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shabowie

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Everything posted by shabowie

  1. Also I take back saying try vehicles. Just got in to late month 2 and early month 3 and anything with heavy plasma absolutely demolishes vehicles. Better off with the two troops.
  2. Yeah Jackal Armor vision malus is pretty crippling. Would be nice to see it tweaked a little to make it worthwhile in price and in the realm of usefulness. Vehicles have really high hitpoints now though. You might want to try them out.
  3. I see many of the mistakes being made as a dumbing down of the game and the lazy way out in the area of balance and some general immersion factors. Not necessarily they don't work, they do work, but they work as a lazy solution that effects quality and immersion into the game. Invincible interceptors and Armies of Colonels are the two I ran into so far. One of the responses given by a developer was that, rather than a reflection of the quality of their idea, the uproar over immortal interceptors is from how they presented it. It's quite condescending. You say they ought to do it that way then change it if it doesn't work, I'm saying they should try to balance it without resorting to the lazy way out first, then take the lazy road only if all else fails. Which do you think would make for a better game? If they keep taking the easy way out at every design decision it's gonna be a disappointment.
  4. Also I bet most of the yeah other votes would pick yeah as their second choice. I voted yeah rather than yeah other just to make it easier to tally the people who want it changed.
  5. I voted yeah, even though I would like slightly different ranks, just because my nitpicking isn't that important and your ranks would be far better than current. A squad of majors and colonels out fighting in close quarters combat is ludicrous and really hurts immersion for me.
  6. Even cooler would be if the game had Ex and Ox rank levels where x is a number and they represent different enlisted and officer rank levels and it would spit out the appropriate rank depending on nation equivalency and branch of service. So like E4 is corporal if a US Army Ranger, Petty Officer 3 if a Navy SEAL, something else from the other contributing nations. Obviously that's outside the scope of a simple mod replacing a couple fields of text, and would require research to find out all the NATO and Warsaw Pact equivalents, but would look super cool and add to the already super detailed personnel. One thing I will admit I find a little immersion breaking is the number of female elite commandos the United States fielded in Vietnam. I had no idea, maybe that's why we lost? . Russians suffered the same problem in Afghanistan I've noted, although I'm a little confused with that given the timeline. Didn't that start in December 1979 and game starts in September 1979?
  7. To me lance corporal and corporal is a really small rank bump, kinda like 2nd LT and LT. I'd rather have an extra sergeant rank in there between sergeant and sergeant major vs lance corporal. But bottom line anything is better than an entire squad of Majors and Colonels. Reminds me of a scene out of Charge of the Light Brigade or something everyone trying to figure out who has seniority on the fly. "I command the light brigade sir." "Yes, but *I* command *You* sir!" "Harrumph!"
  8. I had no idea about that, thanks. Still learning aspects of the interface, only been back to check on progress of the game for a few days now.
  9. Private, Corporal, Sergeant, First Sergeant, Sergeant Major, LT, Captain, Major. Or 2nd LT, LT, Captain at the end if you really like the distinction between LT ranks,
  10. Another good idea Gizmo. I also had similar ideas regarding plausibility band aids for the system they decided to go with, because just recovering downed aircraft is so implausible to me. Except for the special hi-tech alien tech crafts, I guess I can suspend disbelief that they could be salvaged from a shoot down.
  11. I totally support it. The Russian games e5 brigade and 7.62 is where I saw a good amount of control over grenade arcs and made me ask for it in the Ground Combat UI thread. So if you want an idea how it works there you could look on You Tube for videos of it. My request is not separate arcs you have to select, you actually shape the arc with your mouse, then a skill roll would determine of you succeed in making that arc, how far it diverts, etc. Mechanically the way it worked was, you click the target location for the grenade, keep the button clicked down and then moving the mouse up and down increases or flattens the arc of the grenade respectively. It might have also been you click location, move up or down to set arc, click again, it's been some time since I played it.
  12. I would drop PFC and 2nd LT and throw a couple extra sergeant ranks in, but whatever. This would just make Armies of Majors really because promotion is pretty uniform across a squad and rapid, so if you don't take big casualties most of your guys are still going to achieve maximum rank pretty quick.
  13. Man this is a bummer. I check back in to see how the game is progressing and it seems like a number of awful "final decisions" have been made by the developer regarding "Invincible Interceptors" and what I would name "Armies of Colonels" which just kills immersion to me and really cheapens the game experience. Really disappointed.
  14. In one of my posts I talked about the idea of two tracks, enlisted and officer. If only a certain percentage of troopers were officers it would look better, then soldiers would be promoted at whatever rate is needed for the mechanical reasons people are citing. E1 O1, E2 O2, etc., etc., this way the morale boost balance is preserved but aesthetically it looks so much better and not everyone a high ranking officer. The number of the rank level would matter, not whether they were enlisted or officer for gameplay reasons. Private is the same as 2nd LT, Corporal as 1st LT, Sergeant same as Captain, or whatever they want to name the ranks.
  15. That wouldn't really fix it right? Still end up with a kind of stable progression of everyone up the ranks but more slowly. What I'm saying is only a certain number of guys should be promoted to the higher officer ranks for a force of size X.
  16. Although it doesn't bode well for future design decisions it could still be salvaged by a dedicated modder in the future.
  17. No the idea itself is bad, not the way it was presented. Sorry.
  18. Reduce cost and time needed for getting planes up and running. Make it clear in the game context that the actual airframes are being manufactured elsewhere, paid for by supporting governments, and the time and money directly spent by The Xenonauts organization represents initial operational setup costs and final tuning of the systems. Invincible planes is such a bad, lazy solution guys, I honestly can't see how it ever made it out of a brainstorming session.
  19. Second month in most of my front line troops are Majors and up. Major immersion breaker. US special forces is FULL of career NCOs dudes. Rank system needs a major overhaul, no military could be this top heavy. PS. I edited out the quote about invincble airplanes. i hate the Cheese Plane stuff as well, but I don't want this thread to be about that.
  20. I remember in original xcom only a certain percentage of your soldiers would get promoted to certain levels. In this game if I don't suffer constant casualties it seems like all my guys end up as high level officers after a few missions. Will this ever change? Would be cool if there was a split track where enlisted guys would go up a larger number of NCO ranks and only a certain percentage of troops (like maybe 10-20%) would ever go officer track. Just an idea.
  21. Make it possible once you target a grenade to shape the desired arc of the throw with your mouse, with a chance to be flatter or taller based on some stat like accuracy. That way you could try to throw grenades through windows with a medium height trajectory, or into buildings with a flat one or over tall cover with a high one.
  22. Lazy solution substituted for better balance IMO. Sorry, don't like this as a permanent feature. I'd rather see emergency payments scaled on difficulty level to help recoup from a serious disaster like losing multiple planes, or a squad wipe where you lose the chinook and all those people. As long as you are doing a passable job defending humanity your supporting governments should be willing to step up and help out if your guys take one on the chin, more so at lower difficulties and scaled down as you go up. Also it's already pretty clear the aircraft are being supplied by governments and you are only bearing some kind of maintenance or operational costs, I think all the planes should be scaled accordingly, even the ones you are "manufacturing" at your base. Make it clear they are in fact being built elsewhere and your onsite techs are doing final prep/testing protocols before it's ready for duty.
  23. I thought somebody might like that pun. What do you think of the idea vs immortal interceptors?
  24. Well I guess my point is some other method of making losing aircraft not so crippling other than immortal interceptors or auto resolve needs to be made. I brought up the idea of emergency payments from supportive governments after a disaster, or the ability to go into debt. Maybe both together would work. I hate both immortal interceptors and auto resolve. Auto resolve is almost like removing the air to air aspect of the game. Are immortal interceptors here to stay? I was under impression it was a general stop gap measure to make up for poor geoscape and escalation speed balance. If the idea is for immortal interceptors to remain, where can I voice my displeasure?
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