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Mithaldu

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Everything posted by Mithaldu

  1. You'd help people a lot by pointing them to search through that before posting bugs.
  2. This was the same a few months ago, on my machine, dragging the Geoscape view around has to be done quite slowly. If i go too quickly, it'll lock up for a tiny bit, but dragging quickly for a longer time will keep it locked up and it'll only unlock once i stop dragging. See also: http://www.goldhawkinteractive.com/forums/showthread.php/8525-V20-Geoscape-mouse-dragging-geoscape-quickly-is-not-rendered-fluidly
  3. Holy damn, i am impressed. I didn't expect there to be a public bug tracker ever, despite my ranting to that effect and you actually did it. I'm sadly hard-pressed for time due to a conference i'm co-organizing next week, but after that i'll be sure to help add to it.
  4. Also reported here: http://www.goldhawkinteractive.com/forums/showthread.php/8656-V20-Stable-Hotfix-1-base-equipment-screen-shows-charlie-even-when-charlie-s-away
  5. Yeah, that doesn't do anything for me. Guess i'll have to make do with just throwing it out of my subscriptions.
  6. Just a scrolling message would be a gapstop until a proper popup can be implemented for it, but when i'm watching UFOs zoom around while my fighter planes take their sweet time to get all prettied up for the dance, i don't want to have it be a reflex game just to send them out again in a timely manner. I'm honestly confused why you guys aren't annoyed by this. Are you seriously fine with letting UFOs get away because high speed time mode made you send out the fighter an hour later than the time it was actually ready?
  7. Dropped a bunch of reports in the experimental build forum.
  8. This is fixed in Hotfix 1, with only a small quibble remaining: http://www.goldhawkinteractive.com/forums/showthread.php/8657-V20-Stable-Hotfix-1-red-penalty-part-of-weight-bar-is-missing-in-combat-inventory As such the thread can be closed. Edit: Oh wow, i can't even edit my thread title here.
  9. The most convenient way of doing initial deployment is to simply scroll through the soldiers one by one and have them to their moves. This is however thwarted by the fact that the order they show up in the craft seems to be random and scrolling jumps from from back to front any generally everywhere. During map setup the game should check orientation of the transport craft and sort soldiers such that scrolling through them makes it possible to have a seamless initial deployment, front to back.
  10. In the combat inventory screen the red overweight penalty part of the weight bar is not rendered.
  11. The base soldier equipment screen by default shows the list of soldiers on the transport craft and also allows changing their loadouts, even though the transport craft is current outside of the base. Clicking "unassigned" shows the unassigned list of soldiers on the base, as correct, and blocks returning to the transport craft list, as correct. However leaving and reentering the screen again shows the transport craft. Two possible solutions here are to choose the default entry to to show after filtering transport craft not on base; or simply making "unassigned" always the first entry and having it show up even when it's empty.
  12. This makes equipping soldiers a bit of an annoying trial-and-error thing. The weights should be listed there.
  13. Scrolling with the mouse over the item list in base equipment screen does not disable scrolling through soldiers, meaning it becomes impossible to scroll through the item list while staying on the same soldier.
  14. OPTIMALLY i'd prefer to have a list of options like the Altair UFO games have where i can customize where and how the simulation stops. The next best thing would be having it stop always. I guess you could have it stop only when there's an active UFO or mission on the map, but that seems like a pointless implementation effort.
  15. This is with an empty map. I haven't actually played long enough to have a busy map yet.
  16. That's a position where it will be on the screen for all of 0.5 seconds for most users. Shouldn't such information be in a position where it will be seen regularly and can be found easily?
  17. In the equipment screen of the geoscape i have a soldier with only armor, 61 strength: Carried weight: 6kg - TU after weight penalties: 65 I start adding machinegun ammo: Carried weight: 26kg (bar is now full) - TU after weight penalties: 65 I add another one: Carried weight: 30kg (bar still full) - TU after weight penalties: 65 I add another one: Carried weight: 34kg (bar still full) - TU after weight penalties: 58
  18. Often i'll find myself with a UFO flying around and interceptors in base waiting to be refueled/rearmed. In practice this means having to pause and try to deploy manually a lot. There should be an event for finishing refueling/rearming. Note: This should be applied for all vehicles, as the dropships have the same issue, and i expect land vehicles will have too.
  19. While playing normally i got a popup that a new crash site was available on the other side of the globe. It had the options "Deploy strike team" and "Cancel". At that time my transporter was en route back to base, so i clicked "Deploy" and immediately canceled out of that with the "X" button, intending to deal with it once the transporter was back. But time remained on the biggest setting.
  20. Couldn't find any previous reports about this, so it might just be my system. DxDiag report here: https://dl.dropboxusercontent.com/u/10190786/DxDiag.txt As for the issue itself: I can scroll/pan (however you prefer to call it) the geoscape with cursor keys fine. When i drag it with small and slow movements it also pans fine. However as soon as my mouse movements go beyond a certain speed the geoscape does not follow anymore, just stays where it is until i stop moving the mouse, at which point it snaps to the new position. Makes me think you maybe want to add something to discard mouse move events if too many come in.
  21. Clicking crouch toggle with no TU left just makes the click noise and nothing else. There should be some kind of feedback that the action failed, i.e. a noise and/or the button flashing red. (Or even better, grey it out if it can't be done.)
  22. In ground combat mousewheel in non-targeting switches between soldiers. However for me it does so in reverse order of what would feel natural for me. There should be options to rebind the "switch soldier" keys, or at least an option to reverse the order.
  23. In the geoscape both the game options screen and ESC menu can be closed with ESC, however in the ground combat this doesn't work.
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