportionate to all other actions, and leads to abusive 'weapon switching'. - Rotating a soldier should cost 1 TU per 90 degrees, instead of 1 TU for 45 degrees. ie: Rotating 45 and/or 90 degrees would cost the same, 1 TU. - There should be more differentiation amongst the various aliens on the battle field. ie: Sebillian's could have a poison bite or a smoke gas attack to help them screen their movements. - Smoke seems quite OP. Aliens should still do something when faced with smoke. ie: Maybe have aliens shoot randomly in the smoke or throw grenades instead of do nothing? Alternatively, some aliens could be immune to smoke, like Androns or drones. - Vehicles / tanks could have a equipment compartment to help the team carry additional gear. ie: A box witch could hold a rocket launcher or heavy machine gun for soldier use. - There should be more civilians in Terror missions. I know this would affect loading time, but it would add significant atmosphere to city scape. Game is a solid fun so far, hope it keeps getting better!
  6. I purchased the game this weekend (19/02/2014) from Humble Bundle (version 2014-01-23 at 22:20) and have been experiencing significant bugs and crashes. I am not sure if I truly have version 20.x or if the one on their link is version 19, as many of the bugs I am experiencing seem to no longer be present by people playing version 20. How can I confirm my version #? and what could I do to increase playability? Here is a list of crashes or bugs I have experienced: - Cannot auto-resolve any dog fights (100% of the time) - 2 smoke grenades in same room create the ‘darkness bug’ when even non smoke squares have impenetrable darkness until soldier walks through it. (50% of the time) - Tank rolling over certain items causes game to crash (30% of the time) - Invisible aliens (5% of the time) - Crash during Alien hidden movement (5%) - Writing almost illegible (mostly for hit % chances) The computer I am using: iMac 27" 2560 x 1440 Processor Speed: 3.1 GHz Intel Core i5 Memory: 16 GB
  7. Looks awesome! -I would rather have the +1ACC -# of kills could be added to soldiers info
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