Lohengramm
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Lizard spawned inside hay silo with no doors on farm map
Lohengramm replied to Lohengramm's topic in X:CE Bug Reports
It was fairly early game, I've never made it terribly far. The ship must have been one of the smaller ones. -
Lizard spawned inside hay silo with no doors on farm map
Lohengramm replied to Lohengramm's topic in X:CE Bug Reports
Was stuff like this fixed in the map generation fixes in 34.2? -
Xenonauts: Community Edition 0.34.1
Lohengramm replied to llunak's topic in X:CE Release Announcements
Sweet, any estimate when that might be making an appearance? Are you mostly just bug fixing at this point, or do you have more quality of life / modifications in the pipe? -
Xenonauts: Community Edition 0.34.1
Lohengramm replied to llunak's topic in X:CE Release Announcements
http://www.goldhawkinteractive.com/forums/showthread.php/13428-0-34-stable-can-t-climb-on-top-shipping-containers-with-obvious-paths-ramps -
Xenonauts: Community Edition 0.34.1
Lohengramm replied to llunak's topic in X:CE Release Announcements
Do Minor Mapping Fixes include a fix for not being able to stand on top of shipping containers? -
Cop/Security Guard with Laser Weapon
Lohengramm replied to Loki45's topic in Xenonauts General Discussion
Is the subplot about the lab assistant selling your secrets part of that? Or was that a Community Edition addon? -
Mutual Surprise Rule in X:CE vs. vanilla?
Lohengramm replied to Lohengramm's topic in Xenonauts General Discussion
Yeah, I see X:CE has door reaction fire. I think I'd rather play vanilla if it retains XCOM's mutual surprise rule This is a really big change in X:CE if it doesn't work that way in vanilla, and should probably be an option you can change in the settings somewhere if it isn't like vanilla? -
I did a forum search and found this: http://www.goldhawkinteractive.com/forums/showthread.php/10011-Opening-door-should-trigger-reaction-fire/page8?highlight=mutual+surprise In which it seems Ilunak is in favor of allowing aliens reaction fire when you open doors, but Chris is indicating that is not how Xenonauts vanilla was meant to work, favoring the classic XCOM mutual surprise rule? Is this something X:CE changed? Because when I opened an alien ship door with my shield man, he got blown away immediately by a Caesan with a rifle standing on the other side of it. Or did Chris change his mind and make the basic game behave like this too? This is pretty important to know.
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New to Xenonauts - Air Game / Strategic Mode Advice?
Lohengramm replied to Lohengramm's topic in Xenonauts General Discussion
Oh, no I think I see what I need to do Thanks for confirming what I was starting to think, though. -
I did a forum search and found this: http://www.goldhawkinteractive.com/forums/showthread.php/10011-Opening-door-should-trigger-reaction-fire/page8?highlight=mutual+surprise In which it seems Ilunak is in favor of allowing aliens reaction fire when you open doors, but Chris is indicating that is not how Xenonauts vanilla was meant to work, favoring the classic XCOM mutual surprise rule? Is this something X:CE changed? Because when I opened an alien ship door with my shield man, he got blown away immediately by a Caesan with a rifle standing on the other side of it. Or did Chris change his mind and make the basic game behave like this too? This is pretty important to know.
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Would it be possible to do something to make Strength training less micro-intensive? The way it works now is a no-brainer, just load everyone up to max weight before every mission. It isn't a decision point, just something you need to micro-manage constantly since Strength values change constantly (if you're doing your busywork correctly). Wouldn't it be preferable to have a Strength training system that didn't require this busywork between missions? For example, it could be as easy as lowering the training requirement to 50% of your weight capacity (from 90% presently, I think?). Just to keep SOME requirement in place, for appearances Then you don't need to worry about being sure your packs are full constantly after each mission. I don't honestly think this is ideal either, however, since new players still won't know when equipping their team that this is something they should always be doing. Training other stats is more obvious / automatic / doesn't require any work outside ground combat mode, so this stands out for that reason as well. It already trains exactly the same way TU does afaik, with just an additional micro requirement between missions? Since we're already half way there, why not just go whole hog? Make Strength improvements follow the TU formula to the letter and forget about any extra requirements, since those extra requirements = pointless, boring, micro busywork with no value added? Wow. From the man himself. Is this something that could be done in X:CE or would that require a ton of work to not break the game?
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I noticed man-portable Rockets do, and C4 charges do not (well, a single C4 charge did not). Is it possible for 2x C4 charges to break a UFO door? Do Scout Car Rockets break them? I don't know how terrain damage works, do you need to break a damage threshold in 1 attempt, or does the game record damage done to terrain and let you break down wall with multiple applications of lighter damage?