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Everything posted by Jean-Luc
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Combat GUI Update (feedback please)
Jean-Luc replied to Chris's topic in Xenonauts General Discussion
How about the "next soldier wheel"? It should look like a valve wheel handle and you'd have to l-click to grab it and then pull the mouse left or right to skip between your guys. There could be bits of rust falling off as you strain to turn it. On a more serious note, what about the mouse wheel? I doubt it has any other function in the game (camera levels?) but it could be a great way to quickly move between troops (shouldn't be too sensitive).- 117 replies
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I am fairly certain there's nothing good about the "Church" of Scientology. It's basically a pyramid scheme but with a faux-religious twist and religion based kind of indoctrination. Another reason I don't like them is because of things like this: Know what I mean?
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You mean aliens to the aliens, the kind that are alien even to the aliens who are already very alien to us? They'd be like double aliens or aliens squared.
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Don't you know there is no alien invasion? All the deaths and carnage have been caused by a wayward flock of defective weather balloons.
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There won't be such things in this game, it'd be too silly. The aliens are here to conquer us, not kill livestock and rearrange the landscape.
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Seriously?
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Combat GUI Update (feedback please)
Jean-Luc replied to Chris's topic in Xenonauts General Discussion
Oh and it might be best to ditch the grenade "quick slots". It's a nice idea but having the soldier either drop the weapon or place it in the back pack by default (with no choice given to the player) is just no good in either case. The weapon could be auto-picked up by the mouse cursor and the inventory opened whenever a grenade in a quick slot is clicked so the player can quickly store or drop the weapon but the space would prolly be better used for the kneeling/standing buttons. People will get used to manually opening the inventory to get grenades the same way they do with all other items. Maybe the belt inventory could be made into a kind of quick bar but that could be more trouble than it's worth.- 117 replies
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Weapon Editor - The Quartermaster's Armory
Jean-Luc replied to Quartermaster's topic in Modding Discussion
Oooh, just noticed this. Much praise to you sir. -
Combat GUI Update (feedback please)
Jean-Luc replied to Chris's topic in Xenonauts General Discussion
I like it. The only thing that comes to mind would be to make the "portrait bar" toggleable, there could be a small button in the bit of empty space to the right from the soldiers' rank/name. It's nice to be able to take in the scenery without something sticking out. Alternatively you could try to make use of the empty space on the sides like so: Right now the UI is a bit like a pyramid with the view being unobstructed in places where it doesn't matter much (the bottom corners) and then being encroached upon towards the middle of the screen which is prime real estate. PS: Maybe even auto-hide a la windows taskbar?- 117 replies
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Yeah, I keep thinking who, who, who could do this? Who would be interested in such an expressly gothic London based setting? But, like you, I'm at a loss.
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I actually had an idea for an X-Com-like game based on Hellgate: London which was quite disappointing. Basically you'd have your underground subway bases (you can establish new ones) and are supposed to recruit survivors and train them into Templar, Hunters or Cabalists to form crack teams to fight the demonic invasion. Cabalist scrying chambers would be used as "radar" to detect opening Hellgates so you can send your teams to the site in those magical , sci-fi humvees. Your performance determines how willing people are to join you and how much supplies you can gather and what not. Cabalist Scholars (scientists) would research new spells and examine demons to find weaknesses while Techsmiths (engineers) would "forge" new weapons and equipment based on what you scavenge and the Scholars' findings. Eventually you'd learn enough about the demons to open a gate to "Demonia" and go whack Lucifer with your holy hand grenades and blessed plasma rifles. Instead of developing better transport vehicles you could research the extra-planar gate which would allow for faster movement on the "geoscape". Combat drones built by techmiths could fill the role of manufacturable non-leveling soldiers. Replayability would be enhanced by randomly generated quests/events as well as the ability to focus on developing one or two types of soldiers over the others (spellcasters and melee/ranged fighters). Not sure how base attacks would work. I was thinking you'd have to split your cabalists (non-combat ones) between scrying (radar), research and maintaining a protective barrier that hides your base and protects hellgates from opening inside. Over time the barrier would weaken and you'd never have enough cabalists to effectively maintain all three actions (radar, research, protection) so having to shuffle them around would allow for weaknesses in the barrier so there'd be a % chance that a Hellgate spawns inside the base and pours in baddies. During the course of the game you'd be able to find artifacts and research lore that would improve your scrying, researching and barrier stability. Could be fun.
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You mean like plasma bears and laser cats? Edit: I read "horses" as "animals" but still...plasma bears.
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Not to mention that fear is never quite so rational.
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That role will be covered by the "machine gun", you can see a list of starting earth-tech weapons here: http://www.xenonauts.com/category/equipment/ The "sci-fi" weapons will likely have their heavy variants but we know almost nothing about those yet.
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Progress Update & Indie of the Year!
Jean-Luc replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
It's an alpha (or is it considered beta now?) version with like 85% of content still missing. Nice to see consumer conditioning pay off. -
And war wagons, don't forget the war wagons.
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Civilians aren't brave, [video=youtube;w_urWSSZgwU] ,if they were they wouldn't be civilians.
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You should list "Hussite Wars" as prior combat experience for Czech soldiers.
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Look on the bright side and be grateful there aren't more than 3.
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As long as it's not exactly like Independence Day.
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That's ok, the Soviets didn't wear red uniforms anyway.
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FAQ: The same reason applies to this.
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Happy holidays Goldhawk.
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The needs of the many...
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Pre-UFO Research Options Thoughts
Jean-Luc replied to Quartermaster's topic in Xenonauts General Discussion
That could work I suppose though the idea was for there to be some investment here, the unlimited amount of basic weapons makes it too convenient imo. Also, if the guns themselves need to be modified/upgraded (rather than using existing ones but with new ammo) it destroys the feasibility of having a virtually unlimited supply of these weapons as they suddenly require incorporation of advanced tech and a major overhaul. It's also more difficult to rationalize. Using alien metals to make better bullets is pretty straightforward but how does researching laser/plasma/technobabble weapons and other alien devices lead to better ballistic/kinetic guns? Suppose you could say that the guns' better performance is due to the ammo (even though it looks/is named the same). It's a pretty awkward thing to implement/balance. Since the rocket launcher uses different ammo types I was hoping the same could be applied to other weapons.