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GR00V3R

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Everything posted by GR00V3R

  1. My understanding is that the Foxtrot should be able to perform Evasion like the Condor can, but the button cannot be selected during air combat.
  2. Congrats on this achievement, Chris et al. Releasing on Steam will no doubt be a HUGE moment for you all. Your success is well deserved -- Xenonauts is well on its way to being a truly great game.
  3. Awesome stuff, flashman. This is a great way to kick off. Thanks to everyone who is contributing!
  4. Playing the first Terror Mission, tried reloading a save game and the game crashes. This has happened twice now. Both savegame files are available if you want them.
  5. Great stuff, guys. Thanks for getting the ball rolling.
  6. Release notes for 18.51 indicate both these issues should be fixed, as I understand it.
  7. Hi Stinky. I tried downloading your maps via the links in the first post, but Media Fire reported that all files were missing. Do you have updated links?
  8. Yes, this is exactly what I had in mind. A Community Map Pack. The Company of Heroes community did this well back in the day.
  9. Awesome! Does this build also reinstate Research so it doesn't disappear?
  10. Hi all. Today's noob question: Is anyone coordinating/compiling all these fantastic maps for easy download and integration with the game?
  11. Thanks, Waladil. It didn't work, unfortunately (I started a new game and ran through 'til mid-January 1980, but no one came to my party). I was playing on Basic, though. Maybe it only happens on Veteran? At any rate, appreciate your help.
  12. This is exactly what I was hoping for -- this aspect of original X-COM was, in my opinion, the game at it's very best. Outstanding news that Xenonauts includes this feature. Seriously...you've made my day. Now off to see if there's a base-attack percentage chance option in the config file that I can set way up!
  13. Hi all. New player; first post. Hi. I've been playing Xenonauts to death since I discovered it yesterday. Great implementation -- surpasses the original, in my opinion (major ku dos) and shows great promise, current teething issues notwithstanding. I've been waiting 20 years for this game. Significant differences between Hotfix 2 and the Desura build that I was playing yesterday. Much better escalation now; better variety of enemy craft earlier on and the resulting missions seem more varied. I'll echo the above comment about Research, however; it's completely broken since the previous build, with projects disappearing (seemingly upon mission completion, but perhaps just disappearing instead of completing properly) without crediting you with their completion. New AI is better, but of course needs further work. Questions for the designers: 1. Will maps ultimately be pseudo-randomly generated by joining set-pieces (similarly to the way X-COM did it) or will the maps remain hand-crafted as now? 2. Do the aliens ever attack your base in the current build? Haven't seen this yet in my playtesting. Can't wait for the next build, gents! Keep up the great work! Cheers! Mark (GR00V3R)
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