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the.trav

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  1. I'm hoping C4 gets a larger use in alien base missions
  2. Good to hear, hopefully I can stop dropping frags at my feet
  3. So the shown probability of a hit (or land in the same tile, which I believe is equivalent for damage purposes) seems way under the hit rate I'm getting. The lack of a path line also seems to get me in a lot of trouble with the grenades hitting cover and doing friendly fire (corners are the worst)
  4. Smoke grenades, I hadn't thought to do that yet. By and large I don't understand how they operate, so I really only use them on terror missions to throw at civilians (hope they don't get pasted on turn 1) Ok, so it's meant to be hard, that's fair enough. Unfortunately I found a way to minimize risk, which also minimizes enjoyment I might also have charged after the base a little too early, I didn't have assault shields, and only two of my surviving units were commanders (lost about 4 of them to heavy plasma fire, wolf armour just doesn't cut it).
  5. So, I completed an extremely frustrating base assault mission. Plenty of guys scattered through the base, that were fun to fight and kill 2 wraiths, 4 androns, all holed up in the one room with only one exit and a long, coverless corridor on the approach. Basically I was lucky enough to have two assault troopers with about 110 TU, so it basically turned into, - walk assault until he can see one alien - fire snapshot at alien - retreat - try to get LoS from one of my two snipers down the hall Sniper LoS was often not possible, killing the aliens took a LONG LONG time, since the room had lots of cover in it and the androns were using it to their good advantage (I thought they weren't supposed to, but they even moved to alternative cover when I destroyed their initial cover) I lost one guy just by getting bored and not paying attention to his TU's, ended his turn in their LoS and got shot in the back. Quite frustrating I may have assaulted the base too early and not equipped properly (laser weapons, no assault shields, wolf armour). It was also a night mission (which should not be a factor in assaulting an underground base, but was). Regardless, it seemed like a pretty odd scenario, and I wondered if anyone else had encountered it, or if it was intentionally so crazy hard. Oh, the other weird thing is that the LoS algorithm appears to glitch out in the bases, I saw a lot of plasma and heavy plasma fire happening towards my units from inside rooms which hit walls.
  6. Just ran into the air power spike on build 18, yep it's pretty punishing, and it kind of feels like I went from torpedoes being crazy overkill and not worth it on any target, to being insufficient for the corvette landing ship.
  7. Ok, so looking back a couple of pages I found the comment on wineskin. I have managed to successfully craft my own wrapper and am now happily playing the windows version on my mac. Process was: 1 - download windows version 2 - download wineskin 3 - run wineskin, download the latest engine WS9Wine1.6-rc1x 4 - set wrapper version to 2.5.9 5 - create new blank wrapper, cancel both mono and gecko dialogs 6 - extract windows rar to its own folder 7 - open wrapper .app file 8 - click install software, click move folder, select extracted folder 9 - test run to ensure it works 10 - close wrapper app Next time you open it you should have a working app
  8. Same issue, I additionally tried to install it via STEAM, and steam refused to download any files at all. Is this because of your separation between premium pre-order and non-premium? The humble bundle store didn't tell me anything about that Version: v18 stable OS: Mac OS X 10.8.4 Mac: 15" Macbook Pro (2.4Ghz i5 model) Memory: 8 GB 1067 MHz DDR3
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