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Everything posted by Duke
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i will go to stream, ru hardcore challenge soon!
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gratz!
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i played. and i asked to make it optional. i dont want dat option
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- The "Reveal All" what?! is it optional? oh sht. make it on\off pls. its realy bad casual option
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- PersistentLOS yeah nice. that was i asked 3-5 month ago
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yeah. nice
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V21 Experimental 1 Balance Patch Available!
Duke replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
- Smoke grenades no longer block line of sight. you kidding me. turn it back pls -
ну может хоть вы завезете, а то у меня на стримах все спрашивают: а когда игру переведут
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V20 Experimental Build 8 Hotfix 2 Available!
Duke replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
aliens attack me only if i in agro zone. except reaction shoots, its work great -
V20 Experimental Build 6 Available!
Duke replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
unlimited grenades in aliens equipment. sad. and they throw grananed no matter what. 1 or more xenonauts in front of view -
V20 Experimental Build 6 Available!
Duke replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
awesome -
V20 Experimental Build 5 Available!
Duke replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
nice -
yes. spend all avaible money
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it means 1st base with a lot of stuff also cost 250000? now it cost 250000
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V19 Experimental Build 6 available!
Duke replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
balistick assault rifle sucks. on insane now shootgun+smoke is only one weapon cary early game vs a lot of aliens whith heavy plasma rifles and canons -
V19 Experimental Build 6 available!
Duke replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
buff shotgun? srly? it was OP gun from 19.5 whith close combat buf accuracy now its more OP. -
V19 Experimental Build 6 available!
Duke replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
what it this? explain pls -
[v19.5 Ground Combat] reaction fire and smoke grenade
Duke replied to Duke's topic in Xenonauts Bug Reports / Troubleshooting
they missed often but i have got many hits from alien when 4-6 cells whith 3 smoke staks protect me and alien stay in 10 or more cells from my unit. ofc it may be just real unluck for me if it work correctly it means smoke do not protect from reaction fire(when accuracy 0% from smoke penalty). its little not logic -
V19 Experimental Build 5 available!
Duke replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
insane difficulty always chalenge to gamer. if you afraid that - dont play in this difficulty -
V19 Experimental Build 5 available!
Duke replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
i hope in 19 stable immortal xenonauts aircaft should be mortal at insane difficulty -
if player use a lot of smoke grenade(5-8 in backpaks on each unit) his soldiers becomes invisible(aliens do only reaction fire)(3 or more stacks of smoke on same place in line of sight range) for aliens and they want shoot, aliens just run away some times or stay at same position several thoughts about it: 0) what you think about shooting on a sound(or last known position), that counter units hiding in smoke. especially for heavy plasma, what a surprise for soldiers hiding in smoke. ofc accuracy penalty from smoke take effect when alien try to shoot but he can hit ground near the soldier and deal them damage 1) aliens throw grenade in soldiers who hide in smoke, on a sound(or last known position). developers say granade throws will be added whith AI upgrade at 19 stable 2) alien run away from the smoke(alien is closer than 7 cells to smoke) and take cover if it cant shoot or throw grenade 3) close combat, but alien do this very rarely (and remove accuracy penalty when units stay face to face) 4) limitation for smoke grenade on every soldier or make granade belt\slots for all granades 5) soldiers\aliens lose sight range when smoke block line of sight, 1 stack block 30% sight range after that stack, 2 stacks block 70% sight range, 3 stacks block 100% sight range (% might be change for 1 and 2 stacks) 7) andron race, psionic units and all drones do not affected by smoke penalty (sight range, accuracy penalty) 8) tanks do not got buff and debuff(accuracy penalty does not work not for aliens in this case, not for tanks) from smoke 9) aliens and xenonauts soldiers should disappeared from the player screen\AI if nobody saw them at that moment, but if developers made sound decect(or last known position) this will be one way to know stay some one there or not, also make game more balance 10) last known position should have a 50-70% extra accuracy penalty and at end sry my english =)
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when the aliens shooting(reaction fire) through the smoke, does not leave me a feeling that at this time does not work penalty on accuracy many times i hited by the aliens at 15 hex from them and between us 6 or 8 smoke cloud from 3-4 grenades accuracy at that moment 0% if i try shoot them may be thats not bug just luck aliens pig, but pls check it
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[v19.5 Ground Combat] immortal psionic
Duke replied to Duke's topic in Xenonauts Bug Reports / Troubleshooting
video http://twitch.tv/esnq/c/2676285