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jonny211

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  1. Car crash, didn't hurt. Jumped off a roof and broke my ankle, nah didn't hurt... TFTD - weeks of unbearable agony getting wiped out over and over again by lobster things in the shadows that your freakin bubble guns couldn't even scratch. Now that is pain, please do not remake TFTD.
  2. Haven't you seen Independence Day? Interstellar locusts defeated by Win3.1
  3. I second this, MC is a real pain when three of my 12 open fire on the others even though they've moved and fired during their turn and have no action points left. I could tolerate it a bit more if the MC'd soldier used any remaining action points during the aliens turn, I'd imagine they've succumbed to the whispers in their mind telling them the captain ate their last biscuit and must die NOW. Stowing weapons every other turn to avoid any friendly fire seems gamey Also dread makes the final mission even harder, elite troops are reduced to a crawl and cannot deal with the aliens.
  4. Who needs blind luck when you have rockets mwaahaaahaaa.
  5. In my last alien base assault I landed in a medium Andron base and the terminators just kept coming, my commander was killed but morale held and three guys blew the alien base reactor, they ran back to the base entrance - all shouting 'GET TO DA CHOPPAAA' with Michael Bay style explosions following them. Any link I can make to a cheesy film moment is good for me.
  6. Happy days with SH3, my favourite mod was the gramophone one - nothing like 'Long way to Tipperary' on the speakers as you hunted in the grey Atlantic. A quick Google shows that game is 9 years old!
  7. Hmm not sure if you're trolling or not... Ubisoft, the publishers that sunk a whole submarine genre with Silent Hunter 5.
  8. Nice one - definitely a Meritorious Service Medal heading your way, less plasma heading my way.
  9. Hi, In September the blue shirted guys with sunglasses show up with shiny new plasma rifles and make my life hell. It seems they can one shot your basic armoured guys from across the map, I had one shoot from behind a wall, through a window and then through an open door to kill one of my guys. Their RNG modification device allows them to bypass cover most of the time. I've already reduced the accuracy of plamsa rifles (their reaction fire was ridiculous) but is there a way to reduce the guards shooting skill too?
  10. I love the aliens assaulting my base, the opportunity to redecorate the walls with purple goo is always welcome. Apart from the main base when I start a new one I'm trying to work out which structure is the best to join onto the command centre. I tend to have the rest of the base branch out from this one room, unless the aliens have their assault tunnels joining onto the command centre then they have to come through this one room. So far I've been using the hangar for this, but which room would you use? Sadly they've only ever attacked my main base - which is a mess of rooms.
  11. I'd be interested in knowing how you'd deal with enemy air superiority flights (3xheavy fighter) with mostly Foxtrots. Would you just launch a bait Condor and fly away on the map, then burn away on the air combat minigame?
  12. Why haggle/complain for a reduction that may be worth less than a pint of beer (UK ripoff prices only)? Not everyone expects a sale, if you play hex wargames over at Matrix/Slitherine their prices always remain the same initial price even after years.
  13. Aha the events have already been balanced then! I think the Cruisers came much sooner than 5months (on Veteran) but I've started a new game on Normal so the save is gone. Before restarting I had two bases with 15 scientists in each and was at Jackal/Laser & scatter laser on the ground with Alenium misiles (I had an Alien Reactor to research which unlocks the next tier of missiles.. or does it?) and I had researched Corsairs but only had one on the assembly line due to funding. My mistake was to only build a single Foxtrot, in this game I'll try bases with 3xCondors and 2xFoxtrots. Do Alien bases also affect the funding or just relations?
  14. I've changed the ammo level through the xml file in the assets folder. I think it was aircraftweapons.xml and the files are pretty self-explanatory. However in my quick browse I couldn't find anything related to the UFO generated events. In a new Normal difficulty game I saw 'tidal disruption' costs $10k and an 'abduction' costs $15k. In this new game the US zones get hammered to start with and it'll be 18 days until a base with 2xhangars is built and fitted out with Condors.
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