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GoodKnight

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  1. Can't seem to find the answer so I'll ask.. If I download the 3 rar files and install the mod now will it be the 1.00.01? or do I need to download this install it and then download the 1.00.01 patch?
  2. So... Question.. I installed the game via steam updated to the community pack. Inserted the files of the mod and set the order of the mods correctly. The start of the game first like 3 missions I got my ass kicked. Then I started to notice the AI was not shooting me lol And then I noticed they have no guns. Apparently I forgot to change the Insert to replace.. Is that the reason why the enemies have no guns? I just don't want to restart the campaign and have this happen again...
  3. lol when I was in the army we used ceramic plating in out vests heavy as fuck.. But on topic yeah there are different kind of slugs ment for different kind of shit. I'm sure anyone hit by a regular slug would be at least incapacitated as in a casualty. No matter what kind of armor he was wearing
  4. So is there no chance of implementing ammo that when loaded fires the "burst" IE the buckshot. and does x damage. and implementing ammo that when loaded fires single shot IE the slug? dealing y damage?
  5. Damn! Forgot to mention played in the non experimental build! Was kind of scared of trying the new build because of the balance with the planes. But I guess it's time But the main issue is the radar dish and the laser canones man. Can't see anything next to them they don't even go transparent. Maybe if there was a button that made all walls and things transparent regardless if someone is next to them? And to clarify the radar and laser didn't go transparent even when my dudes were next to them. Thanks for the replay and keep on gaming!
  6. So YAY! did my first base defence mission! Was kind of awesome except for one thing. And that is you can't see anything that is next to radar dishes or Laser Cannons.. Really annoying! lost a damn Commander to that . Also please make the walls transparent or something. Because right now if I want to see what is next to a wall I need to move my dude there (unless you can turn your camera around lol if not then I totally cool with that only I was playing don't starve and I was sure you couldn't move the camera and bam lo and behold after like 14H+ of gameplay I moved the camera by mistake lol) Another thing some AI just stay where they are.. kind of boring come to me ffs attack me! meh whatever. Last is when you send a squadron and it gets attacked in rout after the success it tries to return to base. Very annoying since a city got nuked and because I'm in Iron Man well... Damn! PEACE bitches! And awesome game
  7. Same here.. It's weird have like 4 commanders etc.. But if you do think about it it makes sense in that special forces units are mainly officers (In my country) But maybe we should have two separate things? Combat experience and rank. Combat experience would be received through.. well.. combat lol. And ranks will be something you could give out based on formal training maybe? Or the amount of units you have? Thoughts?
  8. <p><p><p>thx mate!</p></p></p>

  9. <p><p><p>Welcome to the forums!</p></p></p>

  10. Hi Chris! It's 4AM for me and I just registerd (something I loathe doing ) Just so I could comment on the subject. How about this. Leave the old system in of the crashing planes etc and have both options. When you start a new game allow me to choose difficulty. And then add another option of custom difficulty. Here I'm able to choose which systems I prefer on and off. It could affect many difficulty options not only the one about the crashing condors. To summarize since I'm real sleepy and there is a chance you misunderstood me just have more options that way everyone is happy Good night mate and Good Luck!
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