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Mithaldu

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  1. You'd help people a lot by pointing them to search through that before posting bugs.
  2. This was the same a few months ago, on my machine, dragging the Geoscape view around has to be done quite slowly. If i go too quickly, it'll lock up for a tiny bit, but dragging quickly for a longer time will keep it locked up and it'll only unlock once i stop dragging. See also: http://www.goldhawkinteractive.com/forums/showthread.php/8525-V20-Geoscape-mouse-dragging-geoscape-quickly-is-not-rendered-fluidly
  3. Holy damn, i am impressed. I didn't expect there to be a public bug tracker ever, despite my ranting to that effect and you actually did it. I'm sadly hard-pressed for time due to a conference i'm co-organizing next week, but after that i'll be sure to help add to it.
  4. Also reported here: http://www.goldhawkinteractive.com/forums/showthread.php/8656-V20-Stable-Hotfix-1-base-equipment-screen-shows-charlie-even-when-charlie-s-away
  5. Yeah, that doesn't do anything for me. Guess i'll have to make do with just throwing it out of my subscriptions.
  6. Just a scrolling message would be a gapstop until a proper popup can be implemented for it, but when i'm watching UFOs zoom around while my fighter planes take their sweet time to get all prettied up for the dance, i don't want to have it be a reflex game just to send them out again in a timely manner. I'm honestly confused why you guys aren't annoyed by this. Are you seriously fine with letting UFOs get away because high speed time mode made you send out the fighter an hour later than the time it was actually ready?
  7. Dropped a bunch of reports in the experimental build forum.
  8. This is fixed in Hotfix 1, with only a small quibble remaining: http://www.goldhawkinteractive.com/forums/showthread.php/8657-V20-Stable-Hotfix-1-red-penalty-part-of-weight-bar-is-missing-in-combat-inventory As such the thread can be closed. Edit: Oh wow, i can't even edit my thread title here.
  9. The most convenient way of doing initial deployment is to simply scroll through the soldiers one by one and have them to their moves. This is however thwarted by the fact that the order they show up in the craft seems to be random and scrolling jumps from from back to front any generally everywhere. During map setup the game should check orientation of the transport craft and sort soldiers such that scrolling through them makes it possible to have a seamless initial deployment, front to back.
  10. In the combat inventory screen the red overweight penalty part of the weight bar is not rendered.
  11. The base soldier equipment screen by default shows the list of soldiers on the transport craft and also allows changing their loadouts, even though the transport craft is current outside of the base. Clicking "unassigned" shows the unassigned list of soldiers on the base, as correct, and blocks returning to the transport craft list, as correct. However leaving and reentering the screen again shows the transport craft. Two possible solutions here are to choose the default entry to to show after filtering transport craft not on base; or simply making "unassigned" always the first entry and having it show up even when it's empty.
  12. This makes equipping soldiers a bit of an annoying trial-and-error thing. The weights should be listed there.
  13. Scrolling with the mouse over the item list in base equipment screen does not disable scrolling through soldiers, meaning it becomes impossible to scroll through the item list while staying on the same soldier.
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