Jump to content

llunak

Members
  • Posts

    1,320
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by llunak

  1. As Max_Caine says, that wouldn't really work. But somewhere buried in my long todo list there is an item about adjusting how the shield works (right now it's a scouting tool rather than a breaching tool, which is kind of silly), and as a part of that I could make the shield work in two modes, and in the second mode the shield could provide good protection from 270 degrees, which would handle the original problem.
  2. If you're sure this problem is not a problem with your system, try deleting assets/mods/ (or even the whole game data), switching and then verifying local files. If that doesn't help, the problem is not with the game, but with your system (or Steam, which you presumably use, even though you didn't mention this rather important detail).
  3. "Seems" is an appropriate word there. Getting the code itself should be probably the easiest part of getting anything done with it. Also, quite frankly, your chances of getting these minor issues fixed would be much better by handling those yourself rather than hoping that such minor niche things ever appear near the top of my already rather extensive todo list that will never ever get even to a half of its size. Things that would be nice if they got done is certainly not what there's shortage of.
  4. Update for version 0.34 of Xenonauts: Community Edition has been released as 0.34.1. Installation (Windows/Linux Steam users): Steam will be automatically updated (may take a while until the update is available). Installation (other users): Follow installation steps from the 0.34 announcement, only use 0.34.1's base mod and mod pack instead of 0.34's . Changes summary: When a soldier is killed by an unseen alien, center the view on the killed soldier in order not to miss the event. Fix a problem that sometimes caused an interceptor not to be fully rearmed after returning from a launch for which it wasn't fully armed. Prevent the pathfinding from giving away that an unrevealed tile is not reachable. Prevent centering on the location of a mind-controlled soldier by trying to select the soldier. Ensure animated map objects are loaded properly if their files are split between mods (fixes e.g. animated water in maps from map packs). Base defence turrets now actually decrease the number of attacking aliens. Fixed attack vector calculation in aircombat that sometimes caused fighters to turn in the opposite direction. Avoid a crash if e.g. a tank survives a building collapse. Make sure a building always collapses as soon as it doesn't have enough structure to keep standing. Reapers no longer spawn from stunned zombies. Disallow equipping alien plasma cannon for Predator soldiers (no animations for this combination). Prevent flying into base walls during base defence missions. Do not show the night combat explanatory dialog if the first night mission is actually an alien base attack (which are technically always night missions). Do not add damage around landed/crashed UFO if there's actually no UFO. Fix sorting in launcher's Modding Tools to actually work. Add 1280x720 to the list of resolutions that are always offered in the launcher. Fixed a startup crash on Windows XP. Minor mapping fixes. Significantly reduce delays when updating map preview in the level map editor on map changes. Provided a launcher script for Linux. For further details, see the 0.34 release annoucement.
  5. Not really, at least for now. We have been given a copy of the changes done by the porter of the official game, but it's been provided as a single code drop (=all changes mixed together, whether trivial or complex), which would presumably make the merging of it on top of X:CE's year worth of changes a tedious work. Given that the Windows version appears to run just fine with Wine (in fact, possibly better than the native version, guessing from the bugreports), there's probably no good reason to spend the effort on this.
  6. I've changed the list to allow only a single selection. http://www.goldhawkinteractive.com/forums/showthread.php/10965-Community-Coder-Program!
  7. It's the Modding Tools part of the game launcher. French translation mods shouldn't be automatically installed unless your computer's system language is French though.
  8. "unofficial" = "not a Goldhawk Interactive release"
  9. http://www.goldhawkinteractive.com/forums/showthread.php/12193-How-to-Write-(Good)-Bug-Reports
  10. http://www.goldhawkinteractive.com/forums/showthread.php/12193-How-to-Write-(Good)-Bug-Reports
  11. So why don't you find out? Make a save that will lead to an alien shooting, repeat the situation a sufficient number of times (20+?) and see what the reality is.
  12. There are 4 hardcoded factions and it's hardcoded on whose side they are. Civilians are all the same, just get different look from units/civilian/tileset/ , local forces are almost the same, but they differ in the gun they get. And that's it I'm afraid.
  13. It's rather easy to tell with X:CE 0.34, so you presumably don't. The game launcher shows the game version.
  14. There are only 2 friendly AI's, civilians and armed forces. What do you need exactly?
  15. Are you sure you have a fresh install? I see Skitso's Oppressive UI in the mod list, maybe you've overwritten some game UI files while trying to install it, or something similar?
  16. He certainly can at least a bit. That's fine. The annoying part was the attitude of expecting people who do this for free/fun to fix your perceived problems just because you know better.
  17. If the game crashes with soldiers just walking, it may not be just your mod's problem.
  18. I don't see how anyone but a developer would be able to tell anything about a random crash -> bugreport.
  19. That depends. -> http://www.goldhawkinteractive.com/forums/showthread.php/13385-Can-X-CE-be-installed-on-OSX
  20. Currently X:CE only provides a Windows build that is supposed to be launched using Wine on other platforms (just as was the case with the vanilla game until recently). That works fine for me on Linux. But there's no developer who can test this on OSX. X:CE will eventually hopefully merge the Linux/OSX native builds from the vanilla game, but again, if it won't work on OSX, that'll need to be handled by somebody who'll actually be able to test and fix it.
  21. Yes, it is the leaning/peeking around corners feature. There doesn't seem to be anything incorrect in the pictures besides the incorrect assumptions added in the comments (either about the supposed inability to lean to the side, or about the game precisely calculating geometry of every single object). If you are concerned about the lack of the leaning animation that would show this or allow improving the presented trajectory of the shot, you are welcome to create all the necessary animations for each armour/weapon combination.
×
×
  • Create New...