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silenced

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Everything posted by silenced

  1. For some reason it's impossible to reload a Singularity Cannon if you have a soldier with low TU using it. It can be fired, but not reloaded. Not %-based yet as everything else? My soldier has 46 base TU, with Cannon equipped only 30, although on 100 Strength due to Predator Armor. Firing costs 24 TU.
  2. Happens with Androns & Sebillans aswell. Up to the point where you enter the UFO and clear the first floor/move inside so that those in the upper floors actually start moving. Got nothing to do with Psionics in my opinion. Happens even if no Praetor is alive.
  3. Well, I tried to intercept a landed UFO with a dropship. Bad for me it took off right when the troops had arrived. Since then: always send interceptors first to prevent situations like that.
  4. Well, had a Terror Mission with Ceasans ... I think I do not need to mention how it ended. First turn: 11 soldiers on team, 3 soldiers mind controlled, all 3 heavy weapon guys with MAG weaponry. 3 casualties. Next turn: next casualties. Next turn: Mission Over! I decided to reload and drop all weapons at the end of the turn. Was doable that way. For some reason it's currently not really playable as soon as things like these happen. Well, it is, with lots of frustration. Anything else is really fine, but something that you absolutely can't do anything about is annoying and kills the game in the long run.
  5. IF you do, then give soldiers the chance to stop bleeding by themselves by using a medkit. No health given back but stopped 1 wound per 65% of TU. If another soldiers does so then as usual.
  6. In the beginning I used the 'stack'-tactic to breach UFOs. Lost quite some men due to reaction fire this way. Later on I switched to blasting them open with a machine-gun attack. Since they fire bursts of 10 rounds it's quite effective. My minimum amount of heavy weapons per squad is four soldiers anyways. With this the suppression often works directly and suppresses those behind the door. Then it's either gas grenades (early game) or simply machinegun fire and anything else until everything inside is dead. Further approach is different, especially with larger UFOs. I've also had it quite often that I was still busy with aligning in front of the UFO, and suddenly the door went open and the slaughterfest was started by the aliens. With casualties on my side aswell. There should be that awareness that having all the time you want is not 100% sure.
  7. So far the game is running quite fine on V4. Made a 'Normal' run up to MAG weaponry + Marauder aircraft. Now just waiting for what's happening next. Finance feels fine, most countries are 'Maxed', except Australia, which is still on 'Poor relationship'. It's simply the last country I usually cover. It's enough to finance 3 bases with a full set of soldiers without having to fight each UFO in ground combat to get even more money. It's ok for 'Normal' difficulty, IF you know what you have to do. Combat is fine, especially in the later stages. Terror missions are quite hard sometimes with the 'Alien Plasma Cannon', but well, that's working as designed. Harridan Snipers can be quite some pain in the ass, which is very fine too. Had one of them kill two of my soldiers in one turn. In that case it seems like smoke is not that effective. Anyways, keep up the good work.
  8. In most strategy games you can use a simple one-sided strategy to win. There is no thing like balance, using single things in a massive way is mostly 'I win'. 8x RPG? I win. 8x MG? I win. 8x Grenades? I win. But, nerf them because of it's possible that way?
  9. Seems like. Clear most of the map and have them all running around a bit.
  10. Had 9 (Andron + Harridan) in a Carrier command room recently. That was the moment I remembered why I wanted to pack my Predator-Heavies with spare RPG's and one additional RPG-round. Sometimes, only brute force helps. Because of this amount of units in a small room one Alien turn took like 3 minutes.
  11. Started doing that aswell since it got annoying. Just as in good old X:COM times. Remember: Controlled soldiers don't pick up anything and almost never use grenades.
  12. Ahh, please stop reminding people of this disaster. I'm happy that Silent Hunter 3 is still running fine on modern machines, and the mods for make it even better.
  13. I like the Valkyrie. That's all. The issue with the other dropships is: You move and can instantly lose 3 or 4 soldiers by cannon reaction fire. That's why moving out of a dropship without letting one turn pass is kinda suicidal from time to time. In v22.3 the Valkyrie is nice. I may finally increase the number of my soldiers to more than 8 per dropship, when the financial issues (not a game issue) are solved. 3 Bases is quite expensive if they all got ground combat personnal.
  14. Just another thing. What's with all that becoming unnerved/berserking now? My 'Commanders' with 99+ morale go berserk almost every 2nd turn.
  15. Maybe, but only maybe, someone might be able to convince GHI to implement a small storage box in every drop ship. Where you can put in a bit of extra equipment, like a RPG-launcher + backup shields. Similar to all the stuff in X-Com lying around in the dropship.
  16. Performed a reinstall, started another Ironman game on Normal and proceeded. Downed 2 Scouts, one in the sea one just assaulted successfully with captured aliens, started researching Alenium and then the game crashed while in Geoscape. As a side note: The one alien in the scout did not go down even after like 10 stun grenades had thrown at him, it didn't move at all anymore and had a permanent 'Suppression' above it's head. Had to be shot to finish the mission.
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