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Tiesemans

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Everything posted by Tiesemans

  1. Well how about this: I changed the hiddenmovement folder to hiddenmovementold and it did solve the whole hidden movement screen.
  2. I changed the hiddenmovement folder to hiddenmovementold and it did solve the whole hidden movement screen.
  3. That's just it .. Unlike many who are currently playing The Last of Us on their PS4, or BF4, Farcry 3, the latest Bioshock, or are still grinding gold and legendary gear in Diablo 3 I actively and purposely purchased a pre order key so I could FINALLY jump into a fantastic type of game I love and which has been far and away since my passion for Jagged alliance got murdered by the people from Strategy First who own the IP ... Having said that .. I am very happy to know that Jagged Alliance FULL CONTROL has gotten the green light via kickstarter. http://tinyurl.com/lsqhdxn Because my teen years (also) revolve arround 3 games: Jagged alliance, X-com and Fall out ok ok ok and a little bit of close combat, diablo, Starcraft, c&c, mechwarrior, but still the 3 mentioned are def. the backbone.
  4. Well unlike many people I experience that (even) the experimental build is good fun, I certainly have a lot of fun, hours on end. Thats prob. the reason why I tend to make such a fuzz about something that gets screwed up in the (experimental) updates.
  5. Personally I think the development team needs to turn back this change *asap*. But as long as they don't have do I create, know where to place, and have a workable *work-arround* for the transparancy screen?! So that I may see them aliens pop caps at my troops once more ?!
  6. My personal oppinion ?! Someone or something *killed* the game battle excitement. Not seeing the aliens move NP. Not seeing hidden aliens at all NP. Not seeing civilians move NP. Not seeing my troopers getting shot at .. BIG Freakin MISTAKE !!! I Want to see my boys die or not die, get shot at, bullets missing them or not, panic in the face of sudden annihalation !!! *Update* Seriously people every time that stupid *hidden movement* screen shows up I get the instant urge to push it aside to see if the Alien I discovered will kill my guy(s) or not.. Hidious developement ! I don't care if this was part of the original X-com game. Some things are best left out and if not possible in the original then at least in this spiritual successor. This is not an gameplay improvement at all, it's disturbingly irritating and killling my game fun. *update 2* You know what ... Why not build in the option to choose for this *nonsense* via the option screen ?!
  7. I use first object XML editor to edit the xml files but copy and pasting sperate slices into one xml ?! How do I do that !? Any tips ? I learn fast as a noob but someone need to be willing to explain it to me. *edit* I used wordpad to copy paste .. Just looked up where the lines start and end and the select making it totally blue and then selecting the slice totally and copy it in total over the selected area in the strings file. I guess that then does it right ?!
  8. No way it will work with the game's modding tools function ?! I get a strange error saying: a mod named xtended soldiers 18_51 is already installed bla bla. uninstall, error writing assets/mods can't open file assets/mods etc. etc. If I manually copy/add it to my game which already contains an adjusted/modded file such as strings.xml it prob. will have all sorts of unwanted Consequences. I even asked Sathra (Little Mod V4) if he and the creator of this great mod couldn't merge ?! Otherwise I have to manually edit every single difference to have it run sync. BTW I have 22 year old Navy seal with experience in Vietnam living in 79 someone want to clarify what I am missing ?!
  9. Well the thing is .. I just updated my steam version to the beta X19 version. I tried to load your mod via the mod install menu in the main startup screen but it doesn't seem to work ?! I mean your mod doesn't seem to get loaded into the game (I also added the starting funds in the gameconfig file you provide) ?!
  10. Downloaded the lastest version of your mod ! Thanks man. Just to be sure .. It's adviceable to let steam restore the original Xenonauts files and then only then overwrite the original files with your mod ?!
  11. You are right. When you asume I managed to get the first flight and introduction facts wrong you are right in every single way possible. However I ment to suggest that by keeping the 70s style tight the game gets more 70s atmosphere. The F14 and F15 (F16) catched our imagination during the 80s and 90s Hack during movies such as TopGun and Independance day, Iron Eagle, but not the 70s even do they first entered service in the mid 70s. When I think about 70's fighter jets I think about the F105, F4, F5, A-4, Dassault Super Etendard, Su-24, BAe Sea Harrier, Mirage F1, IAI Kfir / F-21A, Mig 23/27, Northrop YF-17 and The Sepecat Jaguar. The Teen Series (I think) shouldn't be in this game. But then again because there is a modified F16 in it I don't have the right to claim the other planes from the US Teen series like F14 and F15 and hack even the F18 don't have the right to be in but they are (in my perception) game changers 4th generation muscle planes and I want struggle not easy sky supremacy. Having said this I do think that the high alltitude interception variant of the SR-71 should def. be in !
  12. *caugh* yes :-P I guess I need to install V4.1.2 then .. Wish me luck.
  13. I am sorry but having read the whole 12 pages I now think it is just boys with (virtual) toys .. Lego time .. enjoying the sentiment. But for this game to have and keep it's authentic X-com sause even do it's a mod .. you need to leave every single plane out post 1979 otherwise make the game a 21st century periode game. Even the prototype idea for some planes is just to oppertunistic. F14, F15 ?! Come on It's more a less comfort food for thought .. Not sure how to explain but it's like with the original C&C where you could use an editor to edit the tanks and troops etc. making it more fun or at least giving you that sensational "that's more like it" feeling when you gave a mammoth extra rockets or let it do more damage ..
  14. North American XF-108 Rapier should be in it even do it never ended up as a real plane ..
  15. So what did I do to try and find a way around !? Tried different base, different empty hangar .. Made sure more then enough building materials were available. Decommisioned every single plane in one base in favor of 1 to be build Corsair .. Everything to no avail .. Again frustrating and a clear reminded why not to get to excited about a game when still in beta :-P The hourse and joy I loose in this way are killing my mood.
  16. My hero .. You just dictated almost every single problem/shortcoming/mistake I feel needs to be mentioned. Bravo ! Hopefully the dev. team will do something with this excellent input post !
  17. Is it possible to incorporate the xtended soldier backgrounds (made by Geredis) in your mod ?!
  18. Here goes: This is the savegame that cannot be won or ended successfully without crashing. http://www62.zippyshare.com/v/91852984/file.html And below is the savegame that gets made when you win but the game crashes. http://www62.zippyshare.com/v/60034710/file.html *edit* BTW aborting the mission also results in a crash !
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