silencer
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Everything posted by silencer
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Mouse wheel does all the wonders here The battle grid is bigger than it seems - you can also drag the map to see it's end.
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What about manually firing the missiles? Duh.... What about manually pathing the planes.... Duh.... What about training them in combat? You can't expect rookies to be Usain Bolt. :: With some other points I can sign in too.
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V20 Experimental Balance Patch 2 Available!
silencer replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yes X-Com Apocalypse mind controlling solution was the best. Don't know why all the other x-com relatives must use the original version. Even XCOM EU only allows when in visual sight. -
V21 Experimental 1 Balance Patch Available!
silencer replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Strangely at night LoS is updated in real time. I mean I scout an alien then hide behind rock and he is suddenly invisible for targeting. -
V21 Experimental 1 Available!
silencer replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I grab that whip and pull you towards. -
V21 Experimental 1 Available!
silencer replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
You're exaggerating. Veteran isn't all that hard -
Or just make them teleport only in their LoS.
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I hope it is a bug, since other aliens also like to use squad sight, and those Wraiths just like to teleport inside your transporter and blam.
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When I captured my first alien leader before even interrogating officer, the report screen said: Caesan Leader: Destroyed. The soldier who captured the leader got a medal and after interrogating the officer I already had topic to interrogate the leader. I think the battle report should say, that leader was send to R&D.
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V21 Experimental 1 Available!
silencer replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Ah, so it was a difficulty thingy... cheers. Been playing only on Veteran -
No worries, I'll wait for the full release.
- 140 replies
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- jsleezy
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Difficulty level is through the roof... seriously.
silencer replied to ls35a's topic in Xenonauts General Discussion
You might be right, BUT if I see a Marauder with plasma cannon fighting Interceptor and failing because all that 50 plasma bullets doesn't do enough damage, then I think something is wrong here. And Interceptors plasma god gun, just rips through Marauder like it was a toy. Now I know how to handle dog fighting, but a slight boost to cannons would be appreciated. -
V21 Experimental 1 Available!
silencer replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I found something else with the flashbangs. When I've opened the ufo and threw a flash nothing happened (except aliens reaction). But after opening the gate, throwing smoke, THEN throwing flash it works 100%. So I think it's not that first flash doesn't work. Something else has to be in the way. But this is not the topic to talk about it. Also, how do you enable how much damage you've done? I had a clear install when V20 H2 hit the road and I don't see any damage over aliens. -
Hi Jsleezy, I've just installed your mods to see how it feels in the game. At first glance it looks ok. But something is wrong with 2 soldiers I have in my team. Her hands color doesn't join with her other skin color. Is this fixable by you? I know someone might not like everything but I think that her face just doesn't go well together with that helmet. Now I will not tell you to change it, but if you also think something is not right here then I will look forward to some changes.
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- jsleezy
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V21 Experimental 1 Available!
silencer replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Thanks Stinky. I must say, that is very strange code for Flashbang to have anything in relation to firing weapons. -
V21 Experimental 1 Available!
silencer replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yep. You can say I wanted to do "Breach, Bang and Clear" tactic. What I get was "Breach, Bang, Dead" one. -
V21 Experimental 1 Available!
silencer replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Like the changes for the aiming, now I see a difference between normal and aimed shot. Also did you changed something to flashbangs or suppression? Just threw a flashbang under caesan non combatant but it didn't suppress him. -
When equipping soldier with Predator armor that does not wear LMG (or equivalent in laser/plasma/mag) makes the weapon disappear instead of going to store.
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I think there should be option to transfer both scientists and engineers. Currently If I want to move that kind of staff I need to fire them and hire at new base. Also sacking them requires decomposition of lab / workshop. I think it should be possible without it.
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Difficulty level is through the roof... seriously.
silencer replied to ls35a's topic in Xenonauts General Discussion
I am at month 5 now, and boy do those ufo needs some firepower. I think that reloading / refueling should be extra fast. Maybe I am wrong but IRL those F-22 Raptors during invasion on Iraq were rearmed and refueled in very quick time rather than half a day. When I see UFOs it's just spam of 5-6 + 2 escorts and those escorts are mean SOBs. I think also that Gattling gun is just plain broken as it's damage is non-existant - it should replace autocannon, but I think it is just autocannon with changed name. The Interceptors - level 3 alien fighters need 2 plasma missiles to the face and since they are all dodgy dodgy you need 1.5 condor / corsair for 1 interceptor and since all the escorts are in pair of 2 you need 3 of them and if you have 5 ufos to catch, that refueling / reaming system is just plain tooooo slooooow. Also rearming should be more important than refueling. Oh and the massive sized ufos need 5 plasma torpedoes so yeah you also need 3 Foxtrots. Also had a terror mission with total of 26 aliens... yeah head to send my super elite forces and even they had trouble keeping the pace. Stupid Androids..... -
[V20 H2] Interception bug
silencer replied to silencer's topic in Xenonauts Bug Reports / Troubleshooting
There is also a bug when 2 squadrons at the same time will be engaging. When the first squadron does not finish the job the second one just stays on the spot and does not even want to follow UFO.