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RawCode

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Everything posted by RawCode

  1. not really fun if you can't cover, can't hide and can't shoot back.
  2. Just got wiped on allien base without any chance to fighback, allien sniper just shot over entire map killing 2 xenonauts per turn... Not sure if this bug or "by design" but still not really fun. savegame included: http://www.sendspace.com/file/vkz1pn
  3. your transport with xenonauts must return to base before you can start new techs...
  4. Righ after deployment phase half of my squad wiped by allien snipers that see and shot over walls from other corner of allien base. Next turn they finished my team. WTF?
  5. Lost one of my xenonauts in combat, attempted to get replacement: No mods, clean new game. Looks like i can hire entire army of clones, actually this is very good feature, player can mark someone with favorite name\portait and hire lots of selected xenonaut.
  6. game must be hard, accuracy is not issue when you position your units in proper order and give proper weapons (3 snipers with grenades 3 shotguns with grenades able to deal with any threat, including adrons and terror missions (not at nigh). Only rifles or only snipers or only guns wont work, they suck in some specific situation without any hope (shotguns wont work outside in most cases)
  7. it alter entire geos balance, immortal aircraft allow devs to provide nohope missions, when player just must lose crafts, no matter how well he plays. with checkbox such missions will requre 2x coding (checked and unchecked version) and other additional work to keep both versions playable.
  8. It shoud be simple rule, for each rank A xenonaut only X rank B xenonauts. Something like only one sergant per 10 privates, this will allow higher rank xenonauts only if you have large total amount of xenonauts.
  9. I want to define 1-2-3 for snipers, everything go fine as long as as noone get wounded or KIA, after that, numbers mixup, i attempted to reassing xenonauts to chinook, sort then inside list, adding one by one, still no success. First 3 soldiers added - basically fine, but they take numbers randomly, not in order i added them. Ok, fine, later i add other spec units and they take numbers already assigned to snipers, instead of 4-5-6 for no reason, readding, replacing switching and performing any other actions unable to fix situation (basically it make situation ever worse mixing numbers ever futher). Here is screen of squad setup, i added soldiers one by one: Here is screen with results: One of assault xenonauts took number 1 for no reason.
  10. this sstorm on forum about nothing: Case A: "hardcore" player losing aircraft in combat = save scumming (yes yes, dont tell me that you start again) Case B player losing aircraft in combat = continue game (just continue game, try to rebuild or whatever) in result: normal player will hit brickwall later (or very soon if 3 figher making circle just above base and terror missions popup like shrooms after rain) and get nice portion of frustation, rageout and possible abandon "stupid game". "hardcore" player uneffected, cos he savescum anyway in case of harcore player who start over - still no change, starting from begining still possible. conclusion: fanboys dont want game to evolve and want to harm "generic audience" who not going to waste time on wikipedia or forum. As for game, something like this will cover every possible gameplay desision: All aircraft in xenonaut possesion are special, made from (upgraded with) lowgrade (advanced) allien alloys, strong enough to (partially) survive (ever) fullspeed ground collusion and keep operator alive in process. Crashed aircraft recovered by xenonaut agents and delivered to base in 72 hours, after that craft repaired in X hours. Advanced aircraft much more harder to recover due size\weight\unstable reactor\whatever, process will take noless then 144 hours, but restoration process a lot faster. Something like this will explain everything to player in nice and logical way.
  11. 1 per mission == ~60 missions to max xenonaut, i cant tell is this long or not, but you definely can i know that game "monitor" user's actions, there is special checkbox about it, (or atleast it expected to track something) can you tell how many ground combats entire game lasts? if entire game lasts for 100 gs, 80 gs to max xenonaut are OK (20% discount for random wounds and KIA), in this case missions shoud provide less then 1 point. if entire game lasts 200 ground missions, levelups shoud be relatively rare, othervice player will stuck with supersoldiers at midgame and progression just stop. if entire game last for 300 ground missions, something shoud be changed in system, like adding some zeroes to stats to smooth leveling (60 TU turn into 600 with all TU costs also increased by 10, with 1-2 progression per mission)
  12. you can check all content inside your game folder, including all descriptions and images, they not packed and png\xml format readable without anything special. currently game feature too much placeholders, anything can change any moment, just like fighter system changed with exp3
  13. just dont render anything expect units (xenonaus, alliens and civilians) on screen, this is most simple and bugless way to fix this issue. xray cursor not viable, it will focus on objects and reveal wrong area, especially in multilevel building. also it dont need any work from anyone, entire code already present as part of UFO revealing
  14. outlines? what about "hide all useless junk from screen", just like UFO revealing but for all types of objects, this will improve game greatly, hold ctr or alt or other key and everything expect allien and xenonaus gone. with some hitech (green wireframe) stuff, this will be nice feature, let call it tactical view.
  15. not possible to mod this. all alliens units must die in ground combat as long as xenonauts have no proper tech, in later build - if xenonauts have no allien interogation building.
  16. have similar issue, looks like some state flags cause savegame corruption.
  17. immortal interceptors disable "lost aircraft == game over" condition, week recover time still harmfull
  18. it require minor AI tweak to work as i stated, currently allien units wong gang you. ufo have one entry, but, remember, allien weapons much more powerfull at close range, fighting xeno run at point blank will be hard.
  19. learn to read, stun from flashbang by design, ability to interogate and store living alliens without tech that allow it not
  20. On terror mission i attacked one of landed UFO, not terror mission itself, after that, savegame got corrupted. Terror mission marked as completed and chinook flew back home, on returning, CTD and savegame cannot be loaded. I play ironman and not saved manually, i include files with valid file modification time, can't tell what exactly is last savegame. http://www.sendspace.com/filegroup/66kuOAVkO3WrOcz7iqHbgRwubtSot8sd
  21. game reward player for grinding and punish for doing anything else, accuracy best sample of this.
  22. If xenonaut craft retreating due end of fuel with disabled weapons, attempt to enable weapons cause CTD.
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